Mission Transporter Bug
You can log off near one of those doors the right way and log back in on the inside of the building the same way too. It's weird. lol
Yep, that happens...can't do anything about it on our end. Even /stuck didn't get me out of that spot. I bugged it a few months ago when I got it. I...don't expect it to ever be fixed though honestly, it's pretty low-key.
Enemy Resistances - Damage, Mez and Defense
Enemy XP Mods
(Drag my avatar into your mp3 player!)
True, it is lowkey and not even game breaking. If you were stuck and couldn't get out, that would be a different issue.
Ok, so this weekend, I had several characters ding at 21+ days offline, so I figured I would do the Day Trade Shuffle.
Several of my villains had been created because I would think of a cool name that I had to use while I thought about it, got to level 2 and they just sat there, collecting dust, and recently, day trader badges.
So I decided to get these level 2 villains run through their first contact (which ended with them reaching level 5). When I got to the mission from Kalinda titled "Eliminate the Infected", I was tired of the long run to the other end of the island.
I would use Mission Transporter power from Mac Edition to get to the mission door and Self Destruct from the Cyborg Booster Pack to get back. When doing the Mission transporter for several toons, I discovered that there were two different doors that would generate most often.
One would be along a long broadside of a warehouse and the other would be in the short wall of an L-shaped section of a warehouse. Everytime I would end up at the L-shaped section door, I would teleport inside the wall next to the door.
It was quite funny, actually. I could rotate just right so I could reach the door and click on it and I would pop out of the wall and enter the door for the mission.
Once, I appeared while several Snakes were reclining next to where I appeared. They attacked me immediately and I back up and was able to get far enough inside the wall that they couldn't attack me, but I was still able to attack them.
I have sent a bug report to technical help, but I was wondering if anyone would care to try it and see if they encounter the same issue?