FF / Dark for RWZ Raids Suggestions


AWRocketman

 

Posted

I consider FB to be required for RWZ raids. Why, and where do you use it? Not until you get to the center of the ship, then turn it on. All the blasters and other squishies can sit in the middle, safely protected from almost all melee attacks, while the melee toons can go to the edge of the "inner ring" and take out all the enemies that are PINNED there by the Force Bubble.

Meleers can handle the aggro that they attract and survive it, that's what they're BUILT for. Blasters, Defenders and Controllers are not built as tough by default unless someone pumps into them and builds for self defense/toughness.

Doing this strategy, I've never had a failed raid, and the melee players were ALWAYS able to handle their own without dying.


 

Posted

[ QUOTE ]
I consider FB to be required for RWZ raids. Why, and where do you use it? Not until you get to the center of the ship, then turn it on. All the blasters and other squishies can sit in the middle, safely protected from almost all melee attacks, while the melee toons can go to the edge of the "inner ring" and take out all the enemies that are PINNED there by the Force Bubble.

Meleers can handle the aggro that they attract and survive it, that's what they're BUILT for. Blasters, Defenders and Controllers are not built as tough by default unless someone pumps into them and builds for self defense/toughness.

Doing this strategy, I've never had a failed raid, and the melee players were ALWAYS able to handle their own without dying.

[/ QUOTE ]

By the time you're in the center, it's already a successful raid. In general, the bigger problem when you're down there is all the lag.

The times when you most need help is when you're moving to the center and bringing the GM up. If you're in the center, everyone is already running around killing whatever.


 

Posted

[ QUOTE ]
I consider FB to be required for RWZ raids. Why, and where do you use it? Not until you get to the center of the ship, then turn it on. All the blasters and other squishies can sit in the middle, safely protected from almost all melee attacks, while the melee toons can go to the edge of the "inner ring" and take out all the enemies that are PINNED there by the Force Bubble.


[/ QUOTE ]

You are single handedly neutering Tar Patches, Disruption Fields, Quicksands, Sleet, Liquefy, Freezing Rain, Rain of Fire, Ice Storm and many many more. These are powers that lead to accelering the defeat of the Rikti.

Are your raids "successful"? I'm sure they are. Are people getting deprived of merits? Absolutely, at the cost of providing no additional safety whatsoever. Are you protecting blasters? That's questionable, at best. Are you putting meleers at higher risk? I'd say so since now they have to go away from healing auras, AM, Soothing Aura, Recovery Aura, Regen Aura and many many more.

There may be good uses for FB (the computer for ITF), a RWZ raid ain't it.


 

Posted

I disagree. The enemies bunch up on the outer rim just as much as they bunch up in the middle without force bubble. Most of those powers are Targetted or placable AoEs, there is nothing stopping people from using them in the bunches that exist on the rim.

I don't see the risk to meleers. I've been on dozens of Rikti raids using this same strategy, and no meleer is in any more danger than when I'm on one of my other toons in a raid. They die at the same frequency.

I guess we'll have to just accept the disagreement then.


 

Posted

OK, with the specific consideration that this for Mothership raids, I would AVOID the nuke! No matter which one, it will leave you depleted of end - which means no delicious, delicious bubbles of any type. Just say No Nukes!

And again, ONLY because you want this guys for Mothership Raids, consider taking Aid other, Stimulant and Resusitate from the medicine pool - predominantly for the empaths and other bubblers standing around in the healing 'dome'. When they start going down, the raid wipes.

DO plan on doing damage (power sets as discussed above), but keep an eye on your fellow support staff as you do it.

I took my sonic/elec defender to a raid - a smallish one with 3-4 teams, and to my amusement, was able to keep most of the raid shielded and most of the squishies clear minded. No, I didn't even blast once, but I had a heck of a time - and got the 'MVP' award by popular demand! heeeeheeeheee. Realistically, I enjoy the combo of caring for the squishies (no matter what team they are on) and my team, but also laying down the debuffs and attacks too. No matter what, though, I expect you will have fun :-)


 

Posted

[ QUOTE ]
Meleers can handle the aggro that they attract and survive it, that's what they're BUILT for. Blasters, Defenders and Controllers are not built as tough by default unless someone pumps into them and builds for self defense/toughness.

[/ QUOTE ]

But then an FF'er with slotted Dispersion Bubble, bubbles and Maneuvers can come very close to capping positional defense making it not as important to keep squishies clear of melee mobs.

Force Bubble has its uses, but you can keep teammates safe in other ways so is redundant in that regard.


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

Okay, I came up with a new build based on y'all's suggestions. Let me know what you think, please.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Lord Apparition: Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Personal Force Field -- DefBuff-I:50(A), RechRdx-I:50(3)
Level 1: Dark Blast -- Acc-I:50(A), Acc-I:50(3), Dmg-I:50(7), Dmg-I:50(31), ToHitDeb-I:50(39), RechRdx-I:50(45)
Level 2: Gloom -- Acc-I:50(A), Acc-I:50(5), Dmg-I:50(7), Dmg-I:50(33), ToHitDeb-I:50(40), RechRdx-I:50(46)
Level 4: Deflection Shield -- EndRdx-I:50(A), DefBuff-I:50(5), DefBuff-I:50(9), DefBuff-I:50(34)
Level 6: Swift -- Run-I:50(A)
Level 8: Insulation Shield -- EndRdx-I:50(A), DefBuff-I:50(9), DefBuff-I:50(11), DefBuff-I:50(34)
Level 10: Hover -- Flight-I:50(A), Flight-I:50(11), Flight-I:50(31)
Level 12: Dispersion Bubble -- EndRdx-I:50(A), EndRdx-I:50(13), DefBuff-I:50(13), DefBuff-I:50(34), DefBuff-I:50(40)
Level 14: Fly -- Flight-I:50(A), Flight-I:50(15), Flight-I:50(15)
Level 16: Moonbeam -- IntRdx-I:50(A), IntRdx-I:50(17), Acc-I:50(17), Acc-I:50(36), Dmg-I:50(40), RechRdx-I:50(46)
Level 18: Health -- Heal-I:50(A), Heal-I:50(19), Heal-I:50(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Tenebrous Tentacles -- Acc-I:50(A), Acc-I:50(23), Dmg-I:50(23), Dmg-I:50(37), Immob-I:50(42), RechRdx-I:50(46)
Level 24: Night Fall -- Acc-I:50(A), Acc-I:50(25), Dmg-I:50(25), Dmg-I:50(37), ToHitDeb-I:50(43), RechRdx-I:50(48)
Level 26: Repulsion Bomb -- Acc-I:50(A), Acc-I:50(27), Dmg-I:50(27), Dsrnt-I:50(37), RechRdx-I:50(43), RechRdx-I:50(48)
Level 28: Force Bolt -- Acc-I:50(A), Acc-I:50(29), RechRdx-I:50(29)
Level 30: Assault -- EndRdx-I:50(A), EndRdx-I:50(31)
Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(33), RechRdx-I:50(33)
Level 35: Life Drain -- Acc-I:50(A), Acc-I:50(36), Dmg-I:50(36), Heal-I:50(39), Heal-I:50(43), RechRdx-I:50(50)
Level 38: Maneuvers -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 41: Power Build Up -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Tactics -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 49: Recall Friend -- IntRdx-I:50(A), Range-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1418;625;1250;HEX;|
|78DAA553DB6E1251143DDCA4145A0AD81B2D144AE905ECB48 D2F5E1E8CB53631A10|
|DA98D4F2A19E1504671860C18F5CD0FF0177C53A3F10B8C1F A07F857BCFDAE0CCB3|
|13586BE69CB5D63EB3E79CB3772729A53EDC53A1F9077D733 86C9DE8AEB63BDA8D3|
|F6E5BDA6EEB74C3713BA5FB8381E95A23CBB1E34AA9D589A8 75FCA6DB354E1DB7AD|
|5BA796EE77F2D3990BD3BED21DE3C4745FB58E2979947964F 7B4ABED9131B949351|
|DA76F9C5A235B0F87493CF4ADABDE28EDDD37B44941C39E35 C87ACF97BAAF078E3B|
|327919D98703AB6D349DB754EA8CD2B5FB7E8556B6477F1D5 6728D43AA4874A4C27|
|58F3EFF9B89A93C6640D70A1E1541DB373DBA01D7177285C4 15823C1A7095403B70|
|EDC3D5255704AE48A40C171633032A8362D4D098173F56B17 D6FA847D6B858E365B|
|F6736604D9028015D385181005404BDA4A02404D124825242 81A01D5092F2E6246F|
|0E09F301FA4A7969E9447ACD1B5A1042432AA09D82BF13718 ACDE00DC3992D6F281|
|BA01912E444902B7943D703F48DEA2E4ADD4594581242A52D D0DEB6BFEE77722D8B|
|6B19F215A180AB86EF7600579F5CABE25A853C2F24AE43B8E A7ED715B9D6A4756B9|
|0AF0B4190A5772CC8A62CE01B1441AFC9BA21D60D0C958460 FD41824D59D166A0CF|
|15D9AE68630D740457860A56A5601579DBA03FB42D77A5E02 EC47B01FA4D82BA08E|
|A75FF5110CA51B621D906420F40559A3914EB21B6C651CDBF ACF5E8F408D28F2ED5|
|F08FE00034A3D313A742F09DB30A7BE4BFAE9FA949B5C4C52 CE1254393E109C3538|
|6670CCF194C86170C6D86F1AFA93B7D8B17749BE10EC35D86 8F2C8AF3894B32A418|
|E618E619D20C0B0C398625863CC32786F15F0423E339|
|-------------------------------------------------------------------|</pre><hr />


@Celestial Lord and @Celestial Lord Too

 

Posted

Few quick thoughts:

I'd take Maneuvers at a lower level so you can be in the business of soft-capping a team early. Switch with Moon Beam or take Gloom later. Also, max out Def on Maneuvers.

I wouldn't worry about to-hit debuffs in Dark Blasts. Endurance Reductions would be a better bet.

I also wouldn't worry about an immob in TT. A range (or 2) would do you more good. TT has a short range, 40 feet, compared to Nightfall's 60.

In Repulsion I would swap the stun for damage.

I know you're not showing the build for IO sets, but Force Bolt is a good home for 4 pieces of Kinetic Crash, for 3 points of kb protection.

If you take Tactics early, you can slot your blasts with 1 Accuracy and be at 95% final chance to-hit against most of the game.

Three slots for Recall Friend is kind of odd, unless you're preparing to slot in Blessing the Zephyr for def bonuses.

I think you'll get more use from Temp Invulnerability than Conserve Power. You can slot the Res/Def IO eventually to boost your personal Def.


 

Posted

Force Bubble doesn't need slotting -- it's one of the cheapest toggles in the game.

As for RWZ raids and bubbles -- good raids typically have layers of +def, -ToHit, -damage, controls, and all manner of nasty things to do to mobs. Force Bubble is, IME, overkill.

And, OMG, I can believe I'm about to say this ...

But I'm no longer sure that Force Bolt is a gotta' have. Just IME and all that, but I think it's skippable. And I know it doesn't really benefit all that much from slotting.

If you really want mobs out of your face, take Repulsion Field.

The new(ish) Repulsion Bomb (nee Turd) has made me rethink my former love of Force Bolt.


 

Posted

[ QUOTE ]
But I'm no longer sure that Force Bolt is a gotta' have. Just IME and all that, but I think it's skippable. And I know it doesn't really benefit all that much from slotting.

If you really want mobs out of your face, take Repulsion Field.

[/ QUOTE ]

Haven't I been saying this for years? Especially the last line.


 

Posted

[ QUOTE ]
[ QUOTE ]
But I'm no longer sure that Force Bolt is a gotta' have. Just IME and all that, but I think it's skippable. And I know it doesn't really benefit all that much from slotting.

If you really want mobs out of your face, take Repulsion Field.

[/ QUOTE ]

Haven't I been saying this for years? Especially the last line.

[/ QUOTE ]
Maybe. I admit nothing.

But you also used to argue with me, Fulmens, and Canadian Guardian that FF had /9/ gotta haves


 

Posted

I never said GOTTA, I said should.


 

Posted

This is the build I use on my FF/Dark/Dark. It's an all around build rather than a specifically for Ship Raids build.

It provides team mates with:

23.5% defense to all from grantable shields.
29.01% defense if they are within the range of Manuvers.
44.81% if they are also in Dispersion Bubble.

For personal defenses it gives:

Melee 32.8%
Ranged 51.5%
AoE 45.3%

I have extra ranged defense in the build since most defense debuffs are ranged attacks and I like to have a bit of a pad to handle one if it gets through.

If I were building specifically for ship raids I'd decrease the amount of extra ranged defense and put it into AoE since the Rikti Magus version of stalagmites is an AoE that has a strong defense debuff (3 hits will put you into red numbers on defense values) and has enough range that it can easily hit you even if you are quite aways above the fight.

There's no need to slot to hit debuffs into your attacks (they all have a base of -9.38% and they stack with each other).

I use stacked TT (it has no -KB component) and use Torrent to position the mobs where ever I want them. Since I am hovering at an angle they don't go very far and will stop when they run into objects on the ship. Once they stop they are immobilized where I put them.

I use Repulsion Bomb and Force Bolt to juggle Chief Mezmerists so they don't put me to sleep.

I never run Force Bubble on ship raids. That forces the melee players out side of dispersion bubble and most of them will need the extra defense to counter the effects of the Rikti Magus defense debuffs.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Ebon Pearl: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Personal Force Field <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 1: Dark Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (5) Thunderstrike - Damage/Endurance[*] (11) Thunderstrike - Damage/Recharge[*] (23) Thunderstrike - Accuracy/Damage/Recharge[*] (23) Thunderstrike - Accuracy/Damage/Endurance[*] (25) Thunderstrike - Damage/Endurance/Recharge[/list]Level 2: Deflection Shield <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (3) Gift of the Ancients - Defense/Recharge[*] (3) Gift of the Ancients - Defense/Endurance/Recharge[*] (5) Gift of the Ancients - Defense[/list]Level 4: Gloom <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (25) Thunderstrike - Damage/Endurance[*] (27) Thunderstrike - Damage/Recharge[*] (27) Thunderstrike - Accuracy/Damage/Recharge[*] (29) Thunderstrike - Accuracy/Damage/Endurance[*] (29) Thunderstrike - Damage/Endurance/Recharge[/list]Level 6: Insulation Shield <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (7) Gift of the Ancients - Defense/Recharge[*] (7) Gift of the Ancients - Defense/Endurance/Recharge[*] (11) Gift of the Ancients - Defense[/list]Level 8: Hover <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (9) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 10: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 12: Dispersion Bubble <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (13) Red Fortune - Defense/Recharge[*] (13) Red Fortune - Endurance/Recharge[*] (15) Red Fortune - Defense/Endurance/Recharge[*] (15) Red Fortune - Defense[*] (17) Red Fortune - Endurance[/list]Level 14: Fly <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Miracle - +Recovery[/list]Level 18: Tenebrous Tentacles <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (36) Enfeebled Operation - Endurance/Immobilize[*] (46) Trap of the Hunter - Accuracy/Immobilize/Recharge[*] (50) Trap of the Hunter - Endurance/Immobilize[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Performance Shifter - EndMod[*] (21) Performance Shifter - Chance for +End[/list]Level 22: Night Fall <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (36) Positron's Blast - Damage/Endurance[*] (36) Positron's Blast - Damage/Recharge[*] (37) Positron's Blast - Damage/Range[*] (37) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 24: Force Bolt <ul type="square">[*] (A) Force Feedback - Damage/Knockback[*] (33) Force Feedback - Accuracy/Knockback[*] (34) Force Feedback - Recharge/Knockback[*] (34) Force Feedback - Recharge/Endurance[*] (34) Force Feedback - Damage/Endurance/Knockback[*] (43) Force Feedback - Chance for +Recharge[/list]Level 26: Repulsion Bomb <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (46) Positron's Blast - Damage/Endurance[*] (46) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 28: Torrent <ul type="square">[*] (A) Force Feedback - Damage/Knockback[*] (40) Force Feedback - Accuracy/Knockback[*] (42) Force Feedback - Recharge/Knockback[*] (42) Force Feedback - Recharge/Endurance[*] (42) Force Feedback - Damage/Endurance/Knockback[*] (43) Force Feedback - Chance for +Recharge[/list]Level 30: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (31) Red Fortune - Defense/Recharge[*] (31) Red Fortune - Endurance/Recharge[*] (31) Red Fortune - Defense/Endurance/Recharge[*] (33) Red Fortune - Defense[*] (33) Red Fortune - Endurance[/list]Level 32: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 35: Life Drain <ul type="square">[*] (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration[*] (37) Touch of the Nictus - Accuracy/Endurance/Recharge[*] (45) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge[/list]Level 38: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (40) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 41: Dark Consumption <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy[*] (45) Efficacy Adaptor - EndMod/Recharge[/list]Level 44: Dark Embrace <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (45) Steadfast Protection - Resistance/Endurance[/list]Level 47: Soul Drain <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (48) Adjusted Targeting - To Hit Buff/Recharge[*] (48) Adjusted Targeting - Recharge[/list]Level 49: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Vigilance



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1402;696;1392;HEX;|
|78DAA5935B4F13411886A787A587DDB6F4400B854201112A5 0E89D870B1304120D9|
|88618AED46629D376B5D992B6267A5750EFD4A83121314150 41412F3DC5F84FD4FF|
|52BFC314355EBA49DF673BF37DEF3BB3B3BB7C7BDE10A2755 E388217AA66A351989|
|72569AFCBBAB66C96ADA27F61AD66A7F3D2AC573D4288BECE 6C61EE56A9945DACD5|
|8BB2B068C9EA7AF27866C5B4CB723D3B6FD66F16E6C0B219B E6857645DDACD6CE74|
|6CFD76AD5EC62D52A579A06DF5B4D5B361A21FAB3244D306A 54AC0DA3F37FC3B2CB|
|E1850DABC8BECB602BEB777A614919F849A750575B881E871 039B1FF7B48133B028|
|7DC2F08FE5D427C8FF192D0FB8A50822E0777B91C6EB81B17 4E8DE121B8BD8403A8|
|73297717BBF7B27B92DD93EC3EC0EE03EC5E812E4DB96BECD EC5EE5DECEE67771F3|
|C6A0F2DA3EDF47C7762ABF707E3274183021F1708DF2879DF 80099D8734DD4F8FC0|
|D019062118600409DD21820E46015E9133C049DD9C14E1240 F1484D8D6115AA59EC|
|8255AE421CC87D566C2CF6866F40961FA3921B74DF0824354 6D269AA6B5C69E9277|
|6C9B7004DAC346EE9E0F5430FA91F18970E233E30BA10CE50 9B5D1448B1CD29B84E|
|12DC65DC63DC2A9FB842A689F0AE9E390690E99E690190EC9 71C83B28EF5721FD1C|
|32CE21190EC97048E6AF90306C35A5BA527C06837C06837C0 6837C06693E83349F4|
|104BA86D4CB3B344CF1EFC16E441DCB48DC45BB4F10A66284 28F48CA9A4B17D0A3F|
|79C078C378CB8B3E641C115AD03B41EF77DB39F18857FE983 0F590B0090593EAB42|
|7F121A7C4549CB0053359D59ADDA3E2995DC66B421C5634AB 5A67F913CCC50803EE|
|3F3ECE365C62E99F91BCFBF8BB130E1AB98C35ECF75FD757A 393E55BF1835E41C9A|
|3ACA25C45B986721DC544594329A2B4BF1D77874EE382CEA0 9C453987F2008B3C3A|
|888E62A00450822821946E94284A1C2589B283D2FE05F452F EB3|
|-------------------------------------------------------------------|</pre><hr />


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I got my FF / Dark Defender to level 29 last night. Thanks for the suggestion to take Repulsion Bomb. The power is hilarious. I feel like I'm throwing a basketball, and then *boom*, down go the bad guys.


@Celestial Lord and @Celestial Lord Too

 

Posted

few people keep saying Force Bubble doesnt use much endurance, not sure how you figure that...its alot more then Dispersion Bubble..

to the OP, I know you've already started a defender, but it seems like a troller would be better so you can get Indomitable Will...sure the bubbles will provide less defence..but with Indom Will you'll be detoggled (surpressed) less..

and i wouldn't worry about your damage output..just keeping the bubble up :P


perma jump is ---> /up 1

 

Posted

[ QUOTE ]
to the OP, I know you've already started a defender, but it seems like a troller would be better so you can get Indomitable Will...sure the bubbles will provide less defence..but with Indom Will you'll be detoggled less..

[/ QUOTE ]

Dispersion Bubble provides mez protection against everything except for sleep and, even then, with the I13 changes to mez, the only toggles that drop will be the offensive ones.


 

Posted

[ QUOTE ]
few people keep saying Force Bubble doesnt use much endurance, not sure how you figure that...its alot more then Dispersion Bubble..

[/ QUOTE ]

Ummmm.....


<ul type="square">[*]Dispersion Bubble - 0.26 endurance per second.[*]Force Bubble - 0.17 endurance per second[/list]
Proof that you don't know what you're talking about.

*****This post edited with CoH FOE!


 

Posted

[ QUOTE ]
[ QUOTE ]
few people keep saying Force Bubble doesnt use much endurance, not sure how you figure that...its alot more then Dispersion Bubble..

[/ QUOTE ]

Ummmm.....


<ul type="square">[*]Dispersion Bubble - 0.26 endurance per second.[*]Force Bubble - 0.17 endurance per second[/list]
Proof that you don't know what you're talking about.



[/ QUOTE ]

You *really* need to learn to read those entries Phil.

Dispersion Bubble activates every .5 seconds at a cost of .26 end per activation. That's .52 end/sec.

Force Bubble activates every .25 seconds at a cost of .1716 end per activation. That's .6864 end/sec.

Excellent job knowing your preferred powerset there.


 

Posted

Not preferred anymore. Actually, I haven't played it in a few months now, my mind is slipping. I'm considering requesting that my "special" title be taken away.

And yeah, I really don't know how to read other people's code very well.


 

Posted

[ QUOTE ]
few people keep saying Force Bubble doesnt use much endurance, not sure how you figure that...its alot more then Dispersion Bubble..

to the OP, I know you've already started a defender, but it seems like a troller would be better so you can get Indomitable Will...sure the bubbles will provide less defence..but with Indom Will you'll be detoggled (surpressed) less..

and i wouldn't worry about your damage output..just keeping the bubble up :P

[/ QUOTE ]

I had two Controllers before, and deleted both of them. I hated it. It's just not me. If I can't at least attack something directly once in a while, I'm not happy. On the other hand, I'm enjoying my new Defender. Sure, I'm not doing oodles of damage, but at least I'm attacking between buffing my teammates.


@Celestial Lord and @Celestial Lord Too