back after a long time
D'oh! It's Unyielding that has the built in Def debuff. My bad. In my defence, it's been close to three years since I've played.
Anyway, does Unyielding still have a Def debuff?
Invinvibility buffs defense, by quite a bit.
Rage can be doublestacked.
SS still has all those cool knockups and knockdowns.
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D'oh! It's Unyielding that has the built in Def debuff. My bad. In my defence, it's been close to three years since I've played.
Anyway, does Unyielding still have a Def debuff?
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Nope, UY lost its def debuff a couple of issues ago. And yes, there was much rejoicing.
Invinc was also changed--it now provides more def for the first few foes in melee range, but slightly less at the cap.
Other changes to Invul: the resist passives were buffed slightly, they now provide base 10% resistance, and have secondary effects. RPD (and Tough Hide) have 25% def debuff resistance, ResEn has 25% end drain resistance, and ResEl has 20% slow resistance.
Not sure you were here after IOs were introduced, but IO set bonuses were changed so that def bonuses give both positional and typed def, and typed def bonuses were paired so you now get two types of bonuses instead of one. This has been a hugely beneficial change since it is now much easier for Invul to soft-cap defense.
Mace was also given a very significant buff, which you may not care about, but it certainly made *me* very happy!
My Characters
Knight Court--A CoH Story Complete 2/3/2012
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UY lost its def debuff a couple of issues ago... RPD (and Tough Hide) have 25% def debuff resistance, ResEn has 25% end drain resistance, and ResEl has 20% slow resistance... Not sure you were here after IOs were introduced
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VERY cool! I took all the Invul passives mostly for theme reasons. Now I'm really glad I did.
So if I have RPD & Tough Hide, what does that give me? 50% Def Debuff Resist?
Whammer is decked out in all self-crafted lvl 40 basic IOs. IIRC lvl 40 basic IOs give a little more of a buff than a +2 green SO, but never degrade. That should do me until lvl 50, and save me a ton of $$$.
You may want to check out my Invuln guide, linked in my sig. Issue 13 was the biggest boon for Invuln tankers in years; built right it can nearly reach Granite levels of durability.
Here's what changed to the set itself:
Resist Physical Damage went from 7.5% S/L resistance to 10% S/L resistance AND got a 25% resistance to defense debuffs.
Resist Energies went from 7.5% E/N resistance to 10% E/N resistance AND got 25% resistance to endurance drains
Resist Elements went from 7.5% F/C resistance to 10% F/C resistance AND got 20% slow resistance
Unyielding finally lost the 5% defense debuff
Invincibility lost a little defense per mob to compensate.
Tough Hide gained 25% resistance to defense debuffs
The end result of all this is you have quite a bit more def than you used to for the first mob in melee, around the same for 6-7 mobs and slightly less def for 8-10 mobs. Considering the 8' radius of Invincibility; unless you're herding Rikti Monkeys you probably aren't going to get more than 5-6 mobs in your aura at once anyway so it ends up as a straight up buff.
Now letÂ’s look at the changes to IO set defensive bonuses, probably the single biggest change. What does it mean to Invulnerability tankers? Well, it used to be very difficult to build defensive bonuses since IO sets only covered one type of damage. Prior to issue 13, an IO set might provide, for example, 2% smashing defense. Now that same set would provide 2% smashing AND lethal defense as well as 1% Melee defense. This is a very good thing for us since we can cover our defensive needs with only half the number of bonuses we used to need.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
To echo Call_Me_Awesome you're going to love the set bonuses you can get with IOs and/or the frankenslotting you can do with it (mixing sets to maximize the enhanced percentages across multiple facets).
Currently Kruunch (my Inv/SS) has more endurance Recovery then a Will Power Tanker and totally offsets Hasten and Rage crashes (my apologies to the person who I said it couldn't be done without purples).
Hey guys! I'm back to the game after a long absence. I'm wondering what might have changed for my Invul/SS Tanker.
I lived through the I5 & ED roll out, otherwise know as The Crisis of Infinate Nerfs. Have the Devs rolled out any other major retcons like that one?
Does Invincibility still have a built in Def debuff? (that NEVER made sense, IMO)
Can Rage still be made perma?
SS still have all those cool knock-ups & knock-downs?