4 player dream team


Another_Fan

 

Posted

I've been playing COV for almost three years. I have a 50 brute (EM/ELA which I enjoyed), a 50 cor (Ice/Thermal which I didn't enjoy but I teamed with my wife's SS/ELA brute), a 46 DM/WP brute, a 27 Thug/Dark MM, and many lower level toons.

I've been playing with my wife for a little over a year now, which makes the game more fun for me. I'm looking forward to the time when I get a few more computers, 2 more accounts, and I start playing with my kids.

So when I have the family going, and we have 4 players, what will be the most efficient combo for playing all PVE content? I want to be able to do strike forces, EBs, trials, and all mission arcs.

The thought of an Ice/* and Fire/* cor sounds neat with laying on two rains. A Dom could help keep mobs in the rains. I'm not interested in /rad because I don't want to worry about anchors or taking the time to debuff everything like that, I just want to go in and lay waste to things.

I'm interested in what power selections for the AT's as well. Curious to hear your thoughts. Anyone can come up with an 8 player dream team. That's easy. Take the challenge and come up with the best all-around PVE 4 player dream team!

Edit: I don't play COH too much, so please give dream team in COV AT's. 2 of the accounts would have 50's, so there can be up to 2 SOAs. Thanks.


 

Posted

4 empathy/Sonic Defenders.

Eveyone has 3 fortitudes on them so all have soft capped def.
you have 4 recovery aura and 4 regeneration auar so gerat recovery and great regeneration rate.
Everyone will have Adrenalin Boost so they well have 100 recharge.
The 4 sonic will make eveyone have -res so boss EB and AV will go down fast and eveyone will bo doing great damage.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

I have two brothers and multiple friends who play. There are lots of potential "bests" so you can mix and match things to best suit each of your family member's style and preferences. Here are some of our fun combos. I'll start with 4 ofs then go to some mix and match combos...

4x Emp/Sonic Defenders
Everyone will have more defense than a Scrapper in Elude, more regeneration than a Scrapper with Instant Healing, more damage than a Blaster, and the equivalent of 2 Speed Boosts recharge from Adrenaline Boost ... and nigh infinite Endurance without stamina.

4x Thug/Storm Masterminds.
Thugs give buffs to each other thug on the team. You would have a lot with 4 Thug/Storms. Basically, all you have to do is call your thugs, updgrade them, turn on steamy mist, cast Freezing Rain, and push forward.

2x Sonic and 2x Force field Defenders, Controller or Corruptors(Thermal can replace Sonic, Cold can replace Force Field)
Basically everyone on the team get's teammate buff shields. Everyone buffs each other and EVERYONE on the team is a Stone Tank. Think absolutely positively unkillable if you stick together.

Buffs are quite amazing in tihs game. Any combination of 4 Defenders, Controllers and Corruptors who all take their team buff powers and use them will be insanely powerful. For increased damage throw in a Kinetics. If someone wants to be big and strong throw in a Tanker or Brute.

Some silliness for aoe damage combos is Super Strength/Fire or Super Strength Shield + Kinetics. Either Tank/Controller or Brute/Kin works. Throw in two whatever and at high levels they will fly along.


 

Posted

Three Corruptors, one Dominator. For the Corruptors, any mix of Fire Blast and Ice Blast for the primary, secondaries would be Thermal, Cold Domination and Kinetics. The Dominator could be anything with a AoE immobilize (though I would prefer Earth Control because the current setup lacks -Def, which helps tons in the early game). For a secondary for the Dominator, Fire for good all-around damage, Electric for single-target (unnecessary though), Psionic for late-game AoE.

Maybe make the Dominator the alpha soaker, as it will be benefiting from all buffs available.

This probably isn't the best team, but it would be pretty fun in my opinion.


 

Posted

How old are the kids?

I think 2 Sonic Buff and 2 Force Fields will be the way to go for you personally. These sets are very easy to play. Even if you are out of practice to the game, or new to the game, or wildly distracted... if you have your big bubble up and stand next to your teammates who have their big bubbles up you will crush everything Start throwing out the shields and your other powers and you will really start dominating.

There are more powerful combos but that team will steamroll AND be easy to play.


 

Posted

Me, I'd go with:

1 healing set Corruptor (*/pain dom would be my first choice)
1 */kinetics corruptor
1 debuffing MM (I'd go with */storm, personally)
1 dominator (any flavor, but I really like Mind/* for teaming. Lots of good group controls. Plant/* is really good too, and Fire/* has some great AoE soft controls)

For the * powers, pick ones that compliment each other so that your groups can do a mix of damage types. Beyond that it doesn't matter much.


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Originally Posted by eltonio View Post
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Posted

[ QUOTE ]
I have two brothers and multiple friends who play. There are lots of potential "bests" so you can mix and match things to best suit each of your family member's style and preferences. Here are some of our fun combos. I'll start with 4 ofs then go to some mix and match combos...

4x Emp/Sonic Defenders
Everyone will have more defense than a Scrapper in Elude, more regeneration than a Scrapper with Instant Healing, more damage than a Blaster, and the equivalent of 2 Speed Boosts recharge from Adrenaline Boost ... and nigh infinite Endurance without stamina.

4x Thug/Storm Masterminds.
Thugs give buffs to each other thug on the team. You would have a lot with 4 Thug/Storms. Basically, all you have to do is call your thugs, updgrade them, turn on steamy mist, cast Freezing Rain, and push forward.

2x Sonic and 2x Force field Defenders, Controller or Corruptors(Thermal can replace Sonic, Cold can replace Force Field)
Basically everyone on the team get's teammate buff shields. Everyone buffs each other and EVERYONE on the team is a Stone Tank. Think absolutely positively unkillable if you stick together.

Buffs are quite amazing in tihs game. Any combination of 4 Defenders, Controllers and Corruptors who all take their team buff powers and use them will be insanely powerful. For increased damage throw in a Kinetics. If someone wants to be big and strong throw in a Tanker or Brute.

Some silliness for aoe damage combos is Super Strength/Fire or Super Strength Shield + Kinetics. Either Tank/Controller or Brute/Kin works. Throw in two whatever and at high levels they will fly along.

[/ QUOTE ]
Listen to the bunny, he knows what he's talking about.


 

Posted

My kids are 9 and 7. They have several toons because they like making new characters. We let them team together sometimes so they have an idea of what's going on. They have mostly played stalkers and brutes so far. I wonder if Masterminds would be good for them?

Smurphy, you mention force fields. Isn't MM the only villain-side toon that has that as a secondary? I wonder about 4 thug/ff MMs? I guess that would kind of be overkill with all the defense from bubbles and enforcers. Plus, my God, how much bubbling would you have to do. Crazy.

I guess 4 thugs/* would be fine, I would think once everyone has two enforcers that all the pets would be at the defense soft cap and beyond. Maybe if we mixed up our secondaries, so we had a pain dom, a dark, a storm, and something else. Does steamy mist stack with shadowfall for stealth?


 

Posted

Another thought is 4 fire/cold cor's. Everyone should be at defense softcap, and with 1 or 2 rain of fires up every spawn to go with fireballs and fire breath, I can see them running through stuff quickly.


 

Posted

[ QUOTE ]
Another thought is 4 fire/cold cor's. Everyone should be at defense softcap, and with 1 or 2 Sleet up every spawn to go with fireballs and fire breath, I can see them running through stuff quickly.

[/ QUOTE ]

Fix'ed

-res and - def is great, but it is later game at lvl 35.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

[ QUOTE ]
My kids are 9 and 7. They have several toons because they like making new characters. We let them team together sometimes so they have an idea of what's going on. They have mostly played stalkers and brutes so far. I wonder if Masterminds would be good for them?

Smurphy, you mention force fields. Isn't MM the only villain-side toon that has that as a secondary? I wonder about 4 thug/ff MMs? I guess that would kind of be overkill with all the defense from bubbles and enforcers. Plus, my God, how much bubbling would you have to do. Crazy.

I guess 4 thugs/* would be fine, I would think once everyone has two enforcers that all the pets would be at the defense soft cap and beyond. Maybe if we mixed up our secondaries, so we had a pain dom, a dark, a storm, and something else. Does steamy mist stack with shadowfall for stealth?

[/ QUOTE ]

Steamy mist and Shadowfall stack for stealth. Also, getting Maneuvers on 4 people is amazing

The trick with Masterminds is you don't have to buff the pets. The pets are easily replaceable. Try to get the enemies to shoot at you, the Mastermind. Use bodyguard to protect yourself. By getting yourself shot at a lot the pet's won't need the buffs. Plus, with big bubbles and leadership the pets are bound to have lots of buffs themselves. Some people like to give lot's of orders on their Masterminds. I'm the opposite. I like to give few orders and get shot at.

For kids 7 and 9 I think simple to play is ideal. I'll mix and match some guys so you can all mix and match who is on who. Any combination of these will work fine. Ask around the family for what sounds cool to everyone. The key to these guys is mostly "ease of play." The kids can easily jump on the Mastermind. You can explain to the kids how to buff teammates. "Shift-1" then these buttons to target teammate #1. Then explain for the FF MM "Your henchman are there to protect you. When we are all ready to attack you lead the charge and attack the bad guys. Your henchman, and all of us will cover you. Your job is to lead us into battle! Your the Mastermind!" For the Thermal/Cold/Sonic Corruptors its just "Push these buttons to put shields on us, then shoot the snot outa the bad guys after the Mastermind goes in"

Fire/Thermal Corruptor (Fire Concept).
Use Thermal shields to grant resistance to teammate. Throw fire at bad guys.

Thugs/Force Field Mastermind
Use Shields on player teammates only. This guy is the "Tank" of the team. Have him keep his pets in Bodyguard mode. Charge into each pack maniacally and try to get the bad guys to shoot at you. Brawl, Veteran Attacks, Air Superiority, Provoke, or whatever you can think of works to get enemy attention.

For the last two spots mix in some more buffs and what concepts you might like...

/Cold, /Thermal, /Sonic Corruptor
Each of these three brings more shields to the table. Buffing teammates is the only important thing. Don't worry about the pets.

/Storm, /Dark, /Traps Corruptor or Mastermind
Each of these brings an area defense power as well as debuffs to mix things up.

Stacking up all those buffs will make everyone super-survivable

Feel free to send me an in-game tell at @Smurphy or fire me some PMs.


 

Posted

<QR>

Energy/Energy blaster, Mind/FF controller, Storm/Energy defender, Grav/Kin controller.

All slotted for KB.

Sure, it's not an *ideal* team, but bad-guy ping pong is *fun*.


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Originally Posted by Back Alley Brawler
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Apostrophe guidelines.

 

Posted

2 blasters (preferably arch and ar) and 2 /FF controllers.

4 bots/ (dark MM or FF mms)

-to hit and + defense = things that are great and even better together.

/Rad is very good but before enhances you need 6 or so to make that work.


 

Posted

I think a thug MM team would be excellent. The leadership from the enforcers will stack (I think) to everyone's minions, giving them a lot of toughness.

You said you don't want to mess with toggles, Storm and Dark each have a toggle, but you could skip those powers.

Pretty much any combination of secondaries will work, as long as you don't all get the same one. One should probably get force fields; another should get either storm or pain, so they can buff the force fielder versus sleep. Then the forcefield will protect you all from mezzes. (traps has a similar forcefield so that would be an alternative if no one wants forcefields)