Multiple groups in a mission
Two groups spawning how?
You can have battles, you can specify another group for patrols, bosses from another group -
For instance, I have an arc that, in one mission, has Tsoo facing Ghosts, and a COT mage as a hostage. Or one with Crey, some custom Hero Corps folks, and the clones of some of them.
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I put out a bunch of MA stuff.
You can only have one "base" group.
You can use any number of groups as bosses, patrols, guards, etc.
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You can only have one "base" group.
You can use any number of groups as bosses, patrols, guards, etc.
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I see.
Yes; I did that.
I was just under the impression that you could have the game alternate the spawns between two groups.
Ok then, thanks!
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You can only have one "base" group.
You can use any number of groups as bosses, patrols, guards, etc.
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I see.
Yes; I did that.
I was just under the impression that you could have the game alternate the spawns between two groups.
Ok then, thanks!
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Using patrols you could probably do something like that. Set one patrol as one group and another patrol as the other group. That way you get a mix of different groups roaming around and you can add dialogue for them, too. I'm not sure what would happen if you used groups that are usually enemies (standards) for those patrols, but if they are custom, I would think they would ignore each other as long as they aren't set up as a battle. Standards might work that way, too. Or make a custom group that is a combination of 2 other groups. But, the spawns would be a mixture.
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From reading the description of the MA; it seems like there is a way to have two groups spawning in the same mission.
But I could not find how to do it.
Am I mistaken? Just dumb?