Nutty Tanker Damage Idea


Acemace

 

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First of all disclaimers: A. I have no idea if this is even mechanically feasible within the CoX game engine. B. I'm not sure that it's really needed, and C. if it might break game balance. That being said, let me try and define what my pea brain is thinking.

The reason I called it a pseudo-anchor is because you would want/need some sort of visual representation within the game of who your Single Target Fury (STF) was attached to or else it would be fairly useless if you had to keep switching targets to figure out who had it. Talk about creating a headache. I don't see it as a true anchor because I'm not looking at is as a debuff, but really following the fury mechanic of the damage building over time/attacks.

Mechanically it might need to be something like the inherent Dom power button so that you could set the STF target, but I don't see it as building up and giving you the same Inspie style boost that the Dom inherent does.

Hope that makes some sort of sense.

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I liked your idea. Though I think I'd keep it more simple.

Single Target Fury, like you said, but if they change targets then it resets.

Really, for Minions/LTs/Bosses, you don't need it as much (when ona team anyways), but this Fury Lite would really shine on AVs/EBs/GMs.

Seeing as how Brutes get the tankers inherit (at a lowered amount), I don't see why Tankers couldn't get Brutes at a reduced amount.

Just keep it to attacks you do on one target. Not attacks they do on you. If you switch targets, it automatically resets.

I like it

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I'm not sure about a mechanic for tankers that is tied to a single target. It's counterproductive to a tanker's job. Most of the other archetypes have inherents that are tied to their main abilities so why should a tanker be any different? If their main ability is defense than their inherent should somehow support that or augment it.

This is why I like the idea of allowing tankers to have a defender level Maneuvers buff tied to Gauntlet. It allows the tanker to proactively protect his or her teammates without necessarily having to rely on Taunt or draw all the aggro. As mentioned before you could even have it switch to an Assault style self buff (12%) for the tanker running solo.


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

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I threw out an idea similar to this in another thread awhile a go. I didn't call it "fury-lite" but "single target fury (STF)".

The idea would be that the longer you fight against a single target that you're "fury" would build until that target was defeated. That way you would slowly unleash the full might of your "tankdom" against only the biggest foes. You're first foe would become a pseudo anchor for your STF. If you switched to another target you wouldn't get the fury on the new one until the "anchor" was defeated. That way you wouldn't penalize you for punchvoking or taunting the surrounding targets to hold aggro. It would force you to make sure you attacked the biggest and baddest foe right off the bat so that you're STF would be on them, but it certainly would be a pain if that target ran, just like it does with other anchors.

I'm certainly not thinking it would be brute fury level of damage bonus, but a little probably wouldn't hurt. Once you're original target/foe was done, the STF would drop waiting for the next big target to build it up. Rinse, lather, repeat.

Mind you, that idea had about as much of a positive response as asking all your friends to help you move.

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Hmmm.....

Like the root of the idea but not the full presentation. First: stop noting fury at all.

Here is what I take off this that i like: Gauntlet. why is it called Gauntlet? It's called so in the sense of "throwing down the gauntlet" in a duel.

Not sure if this works, mechanically but here it goes:
Make taunt activate a hidden inherent anchor on the target. This anchor does little less than just put a dynamic flag on the target that goes something like "Myname_Challenge"

Now, you have to redesign all tanker powers to do extra damage towards the entity that has this personal challenge flag up, even AoE attacks will do this extra bit of damage against the foe but regular damage against everyone else.

The cool idea here is that it would motivate more of a tough guy fight feel.

YOU AND ME, NOW! Would require the player to have taunt to use, though.

There would be a tiny thing about two tankers challenging the same foe getting the bonus damage without getting the shared aggro.

A fun restriction is that it may be keept for tough foes because taunt does recharge and you can't taunt again until it's recharged. People may think it's better to just use this on bosses or lts but not on EBs.

Additionally the bonus damage can be controlled based on target. You may be much more focused against AVs than against Bosses and more against bosses than Lts and minions.


 

Posted

Glad you like the root of the idea, even though you don't like the presentation. It's hard not to note "fury" considering where my concept originated from, but I do get your point considering its (fury's) description.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
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Originally Posted by PapaSlade
Rangle's right....this is fun.