How's this Crab Build?
Please read my PMs that I sent to you regarding my thoughts on your build.
As for names, here are 2 that I particularly like that I came up with:
1. The Maryland Menace
2. The Octo Blasta'
My spider's name is ArachniBlast.
Virtue H&V: CatSquid of Justice-Lvl 37 TriForm PB, Tundra Tigress-Lvl 50 Claws/SR Scrapper, Mistress Khaos-Lvl 50 Dark/Fire Brute, D'Vine Death-Lvl 50 Plant/Thorn Dom, Phrozen Purrgatory-Lvl 50 Ice/Cold Corr, Prowling Pantheress-Lvl 50 Claws/Nin Stalker, Robo Mynx 3.0-Lvl 50 Bots/Traps MM, ArachniBlast-Lvl 50+3 Perma Hasten/Perma Pets/High Recharge Crabspider, Devil's Wrath-Lvl 50 Bane Spider. SG: The 912 Project, VG: Progressively Evil.
My Crab name is Maryland Blue Crab since that's what's known in Maryland, where I live.
As for your build, I think you take too many soldier attacks. You took 2 4s recharge attack and 2 8s recharge attack. You can drop Single Shot and keep 1 4s and 2 8s. There is a weapon draw when you use Burst but Burst's activation time is a lot shorter than Longfang so in the end, it balances out.
My first Crab build went with all range: Channelgun, Longfang, Burst, Venom, Suppression and Frag. It was a good build but not as exciting as my 2nd build which I am having a blast with it:
My 2nd build: Slice, Longfang, Arm Lash, Frenzy, Venom and Frag.
And you might want to take Omega sooner. And I would definitely take Combat Defensive over Offensive.
Also, don't take Swift if you already have Mental Training. I would take Hurdle so you can jump higher (= less need for travel power). In fact, I have not taken travel power for so long. I save that spot for any power that only needs one slot. If you drop travel power (this means you should get the two temps from Atlas and Kings), you have room for Hasten.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Jibikao,
Do you play on Pinnacle by chance? I could've sworn I've seen you at the BM in Cap with your crab spider. Funny that you mentioned you live in Maryland. I myself, live in Virginia, about 15-20 minutes from DC. I had an all melee crab, named The Maryland Mauler, but deleted him, as I felt he was just too weak.
Virtue H&V: CatSquid of Justice-Lvl 37 TriForm PB, Tundra Tigress-Lvl 50 Claws/SR Scrapper, Mistress Khaos-Lvl 50 Dark/Fire Brute, D'Vine Death-Lvl 50 Plant/Thorn Dom, Phrozen Purrgatory-Lvl 50 Ice/Cold Corr, Prowling Pantheress-Lvl 50 Claws/Nin Stalker, Robo Mynx 3.0-Lvl 50 Bots/Traps MM, ArachniBlast-Lvl 50+3 Perma Hasten/Perma Pets/High Recharge Crabspider, Devil's Wrath-Lvl 50 Bane Spider. SG: The 912 Project, VG: Progressively Evil.
[ QUOTE ]
Jibikao,
Do you play on Pinnacle by chance? I could've sworn I've seen you at the BM in Cap with your crab spider. Funny that you mentioned you live in Maryland. I myself, live in Virginia, about 15-20 minutes from DC. I had an all melee crab, named The Maryland Mauler, but deleted him, as I felt he was just too weak.
[/ QUOTE ]
Nope. I only play on Virtue now. T_T
I've been playing our semi-melee Crab with my twin brother. We are both Blue color Maryland Blue Crab 1 and 2. My blue is a bit darker.
We find duo Semi-Melee Crab extremely powerful. We've been doing crazy AE mish and so far we think Crab > Fort, NW and Bane. Fort and NW are great too. I've never duo Fort or NW with my bro as he started as NW and I started as Fortunata. We duoed Bane and then we changed to Crab. Crab is A LOT stronger. I know most people don't believe it but melee Crab is surprisingly good.
We both carry double Maneuver so our team defense is a bit over 40% with set bonuses.
We don't have a lot of set yet so we haven't taken Assault. I need to get myself a unique Miracle or Numina and then I'll carry Assault all the time.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Can you slot Achilles Heel Chance for Debuff Procs in Slice? It's such a fast attack I would think that you could get a lot of mileage out it.
InidiousX - lvl 50 Ill/Rad Controller
Black-Talon - lvl 50 DM/SR Scrapper
Night-Blade - lvl 50 Katana/Dark Screapper
Bone-Shredder - lvl 50 SOA
Red-Phantom - lvl 50 Elec/SR Brute
All on Champion!
I just unlocked the VEATS about a week ago, and having a blast with my now level 21! I was playing around in Mid's Designer and went through a few versions until I think I have settled on this one. Nothing is set in stone, but I am always open to suggestions.
Plus, what are some good names for Crabs? I named him Operative Gingher, but realized that Crab Spider Gingher might actually be a better name. Open to suggestions on this as well.
Anyways, on to the build:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Operative Gingher: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Villain Profile:
Level 1: Single Shot <ul type="square">[*] (A) Damage Increase[*] (3) Damage Increase[*] (5) Damage Increase[*] (7) Endurance Reduction[*] (37) Endurance Reduction[*] (40) Recharge Reduction[/list]Level 1: Wolf Spider Armor <ul type="square">[*] (A) Resist Damage[*] (19) Resist Damage[/list]Level 2: Burst <ul type="square">[*] (A) Damage Increase[*] (3) Damage Increase[*] (5) Damage Increase[*] (7) Endurance Reduction[*] (23) Endurance Reduction[*] (37) Recharge Reduction[/list]Level 4: Combat Training: Offensive <ul type="square">[*] (A) Accuracy[*] (19) Accuracy[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed[/list]Level 8: Heavy Burst <ul type="square">[*] (A) Damage Increase[*] (9) Damage Increase[*] (9) Damage Increase[*] (17) Endurance Reduction[*] (23) Endurance Reduction[*] (37) Recharge Reduction[/list]Level 10: Tactical Training: Maneuvers <ul type="square">[*] (A) Defense Buff[*] (11) Defense Buff[*] (11) Defense Buff[/list]Level 12: Venom Grenade <ul type="square">[*] (A) Damage Increase[*] (13) Damage Increase[*] (13) Damage Increase[*] (17) Endurance Reduction[*] (34) Endurance Reduction[*] (43) Recharge Reduction[/list]Level 14: Health <ul type="square">[*] (A) Healing[*] (15) Healing[*] (15) Healing[/list]Level 16: Combat Jumping <ul type="square">[*] (A) Defense Buff[/list]Level 18: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification[*] (21) Endurance Modification[*] (21) Endurance Modification[/list]Level 22: Super Jump <ul type="square">[*] (A) Jumping[/list]Level 24: Channelgun <ul type="square">[*] (A) Damage Increase[*] (25) Damage Increase[*] (25) Damage Increase[*] (29) Endurance Reduction[*] (29) Endurance Reduction[*] (36) Recharge Reduction[/list]Level 26: Tactical Training: Leadership <ul type="square">[*] (A) To Hit Buff[*] (27) To Hit Buff[*] (27) To Hit Buff[/list]Level 28: Mental Training <ul type="square">[*] (A) Run Speed[/list]Level 30: Longfang <ul type="square">[*] (A) Damage Increase[*] (31) Damage Increase[*] (31) Damage Increase[*] (31) Endurance Reduction[*] (34) Endurance Reduction[*] (36) Recharge Reduction[/list]Level 32: Suppression <ul type="square">[*] (A) Damage Increase[*] (33) Damage Increase[*] (33) Damage Increase[*] (33) Endurance Reduction[*] (34) Endurance Reduction[*] (36) Recharge Reduction[/list]Level 35: Crab Spider Armor Upgrade <ul type="square">[*] (A) Resist Damage[*] (46) Resist Damage[/list]Level 38: Frag Grenade <ul type="square">[*] (A) Damage Increase[*] (39) Damage Increase[*] (39) Damage Increase[*] (39) Endurance Reduction[*] (40) Knockback Distance[*] (40) Recharge Reduction[/list]Level 41: Serum <ul type="square">[*] (A) Healing[*] (42) Healing[*] (42) Healing[*] (42) Recharge Reduction[*] (43) Recharge Reduction[*] (43) Recharge Reduction[/list]Level 44: Call Reinforcements <ul type="square">[*] (A) Damage Increase[*] (45) Damage Increase[*] (45) Damage Increase[*] (45) Defense Debuff[*] (46) Recharge Reduction[*] (46) Recharge Reduction[/list]Level 47: Frenzy <ul type="square">[*] (A) Damage Increase[*] (48) Damage Increase[*] (48) Damage Increase[*] (48) Endurance Reduction[/list]Level 49: Omega Maneuver <ul type="square">[*] (A) Damage Increase[*] (50) Damage Increase[*] (50) Damage Increase[*] (50) Taunt Duration[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed[/list]Level 2: Rest <ul type="square">[*] (A) Healing[/list]Level 1: Conditioning
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Global: @Midnight Blues
"How can you master, when you have not failed?"