Idea for a devices control set


firespray

 

Posted

I'd really like to see a more natural feeling control set. Here's my idea for it.


1) Web Grenade: Web Grenade expels a strong, tenuous and very sticky substance that can immobilize most targets. The strands of webbing constrict around the target as he struggles, doing damage and making it difficult to attack. (standard web grenade animation).
End Cost: 7.8
Recharge: 4s
Damage: 30.6 smashing at level 50
Range: 80
Cast time: 1.37s
Accuracy: 90%
Mag 4 immobilize for 27.9s
Mag -100 KB for 15 seconds
Mag -100 KU for 12 seconds
Mag -1.6 fly
10% to-hit debuff for 27.9s

2) Neurotoxin Dart: This small dart carries a potent neurotoxin that can shut down a foe's central nervous system for a brief time. As a side effect, it interferes with hand eye coordination. (Animation would be pulling out a small dart gun and shooting the target.)
End Cost: 8.53
Recharge: 8s
Damage: 30.6 toxic at level 50
Range: 80
Cast time: 2.07s
Accuracy: 90%
Mag 3 hold for 22.4s
-100% regen for 22.4s

3) Wide area web grenade: This grenade bursts in a spray of sticky fibers which cover multiple foes. Like a standard web grenade, they constrict as the target struggles, dealing damage and slowing the affected foes. (Same animation as the already existing wide area web grenade.)
End Cost: 15.6
Recharge: 8s
Damage: 9.18 smashing at level 50
Range: 80
Radius: 30
Cast time: 2s
Accuracy: 67.5%
Mag 3 immobilize for 27.9s
Mag -100 KB for 12s
Mag -100 KU for 12s
Mag -1.6 fly
10% to-hit debuff for 27.9s

4) Poisoned Caltrops: You throw a handful of caltrops coated with a mild toxin on the ground. The caltrops do damage, and slow the movement and recharge of anyone crossing them. (Standard caltrops animation, maybe making the caltrops themselves colored.)
End Cost: 7.8
Recharge: 45s
Damage: 22 ticks of 0.5 lethal and 22 ticks of 0.5 toxic, total of 22 damage at level 50
Range: 25
Radius: 15
Cast time: 1.07s
Accuracy: N/A
Mag 50 afraid for 22.5s
Run speed -80%
Recharge -50%
Jump height -50000%

5) Tear gas: You fire a tear gas grenade into a crowd of your foes. The potent fumes blind and disorient your foes. (You pull out a grenade launcher to fire the grenade for the animation. The grenade releases white fumes when it lands. AoE -perception, - to hit, stun)
End Cost: 10.4
Recharge: 90s
Damage: N/A
Range: 70
Radius: 25
Cast time: 2.1s
Accuracy: 60%
Mag 3 Stun for 14.9s
10% to-hit debuff for 14.9s
-90% perception for 14.9s

6) Triage Beacon: You place a beacon on the ground that increases the regeneration rate of all nearby allies. This would be the standard triage beacon power from the traps powerset.
End Cost: 13
Recharge: 200s
Damage: N/A
Range: N/A
Radius: 40
Cast time: 2.17s
Accuracy: N/A
150% regen buff for 90s

7) Neural Scrambler: You set a small neural scrambler device on the ground. It emits powerful electromagnetic waves that disrupt and scramble brain waves. (I see this one as being kind of the signature power for the set. You would set a device on the ground, maybe something similar to a triage beacon, Then it would emit multicolored waves from the top.)
End Cost: 14.5
Recharge: 240s
Damage: N/A
Range: N/A
Radius: 30
Cast time: 2.17s
Duration: 60s
Accuracy: 67.5%
Spawns pet every 5 seconds. Pet uses random mag 3 PbAoE mez effect with base duration of 10s. Mezzes chosen randomly from among fear, stun, hold, immobilize, sleep, and confuse.

8) Toxin Grenade: You fire a grenade into your foes that releases a toxic gas. The gas causes your enemies to choke and vomit. The fumes sicken your foes, reducing their regeneration rate. (You pull out a grenade launcher and fire a grenade. It releases toxic green fumes when it lands.)
End Cost: 15.6
Recharge: 240s
Damage: N/A
Range: 80
Radius: 20
Cast time: 2.1s
Accuracy: 60%
Mag 3 Hold for 14.9s
-100% regen for 14.9s

9) Hunter Drone: You summon a powerful hunter drone which is armed with dual pulse rifles, as well as smaller drones of its own. (The summon animation would be the wrist tapping animation that bots masterminds use. The drone would float down from above and remain hovering nearby. The drone itself would be a metallic sphere, with a pulse rifle mounted on the lower right and left [in a similar place to skids on a helicopter]. The front would have an electronic eye or camera, and the top would have a port where it would release it's mini-drones. It would have pulse rifle blast, pulse rifle burst, photon grenade, a "pulse rifle full auto" similar to a battle drone's full auto, and seeker drones)
End Cost: 26
Recharge: 240s
Range: 80
Cast time: 2.03s
Summon hunter drone with

Anyway, that's my idea for the set. I'd love to see something similar implemented at some point. And I'd love to hear any suggestions for improving it. Especially something to replace triage beacon with, I'm not fond of it, but couldn't think of anything better to put in there.

Edited to add some numbers in. Hopefully someone can give me some idea of whether they look feasible, and not too over or under powered.


 

Posted

I judge on concept, personally, not stats.

That said, I think this is an idea that can kick all the other ideas to the curb and take their lunch money.

5/5.


 

Posted

Oh, come now. You went to such lengths as to invent Poisoned Caltrops and you didn't include the Flashbang Grenade? It's already in the game, as used by Mercenaries Spec Ops and PPD Ghosts (though the effects of either are different). I'd also probably go for some kind of longer-ranged stun gun as a single-target hold, myself. We need more of those.

Unfortunately, I don't have a good enough understanding of Control sets structure to comment on power balance and you haven't included any numbers to work with (not that it's very important, though), so I can't really approve or disapprove of the set's structure. I WILL agree with the thematic, of course, as I fully agree that a Devices Control set would be really, really cool. As a matter of fact, the game has enough powers in it to cobble one together, so that's a very justified call.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

The thing is? We've already GOT Devices. It's just not in-game.

And FYI? It's a Defensive set. It's called 'Gear's. *yawn*

Link Go about 2/5s of the page down, and you'll find it.



 

Posted

Having icons for the powers doesn't mean the powers are made, balanced and have graphics attached to them, though. That's in the same vein as people looking for the Killing Crew from the 2001 CoH trailer to be somewhere in the game, when they never actually existed in anything but name.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
Having icons for the powers doesn't mean the powers are made, balanced and have graphics attached to them, though. That's in the same vein as people looking for the Killing Crew from the 2001 CoH trailer to be somewhere in the game, when they never actually existed in anything but name.

[/ QUOTE ]

I know, I know... It REALLY does suck, since there's a lot of awesome powers listed...
Empathy - Steal Energy
Luminous Aura - Light of Reason
Umbral Aura - Veil The Mind
Thugs - Rally

Just to name a few...



 

Posted

Those are power icons, though, the same as used on a bunch of powers already. Just because an icon is called something doesn't really mean it corresponds to the power by the same name. It's fairly public knowledge that the internal name of Devices on the developers' side is Gadgets and that Castle jumbled the external names of Shield Powers, but not the internal ones, leading to things like Deflection being called Battle Agility and Battle Agility called Active Defence internally. Or some such. I don't remember the exact jumble. The point is, what icons and powers are called server-side doesn't mean that that's what we get on our end.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
Oh, come now. You went to such lengths as to invent Poisoned Caltrops and you didn't include the Flashbang Grenade? It's already in the game, as used by Mercenaries Spec Ops and PPD Ghosts (though the effects of either are different). I'd also probably go for some kind of longer-ranged stun gun as a single-target hold, myself. We need more of those.

Unfortunately, I don't have a good enough understanding of Control sets structure to comment on power balance and you haven't included any numbers to work with (not that it's very important, though), so I can't really approve or disapprove of the set's structure. I WILL agree with the thematic, of course, as I fully agree that a Devices Control set would be really, really cool. As a matter of fact, the game has enough powers in it to cobble one together, so that's a very justified call.

[/ QUOTE ]

Huh, I wasn't really aware of the fact that a flashbang grenade existed (never played a merc MM, and I don't often fight PPD). You could put it in certainly, maybe instead of the tear gas power. I'm assuming that it does -perception and stun anyway. Some kind of stun gun could work for the ST hold too, but for some reason, in my mind, electrical attacks say "stun" not "hold".

As far as numbers go, I'm not entirely sure what numbers stuff should have, but I'll try to think on it some more and maybe put some numbers in.


 

Posted

It depends on the Flashbang. Mercs Spec Ops Flashbang is pretty much a stock AoE hold and I doubt it has any debuffs associated with it. I can't check City of Data on it, but I can't slot my Spec Ops for to-hit debuff, so I doubt it does. PPD Ghost Flashbangs, however, as entirely a straight-up AoE to-hit debuff, and a pretty solid one. Looks like around 30% or so. They do not, however, have any status effects associated with them. Take your pick, or combine them if you will

I noticed you also used a Wide Are Web Grenade. Now, I'm not sure what the... Mace Mastery? I'm not sure what the player power does, but PPD Equalisers use what I would describe as a Wide Area Web Grenade and what it does is make a big blotch on the ground that slows both movement speed and recharge speed on all who step in it. Worse still, while the patch itself lasts probably 10 seconds, the debuff it lands lasts at least 30 seconds, probably more. Not that it's terribly relevant, but it's an interesting observation.

As for numbers, I wouldn't know one way or the other. I'm not familiar with Control sets in the slightest, so I wouldn't know what to do with Control numbers anyway Do make some if you feel like it, but I'd say the set is good enough just on its own merits.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
[ QUOTE ]
Having icons for the powers doesn't mean the powers are made, balanced and have graphics attached to them, though. That's in the same vein as people looking for the Killing Crew from the 2001 CoH trailer to be somewhere in the game, when they never actually existed in anything but name.

[/ QUOTE ]

I know, I know... It REALLY does suck, since there's a lot of awesome powers listed...
Empathy - Steal Energy
Luminous Aura - Light of Reason
Umbral Aura - Veil The Mind
Thugs - Rally

Just to name a few...

[/ QUOTE ]
Interesting how it appears that Khelds have a Status Protection icon... wonder if that meant that they would have had that option (at one time during development).



 

Posted

[ QUOTE ]
[ QUOTE ]
Having icons for the powers doesn't mean the powers are made, balanced and have graphics attached to them, though. That's in the same vein as people looking for the Killing Crew from the 2001 CoH trailer to be somewhere in the game, when they never actually existed in anything but name.

[/ QUOTE ]

I know, I know... It REALLY does suck, since there's a lot of awesome powers listed...
Empathy - Steal Energy
Luminous Aura - Light of Reason
Umbral Aura - Veil The Mind
Thugs - Rally

Just to name a few...

[/ QUOTE ]

You heard it here, folks! Issue 16 will increase the level cap to 60 and we'll get new powers in our primaries! They will be extremely useful to some players but most people will think they suck!

-Rachel-


 

Posted

Okay, I finally updated this with numbers for the powers. Thoughts?