Claws/Inv vs Claws/Regen
I haven't looked at the builds, but just from the numbers you posted, I'm pretty confident your Claws/Invuln is a much better candidate.
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Yeah, I'm thinking the same thing. The DPS is definitely going to be lower on the Inv, but the survivability is going to be higher. Hopefully, though, there are some holes in the defenses (on both builds) that could be bridged. Maybe bring all of the defenses up on the Regen, and bring up EN and FC on the Inv without losing damage. Another problem for the Inv build, however, is the vastly lowered accuracy on all of the attacks. All of them except Focus have Kinetic Combat, so they only have 22.94% accuracy. I moved a slot from Health into a def power for +6 % tohit, but that's still not nearly enough.
Ah hell. Time to calculate the DPS of each.
Not taking in double-stacked Follow Up or Build Up procs (or terrible slotted accuracy for the Inv) or +end procs, the Inv has a DPS of 147.92 and a total end loss of .64 e/s. That means it runs out of end in 177.5s. With some +end procs, that should be able to make it back to Conserve Power with relative ease. The Regen has 198.2 DPS (! did not expect it to be that radically different) and has a net end loss of 0.72 e/s (no Tough running), running for 152.7... sec, easily reaching Conserve Power thanks to Hasten, even considering Hasten downtime I would imagine. Of note, however, is that the Gaussian's build up is in Follow Up for the Inv rather than in Tactics like for the Regen. That means it would be up slightly more often, but not enough to come close to closing the gap. Not to mention the Regen is going to have double FU for more - and better - attacks. Probably just one more Slash instead of a Strike, but that's still a large difference.
well for the E/NE def, a lot of big damaging energi attack got a component of smashing or lethal too.
I wouldn't worry too much about of this.
You might have a look to your end consuption too, i'm not really sure that you need CP on the invul build.
On my spine / invul i've got more end consuption from toggle, but i don't have the Miracle +recovery. And i don't really miss end on a single attack target chain.
YOu lost 8% regen by not slotting 2 serpendity in weave/invincibility too, but perhaps it's intended ?
As for the accuracy it might be a little too few liek you said, 22% if you debuffed you will hit nothing.
All right, plain and simple, I really want to level either one of these. Specifically, I want one for AVs, survivability, etc. Unfortunately, I can't decide which I like more right now.
The Regen build I threw together has 32.6% melee def, 20.7 ranged and AoE def, about 30-ish seconds downtime on Hasten, attack chain Slash->Follow Up->Slash->Focus with no gaps.
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The Inv has 46.2% SL def, 38.7% EN def, and 29.9% FC def (all with one foe), 67.5% SL res, 20.5% FC, 11.1% EN, picks up Aid Self, I think it runs the same attack chain as the Regen but has to tack on a Swipe at the end (I haven't checked the numbers, also, it's inferior because of subpar slotting), and it looks like it may run into end problems (again, didn't check the numbers). It's also a lot cheaper since it has absolutely no purples, but that's not a huge difference to me. Plus, it actually gets some Def debuff res.
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Any thoughts on which is going to pull off AV soloing better is very welcomed. Tweak around the builds all you want. They're not concrete at all aside from the obvious stuff. Help me out! Werner, if you read this, maybe see how they rank in your survivability spreadsheet.