A Compromise for Mezz Toggles


ConFlict

 

Posted

The Developers apparently wanted to limit the duration of time an individual was stuck not being able to do anything when they shortened mezz durations. They seem have abolished mezz protection and buffed mezz powers damage scales in an attempt to compensate for the duration nerf.

Unfortunately, Mezz resistance in such circumstances is underwhelming. At its maximum mezz resistance the max 4 second mezz is now 2 seconds or there abouts. When coupled with the wide proliferation of mezzing options across archetypes (and such nifty things like Decimation chance to hold proc) a melee type may find that they don't get a lot of use out of the mezz resistance they do have.

My proposal is this. Instead of Mezz protection or Mezz resistance, Mezz defense. Mezz defense, I believe is a necessary buff to melee types who now are fairly easily chained mezzed to death. This would also enable the developers to "un-nerf" to some extent mezz durations and enable controllers and dominators to fill a more similar role/tactical style in PvP that they do in PvE.

What I imagine would be something like mezz durations are increased 50% from their current PvP level, and a fully slotted mezz protection/defense toggle would provide approximately 20-25% defense to mezz effects.

Break frees could return to a more similar function as they work in PvE. My initial thought is that a tier 1 break free would provide 5% mezz defense and -2 magnitude. So you could still use inspirations to break free, but it would take 1 for a blaster mezz like freeze ray, and 2 for a controller hold, or 3 for a dominator hold in domination or a controller critical hold (I think, might have the math incorrect).

Though, I'll gladly defer to Arcanaville on the math.

Just a thought


 

Posted

[ QUOTE ]
I believe is a necessary buff to melee types who now are fairly easily chained mezzed to death.


[/ QUOTE ]



wtf game are you playing. About the only mez that will truly get you killed comes from heavies.


Duel me.
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Posted

[ QUOTE ]
[ QUOTE ]
I believe is a necessary buff to melee types who now are fairly easily chained mezzed to death.


[/ QUOTE ]



wtf game are you playing. About the only mez that will truly get you killed comes from heavies.

[/ QUOTE ]Exactly the reason why they need to give doms and trollers their powers back and restore mez protection. Resist is a bad idea, if it's not good enough to be viable in the pve realm what made the devs think it was viable for pvp, like we're trash or something "We'll just feed them any changes we see fit so what if they [censored] about it"

It's just stupid that anyone can hold anyone even if it's only 2sec it's annoying and not good for pvp. Bring back mez protection, and for the cry babies waa i'm held so long waa waa , just make breakfrees last longer so if you don't have a buffer your not totally out matched.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

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