AE building in RWZ


damienray

 

Posted

I sent in a suggestion petition, but also thought I'd post it here. The "quiet" room in the AE building, in the Rikti zone is anything but quiet. You can clearly hear the guns, Rikti portals, Rikti weapons, etc from in the room. Maybe sound suppression for this room would be an good idea ? As an added note - was in there working with a mission and some dope was jumping up and down on the "wood" floor. Not exactly quiet. Just some suggested improvements for that area, maybe ? Thanks.


**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "

 

Posted

Sounds like it's more fun that way.


 

Posted

That feature is built in already. However it's on a per user basis. Just turn the volume down


 

Posted

LOL ... noooo not another button to push ! Yeah, usually mute anyway. Just one of those random thoughts.
Thanks.


**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "

 

Posted

They could put the actual room further underground. That should get rid of all sounds since they would be too far away.


 

Posted

When they say "quiet" I think they meant that powers would be suppressed, not noises. If you want actual auditory quiet, then, yeah, I'd suggest turning the volume down.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

[ QUOTE ]
They could put the actual room further underground. That should get rid of all sounds since they would be too far away.

[/ QUOTE ]
IIRC that room has windows out into the zone, so I don't think it can really be moved. At least not without duplicating half the zone geometry.


 

Posted

[ QUOTE ]
[ QUOTE ]
They could put the actual room further underground. That should get rid of all sounds since they would be too far away.

[/ QUOTE ]
IIRC that room has windows out into the zone, so I don't think it can really be moved. At least not without duplicating half the zone geometry.

[/ QUOTE ]

Correct - ALL of all the AE buildings, except, I think the medical center, is (contrary to every other building in game) inside the building you see walking by it. Those windows are not "window boxes" but simply translucent panels.


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