MA Bank map glitch?
While the door was wide open (well, non-existant...), I have seen clickies set to be spawned in the bank vault. I would assume setting "Back" would be the method but I haven't tested it yet.
We can use the vaults just fine, the door is wide open. Now using the vault door is another matter all together. I use one of the bank maps in my villainous "Loose Lips" arc. You kidnap a women who works in the bank, and grab some bearer bonds from the vault to make it look a simple robbery.
I don't understand allowing players access to Bank maps if they can't utilize the Vaults.
Unless something's changed since the last time I've worked with the map; you cannot specify items to be set into the Vault room.
Similar thing with maps that use cell doors; you can't put people or objects into those cells.
Is there a way to have those specific types of maps open up a separate class of mission goals that allow for the spawning of persons or objects behind vault doors or cell doors; with a quantifier for the latter type (ie. X cell door objectives where X=number of cell doors)?
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars