RECHARGE!!!
You have one 5% recharge too much.
I also fail to see the point of the six slotted LotG, use those slots to make Suppression useful.
When slotting purples, I would avoid the one that only gives one bonus, it's usually mostly wasted. For damage the proc is always better, for example.
Replace CT:O with Combat Jumping and slot it with LotG +rech, replace Frag Grenade with Hover and do the same and you've got 15% more.
300% recharge is a lot of recharge. You saw my build, that I sent to you, and let me give you a tip. I recharge at about 200%, and often times, if I try to spawn a fresh set of my pets, before the old set dies, the new set that I try to spawn won't spawn, so therefore, all of my spider pet powers are wasted. So then, I have to wait a little bit for them to come back up. But often times, if I don't have speed boost on me, I'll notice that a majority of my little spiders and maybe 1 disruptor are dead. I'll have to wait what seems like forever for the last disruptor and my blaster to die, so that I don't waste the spawning of the next fresh set. This, is even worse when I do have speed boost on me. So in short, you have to be sure all of your pets are dead, before spawning a fresh batch of them, otherwise the new set won't spawn and you'll have to wait a bit for them to come back up and spawn them. You recharge at 300%, keep in mind, that the recharge cap for a crab spider is at 400%, so if you have Speed Boost on you, you'll have to constantly wait for any spiders who aren't dead to die, so that you don't waste a fresh spawn. I mean sure with Speed Boost on you your spiders will be up really fast, but it just takes longer for any spiders who are living to die. This problem, drives me up the wall, and like I said, only gets worse as your recharge gets even higher. But, Suppression and Frag Grenade could use better slotting for recharge over 6 slotting Stamina. Heck, you could probably even do what I had to do with Health, if you need the slots badly enough in Suppression and Frag Grenade. Combat Training Offensive, is a waste of a power. Wolf Spider Armor, could be dropped as Crab Spider armor is more than enough to give you good defense, plus if you drop that, you'll have slots to give Suppression and Frag Grenade the better slotting that they both deserve. I'd personally drop Frenzy, because it really isn't that great (as none of the crab melee powers really are). I'd take Hurdle over Swift, because Mental Training is basically Swift only a bit better. Oh, and I'd swap out the Absolute Amazement set in your Omega Maneuver for a set of Ragnarok instead, because it's better to slot it for damage vs. stun. What do you plan to use for a means of a travel power? Also, why no Leadership, Tactics, and Assault?
Virtue H&V: CatSquid of Justice-Lvl 37 TriForm PB, Tundra Tigress-Lvl 50 Claws/SR Scrapper, Mistress Khaos-Lvl 50 Dark/Fire Brute, D'Vine Death-Lvl 50 Plant/Thorn Dom, Phrozen Purrgatory-Lvl 50 Ice/Cold Corr, Prowling Pantheress-Lvl 50 Claws/Nin Stalker, Robo Mynx 3.0-Lvl 50 Bots/Traps MM, ArachniBlast-Lvl 50+3 Perma Hasten/Perma Pets/High Recharge Crabspider, Devil's Wrath-Lvl 50 Bane Spider. SG: The 912 Project, VG: Progressively Evil.
I'm making a crab, and I want A LOT of recharge.
How does this look:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Yin and Yang Crab: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun <ul type="square">[*] (A) (9) (11) (19) (36)[/list]Level 1: Wolf Spider Armor <ul type="square">[*] (A) (31) (34) (36) (36)[/list]Level 2: Crab Spider Armor Upgrade <ul type="square">[*] (A) (3) (3) (9) (11)[/list]Level 4: Longfang <ul type="square">[*] (A) (5) (5) (7) (7)[/list]Level 6: Swift <ul type="square">[*] (A)[/list]Level 8: Hasten <ul type="square">[*] (A)[/list]Level 10: Suppression <ul type="square">[*] (A)[/list]Level 12: Combat Training: Defensive <ul type="square">[*] (A) (13) (13) (19) (25) (31)[/list]Level 14: Health <ul type="square">[*] (A) (15) (15) (17) (17)[/list]Level 16: Combat Training: Offensive <ul type="square">[*] (A)[/list]Level 18: Venom Grenade <ul type="square">[*] (A) (37) (37) (37) (39)[/list]Level 20: Stamina <ul type="square">[*] (A) (21) (21) (23) (23) (25)[/list]Level 22: Frag Grenade <ul type="square">[*] (A)[/list]Level 24: Mental Training <ul type="square">[*] (A)[/list]Level 26: Frenzy <ul type="square">[*] (A) (27) (27) (29) (29)[/list]Level 28: Fortification <ul type="square">[*] (A) (39) (40) (40) (40)[/list]Level 30: Serum <ul type="square">[*] (A) (31) (34) (39) (46)[/list]Level 32: Omega Maneuver <ul type="square">[*] (A) (33) (33) (33) (34)[/list]Level 35: Summon Spiderlings <ul type="square">[*] (A) (43) (43) (50)[/list]Level 38: Call Reinforcements <ul type="square">[*] (A) (46) (50) (50)[/list]Level 41: Web Envelope <ul type="square">[*] (A) (42) (42) (42) (43)[/list]Level 44: Disruptor Blast <ul type="square">[*] (A) (45) (45) (45) (46)[/list]Level 47: Summon Blaster <ul type="square">[*] (A) (48) (48) (48)[/list]Level 49: Mace Blast <ul type="square">[*] (A)[/list]------------
Level 1: Brawl <ul type="square">[*] (A)[/list]Level 1: Sprint <ul type="square">[*] (A)[/list]Level 2: Rest <ul type="square">[*] (A)[/list]Level 1: Conditioning
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------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15.5% DamageBuff(Smashing)[*]15.5% DamageBuff(Lethal)[*]15.5% DamageBuff(Fire)[*]15.5% DamageBuff(Cold)[*]15.5% DamageBuff(Energy)[*]15.5% DamageBuff(Negative)[*]15.5% DamageBuff(Toxic)[*]15.5% DamageBuff(Psionic)[*]2.25% Max End[*]8% Enhancement(Heal)[*]113.8% Enhancement(RechargeTime)[*]78% Enhancement(Accuracy)[*]116.5 HP (10.9%) HitPoints[*]MezResist(Confused) 30%[*]MezResist(Held) 32.8%[*]MezResist(Immobilize) 32.8%[*]MezResist(Sleep) 36.6%[*]MezResist(Stun) 30%[*]MezResist(Terrorized) 34.4%[*]20% (0.35 End/sec) Recovery[*]36% (1.93 HP/sec) Regeneration[*]14.2% Resistance(Fire)[*]14.2% Resistance(Cold)[*]3.13% Resistance(Psionic)[*]6% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Decimation[u]
(Channelgun)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 12 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
(Wolf Spider Armor)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 16.1 HP (1.5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7.5%[/list][u]Impervious Skin[u]
(Crab Spider Armor Upgrade)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 16.1 HP (1.5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7.5%[/list][u]Apocalypse[u]
(Longfang)<ul type="square">[*] 16% (0.86 HP/sec) Regeneration[*] 32.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Training: Defensive)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] 12 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 7.5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Health)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Venom Grenade)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 12 HP (1.12%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.54 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Frenzy)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
(Fortification)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 16.1 HP (1.5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7.5%[/list][u]Doctored Wounds[u]
(Serum)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)[/list][u]Absolute Amazement[u]
(Omega Maneuver)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Expedient Reinforcement[u]
(Summon Spiderlings)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Expedient Reinforcement[u]
(Call Reinforcements)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Gravitational Anchor[u]
(Web Envelope)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Disruptor Blast)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Expedient Reinforcement[u]
(Summon Blaster)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list]
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