1) Contact animations
I'd like to be able to specify the animation the contact is engaged in on a per-mission level from the list of standard animations.
2) Contact emotes.
I'd also like to be able to specify emotes that the contact can engage in when you click on them. For example, on returning from chapter completion, it would be nice if the contact could show: shock, annoyance, amusement, laughter, crying, etc.
3) Contact Backdrops: It just doesn't look right for the contact to be standing on that little circle. It would be nice if they could be put in an alcove along the wall, and allow the user to select from a list of backdrop scenery ( i.e. brick wall, city skyscrapers, graveyard, Oroboros, etc. ) that would show behind the contact.
I think this would eliminate some of the "artificial" feel to missions.
4) Mission Entrance: Allow the user to replace the big "column of light" with an actual mission entrance, per chapter. ( i.e., building door entrance, cave, etc. )
Yes, I know AE is supposed to be a simulation. So is the holodeck on the Enterprise.
131430 Starfare: First Contact 178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Posted
Not bad ideas. I'd like to add one.
For the love of god let everyone be able to talk to the contact and view the mission text. Whats the point in having a story if half the team misses it. Not that enough people really use the AE for stories.
Several things I'd like to see:
1) Contact animations
I'd like to be able to specify the animation the contact is engaged in on a per-mission level from the list of standard animations.
2) Contact emotes.
I'd also like to be able to specify emotes that the contact can engage in when you click on them. For example, on returning from chapter completion, it would be nice if the contact could show: shock, annoyance, amusement, laughter, crying, etc.
3) Contact Backdrops: It just doesn't look right for the contact to be standing on that little circle. It would be nice if they could be put in an alcove along the wall, and allow the user to select from a list of backdrop scenery ( i.e. brick wall, city skyscrapers, graveyard, Oroboros, etc. ) that would show behind the contact.
I think this would eliminate some of the "artificial" feel to missions.
4) Mission Entrance: Allow the user to replace the big "column of light" with an actual mission entrance, per chapter. ( i.e., building door entrance, cave, etc. )
Yes, I know AE is supposed to be a simulation. So is the holodeck on the Enterprise.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )