AE: Additions to Studio B


Blackavaar

 

Posted

Studio B was obviously created to allow players with lower end systems to use the Architect system without worry of lag from too many active powers and auras.

The problem is that it only helps these players when they are creating or editing an arc. If they want to talk to the Holocontact or enter the mission they have to leave Studio B.

So, how about adding a Holocontact and a mission beam to Studio B. I'm more than positive that this would get a lot of use, especially in overcrowded zones like Atlas Park during peak hours on Freedom.


 

Posted

Less obviously (apparently), it was made so that creators of AE arcs could work on them in peace and quiet, for the most part. I haven't specifically checked to see if Studio B kills all character sounds, including footfalls, jump grunts, landings, etc., or if it has a quiet door as well. Especially if it doesn't do those things, adding a lot of foot traffic past people trying to focus on their work wouldn't be appreciated.

Because Studio B detoggles powers, not simply suppressing them (IIRC), it makes it impossible to lock-and-load before stepping into a mission. Also, characters would be passing by the main contact/entry grid on the way to Studio B -- why go all the way through when you could just take care of business there?

The lack of lag-inducing effects is, I think, a secondary benefit at best.


@NC Thunderbird, @Last Kid Picked
HELP! I can't stop making Alts! Up to 175 now, including: Lutadora, Tess LaCoille, Not Of This World, Lies Behind Stars, Redshift Monk.
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Posted

I think you missed the point. When you are creating an arc you are constantly entering the mission to check correct item/mob placement and mob strength (at least I am). That means you either have to leave Studio B to test your arc or you have to be in the main room to write it.

There is a much easier solution however. Whenever I want to work on my arc I just go to Faultline or one of the other less populated zones and do it there. It's even quieter than Studio B.


Don't count your weasels before they pop dink!

 

Posted

[ QUOTE ]
I think you missed the point. When you are creating an arc you are constantly entering the mission to check correct item/mob placement and mob strength (at least I am). That means you either have to leave Studio B to test your arc or you have to be in the main room to write it.

There is a much easier solution however. Whenever I want to work on my arc I just go to Faultline or one of the other less populated zones and do it there. It's even quieter than Studio B.

[/ QUOTE ]
The REASON why they shut down powers in Studio B was to give a quiet place to work -- not initially for the reason the OP suggested. What they didn't factor in to the equation was, by keeping the quiet work room and the busy (or not so busy) contact/entry grid separate, authors were going to have to move from one room to the other to check on their missions.

Adding even a silent entry grid into Studio B may help out those authors who can't make it all the way over to the next room to test out their arcs, but it may make it more of a hassle if traffic in and out of the room ruins the work environment. Your suggestion to move to a less populated site may be the more likely permanent solution for those who want the within-arms-reach accessibility without a noisy environment to work in.


@NC Thunderbird, @Last Kid Picked
HELP! I can't stop making Alts! Up to 175 now, including: Lutadora, Tess LaCoille, Not Of This World, Lies Behind Stars, Redshift Monk.
Campaigning for title of official "Thread Killer" of the Suggestions & Ideas forum.

 

Posted

What I think would be a real helpful addition would be to add a single mission (of an arc) test entrance.

Add a 'generic contact' in front of a door that allows you to chose which mission of your arc you'd like to run (including the intro dialogue, etc.) This would allow the creator to test mission five without the tedium of running missions one through four.

It would also make Studio B useful to everyone, not just those with 'low end' systems.