making perfect sc/bb pvp builds.


Acyl

 

Posted

So, im new back to pvp, after along stint of not playing coh and im about to make my alt spec on my stalker specifically for Sirens Call. ALOT of questions came up, some answered, and some not. I wanted to verify the answers i've gotten, and hopefully get the unanswered questions... answered.

So, in no particular order, heres some of the facts I was given.

1) your IO's(sets) should be lvl 33 for sirens call, because it puts you to an effective lvl 30, and no powers above that lvl will work, you will get diminishing returns on the IO's and bonuses from any IO above lvl 33.

2) even though powers above lvl 30 are inactive, if you slot them all with lvl 33 io's the set bonuses will still apply. ( this REALLY throws a monkey wrench into build planning when your new, or new back. I can see why alot of new people dont pvp much. Or build good toons.


3) slots you add to powers you've chosen between 1-30, even if added AFTER 30, still work just fine. but remember, keep the IO's lvl 33, these might be hard to find. alot of people settle with 30's.

4) purple IO's and proc* IO's work at maximum lvl regardless, so best to use 50's for those.


I may have more questions, thoughts to add later. my brain is going mushy.


* A proc is a "chance to do" blah blah blah.....


 

Posted

Another question comes to me now, I am wondering if theres a quick guide to procs anywhere. a way to look at all proc IO's available. and their details , like chances to go off, and how often its checked, how much dmg or w/e they do. This would be great for someone like me to catch up on.


 

Posted

[ QUOTE ]
Another question comes to me now, I am wondering if theres a quick guide to procs anywhere. a way to look at all proc IO's available. and their details , like chances to go off, and how often its checked, how much dmg or w/e they do. This would be great for someone like me to catch up on.

[/ QUOTE ]

Whenever I get curious I just set the WW search options to show "all" (not for sale/bidding only), and type 'chance', and there they all are.



10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online

 

Posted

hmm, thats actually a very simple, smart way of doing it. Shanks.


 

Posted

First off I'm not a pvp'er but

1) You must be within 3 lvls of the enhancements providing the set bonuses so outside of the DR part this would be true to my knowledge. Far as I know DR hits you based on the % bonuses much like ED but again I'm unfamiliar with PvP and DR.

2) This is untrue (except for Purple sets bonuses) in PvE. I would be very surprised to find PvP is different in that regard (and have never heard such). If the power is not active, outside of Purple set bonuses, I would not expect the set bonus associated with that power to work ... That's pretty much what makes Purples so nice for exemplar work.

3) Basically true ... again it's an exemplar situation if you are 31+. All the slots in a power (regardless of what level they were placed in the power) will all count for powers taken 30th level and lower, but the scaling for exemplar status starts to apply to all of them. Note that the set bonuses are not effected only the bonuses of the individual enhancements by exemplar scaling.

4) Purples may only be placed by a character at 50th lvl. A 47th lvl character despite "being within 3" of the enhancements level cannot use Purple sets. Those sets bonus apply regardless of what level the character is exemped. The individual purple enhancements AFAIK are scaled as per any enhancement value is by exemplar.

Hope that helps and someone more know how in PvP points out any differences between my PvE and PvP knowledge as needed.

Edit: for clarity, response to 3).


 

Posted

1) IO sets should be lvl 33 for Siren's Call

Yes, this is true. Level 33 max, since Siren's caps your level at 30. I think it's fine to go as low as 20-25 for your IOs, though. You're not losing that much in final power effectiveness from the slightly lower enhancement percentages.

2) IOs in inactive powers still grant set bonuses if they're lvl 33 or below

This is a tricky one. I believe this is correct. If you have a level 38 power slotted with level 29 IOs and walk into Siren's Call, you can't use the 38 power anymore. But the 29 IOs in that power will still grant the set bonus. That's my understanding of the matter.

However, a lot of people insist otherwise. I can't offer you proof that I'm right. Maybe someone else can.

3) Slots you add to powers you've chosen between 1-30, even if added AFTER 30, still work just fine.

Correct, you keep all your slots when you exemp/mal down. Only powers are locked out at lower levels.

4) Purple IO's and procs work at maximum lvl regardless, so best to use 50's for those.

Purples only drop at level 50. Their set bonuses apply no matter how far you exemp down - you can drop down to level 1 and still have a working purple set bonus.

Procs and global uniques will work if the power they're slotted in is available. So the level doesn't matter if that's all you care about. Use whatever's cheaper or easier to get. Usually that's a 50 proc, but not always.

If you want a set bonus from slotting that proc with others in the same set, though...then the level 30 rule still applies.


@Acyl

VIRTUE
Blue: Realpolitik, Leading Lady, Glass Lass, Superball, Alec Kazam
Red: Battery Acid, Obsolete, Bugfix

 

Posted

This is a concept build for a level 50 electric melee / wp stalker build designed for siren's call. All feedback is appreciated.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed

Villain Profile:
Level 1: Havoc Punch <ul type="square">[*] (A) Hecatomb - Chance of Damage(Negative)[*] (3) Hecatomb - Accuracy/Damage/Recharge[*] (3) Hecatomb - Accuracy/Recharge[*] (5) Hecatomb - Damage/Endurance[*] (5) Hecatomb - Damage/Recharge[*] (7) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Hide <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (39) Luck of the Gambler - Defense/Endurance[*] (39) Luck of the Gambler - Defense[*] (39) Luck of the Gambler - Defense/Recharge[*] (40) Gift of the Ancients - Run Speed +7.5%[/list]Level 2: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (7) Numina's Convalescence - Heal[*] (9) Numina's Convalescence - Heal/Endurance[*] (45) Aegis - Psionic/Status Resistance[*] (46) Aegis - Resistance[*] (46) Aegis - Resistance/Endurance[/list]Level 4: Reconstruction <ul type="square">[*] (A) Miracle - +Recovery[*] (9) Miracle - Heal[*] (11) Miracle - Heal/Endurance[*] (11) Miracle - Endurance/Recharge[*] (13) Miracle - Heal/Recharge[*] (13) Miracle - Heal/Endurance/Recharge[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[*] (40) Run Speed IO[/list]Level 8: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (15) Luck of the Gambler - Defense[*] (15) Luck of the Gambler - Defense/Endurance[*] (17) Luck of the Gambler - Defense/Endurance/Recharge[*] (50) Karma - Knockback Protection[*] (50) Kismet - Accuracy +6%[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[*] (19) Recharge Reduction IO[/list]Level 12: Placate <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 14: Build Up <ul type="square">[*] (A) Rectified Reticle - Increased Perception[*] (19) Adjusted Targeting - Recharge[*] (21) Adjusted Targeting - To Hit Buff[*] (21) Adjusted Targeting - To Hit Buff/Recharge[*] (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (23) Adjusted Targeting - Endurance/Recharge[/list]Level 16: Health <ul type="square">[*] (A) Doctored Wounds - Recharge[*] (25) Doctored Wounds - Heal[*] (25) Doctored Wounds - Heal/Endurance[*] (46) Doctored Wounds - Heal/Recharge[*] (48) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 18: Super Speed <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%)[*] (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (48) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (48) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]Level 20: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (43) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense[*] (43) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (27) Performance Shifter - EndMod/Accuracy[*] (29) Performance Shifter - EndMod[*] (29) Performance Shifter - EndMod/Recharge[/list]Level 24: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense/Endurance[*] (42) Luck of the Gambler - Defense[*] (42) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 26: Chain Induction <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (31) Mako's Bite - Chance of Damage(Lethal)[*] (31) Touch of Death - Accuracy/Damage[*] (31) Touch of Death - Accuracy/Damage/Endurance[*] (33) Touch of Death - Damage/Recharge[*] (33) Mako's Bite - Accuracy/Damage[/list]Level 28: Thunder Strike <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (33) Armageddon - Accuracy/Damage/Recharge[*] (34) Armageddon - Accuracy/Recharge[*] (34) Armageddon - Damage/Recharge[*] (34) Armageddon - Damage/Endurance[*] (36) Eradication - Chance for Energy Damage[/list]Level 30: Fast Healing <ul type="square">[*] (A) Regenerative Tissue - Heal/Endurance[*] (36) Regenerative Tissue - Endurance/Recharge[*] (36) Regenerative Tissue - Heal/Recharge[*] (37) Regenerative Tissue - Heal/Endurance/Recharge[*] (37) Regenerative Tissue - +Regeneration[*] (37) Healing IO[/list]Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - RunSpeed[*] (45) Celerity - +Stealth[*] (45) Celerity - Endurance[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Assassination



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1314;649;1298;HEX;|
|78DAA5934B4F135114C7EFF441DFB4A5BC0BA43C626D81621 34DA4802E0404A50A6|
|910836833E2858E9D4C9BCE88B273AFF199E80A1FF15BE847 D1CFE0DA8DA9F79CFF|
|14972EBC49FFBFF6DCFF39F7F4CC9DF293E5A8104F2F0B2D7 6C5D46DBB5A7174B32|
|E5BC1F22347778C862502428831375A2D4B53CAC28A29F79D 96B1AF9B080C75B697|
|E581B46C59D8314CB3D9782C5BC975AB265BD2720A9D2FD1C D46C32CAC1A8E256D3|
|BC93FD6AD23C336EE1BA6E11C873952694AF92002A7691CD6 9CB195A6B15FE81CB3|
|218F0CDDA9E956B5ACDB8E6C1D0FAA1E73EAF32C24DCD5F68 B698F1045E1390BE41|
|8BE3C906574559533230E284BE32C9FE8D328742601F40249 4636C43854760D76BF|
|768B435DDB8CE01663E60263F63C708E5153595E37CB7B0DF 675467805586544AF0|
|26B0CBF9ABE1F599A7F566142648198DA09B8F50268BA1BDD 76A3F7448A51FCA52C|
|A3A2F89B31A1B230A3B62734CD8512400FF052ED4660D0220 86581176A27E6CE367|
|6A2E697123D5F3C7444EF07E023A3FF13F099115007C6DDD9 C637B9A3C19BC0758C|
|A7CC98BBC19854F6240EF125D35E0A0D7FE742733F80716EA 6083C543DA550DD9BC|
|210F2F8F779CC228F210455D93ED7D7F79E0B0DBF638CBC01 DE32EAAADE80EB1B40|
|BD1CEAE5502F877AAF946FC89DC5102ED1581DD805EE32327 BC001E3B5CA4ABB59E|
|925BE819912637C0198071619933F3DF4C84C9535EA3EE8D1 9246A1C905609131B5|
|045C02A67832ED7FAF11DFE9CB22D82F367CA72F824704792 2332120C0D8F4B9FB2|
|A45E394F4DF22FFB5BE463B75425B61A515926D921D92DB24 BB247748F648EE9154|
|49DADF4EB3E317A9A1799212C902C9733205E85A4748A2243 1926E923849822445D|
|24F324C7242D2FE03A1280248|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

Well just popped in and out of Siren's Call and Bloody Bay to compare some numbers in my Combat Attributes:

In Bloody Bay only my 2 Purple sets seemed to be adding to global recharge. Both are in powers not available at 25th (Atomic Blast and Oppressive Gloom). None of my other sets appeared to apply even if the powers were functional. This was expected as the majority of my sets consist of lvl 32 enhancements (even Neutron Bomb is 4 of 6 lvl 32 enhancements even though it's my lvl 35 choice). At level 50 without Hasten my global recharge bonus is 93.75% currently.

In Siren's Call my bonus was 65%:

20% from Purples, 25% from "Moderate Improved" (3 Doctored Wounds, 1 Adjusted Targeting and 1 Crushing Impact sets). 12.5% from "Large Improved" (2 Decimation sets), and oddly one 7.5% LotG def/inc global rech. I say oddly as I have 4 powers with the LotG inc global rech, 2 of which are in powers active in Siren's but none of which are lvl 33 or less (all 4 are in fact lvl 50 enhancements). DR or bug?

This leaves 3*7.5% LotG +/- the issue of DR or buggy
and 6.25 from a Positron set in Neutron Blast to account for my PvE lvl 50 global recharge of 93.75.

Both my Neutron Bomb and Irradiate have 4 of their sets at lvl 32 or less (Scirocco's and Posi respectively) The 5th enhancement of each set is the damage proc in those sets. The Scirocco's is 35 and the Posi is a 34.

The 5th bonus for those sets is AoE +def and +6.25% rech respectively. And both bonuses are gone when I zone into Siren's. However the +accuracy global from Neutron Bomb is gone as well, while one in Irradiate is still present which would lead to the conclusion the power needs to be active for a set bonus to apply. But see below ... no wonder it's confusing

One further oddity ... the Combat Attributes indicates my Steadfast resist/+3% def is functional in Siren's. It's slotted in Dark Embrace. It's a lvl 30 IO in a lvl 44 power choice. Mid's indicates the +3% def is a set bonus so either Mids or the Combat Attributes is off or something else is at work.

OH Arrrgg .. the +accuracy global is the same, which indicates the set bonus is active in an inactive set (in Neutron Bomb) .... grrrr my BAD. But off to Ouro now see if I've been inhaling something odd about PvE also. Too much toggle and running back and forth.


 

Posted

[ QUOTE ]
1) IO sets should be lvl 33 for Siren's Call

Yes, this is true. Level 33 max, since Siren's caps your level at 30. I think it's fine to go as low as 20-25 for your IOs, though. You're not losing that much in final power effectiveness from the slightly lower enhancement percentages.


[/ QUOTE ]

The PvP sets are an exception to this, the bonuses for those dont go away when exemping.

&lt;edit&gt;
http://wiki.cohtitan.com/wiki/Exempl...n_Enhancements
is a great page.

As this is about Sirens specifically, The Minor Bonus Threshold come into play, where you can slot up to level 25 Dual-Aspect IOs, level 43 Tri-Aspect IOs, and level 50 Quad-Aspect IOs and suffer no bonus reduction unless you Exemplar to level 20 or lower.

Purples, esepcially the single type on (like armageddon:damage) get hammered by the maximum bonuss cap when exemping (step 1 reduce to 41.5%, then scale down further)



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Yeah just noted I was off Cat *sigh* sheesh, personally this has been a chunk of my gripe with PvP from day 1 ... 2 sets of rules both of which seem to be in constant flux with exceptions to both.


 

Posted

Throw in bugs which should work but dont (like Forcefeedback: +recharge), and its enough to drive anyone batty.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617