How is my DM/SD Build


AVKiller

 

Posted

Let me know what you think or ways to improve this build. Thankis for the help in advance.

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Darkness Mastery

Hero Profile:
------------
Level 1: Smite
(A) Mako's Bite - Chance of Damage(Lethal): Level 50
(3) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(3) Mako's Bite - Accuracy/Damage: Level 50
(5) Mako's Bite - Damage/Endurance: Level 50
(5) Mako's Bite - Damage/Recharge: Level 50
(7) Mako's Bite - Accuracy/Endurance/Recharge: Level 50

Level 1: Deflection
(A) Luck of the Gambler - Recharge Speed: Level 50
(7) Red Fortune - Defense/Endurance: Level 50
(9) Red Fortune - Defense: Level 50
(9) Red Fortune - Endurance: Level 50
(11) Red Fortune - Defense/Recharge: Level 40
(11) Red Fortune - Defense/Endurance/Recharge: Level 50

Level 2: Battle Agility
(A) Luck of the Gambler - Recharge Speed: Level 50
(13) Red Fortune - Defense: Level 50
(13) Red Fortune - Endurance: Level 50
(15) Red Fortune - Defense/Endurance: Level 50
(15) Red Fortune - Defense/Recharge: Level 50
(17) Red Fortune - Defense/Endurance/Recharge: Level 50

Level 4: True Grit
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(17) Numina's Convalescence - Heal: Level 50
(19) Numina's Convalescence - Heal/Endurance: Level 50
(19) Numina's Convalescence - Endurance/Recharge: Level 50
(21) Numina's Convalescence - Heal/Recharge: Level 50
(21) Numina's Convalescence - Heal/Endurance/Recharge: Level 50

Level 6: Swift
(A) Run Speed IO: Level 50

Level 8: Siphon Life
(A) Mako's Bite - Chance of Damage(Lethal): Level 50
(23) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(23) Mako's Bite - Accuracy/Damage: Level 50
(25) Mako's Bite - Damage/Endurance: Level 50
(25) Mako's Bite - Damage/Recharge: Level 50
(27) Mako's Bite - Accuracy/Endurance/Recharge: Level 50

Level 10: Active Defense
(A) Recharge Reduction IO: Level 50

Level 12: Boxing
(A) Empty

Level 14: Health
(A) Miracle - +Recovery: Level 40
(27) Miracle - Heal: Level 40
(29) Miracle - Heal/Endurance: Level 40
(29) Miracle - Heal/Recharge: Level 40
(31) Miracle - Heal/Endurance/Recharge: Level 40

Level 16: Against All Odds
(A) Endurance Reduction IO: Level 50

Level 18: Dark Consumption
(A) Armageddon - Chance for Fire Damage: Level 50
(31) Armageddon - Damage/Endurance: Level 50
(31) Armageddon - Damage: Level 50
(33) Armageddon - Damage/Recharge: Level 50
(33) Armageddon - Accuracy/Damage/Recharge: Level 50
(33) Armageddon - Accuracy/Recharge: Level 50

Level 20: Stamina
(A) Efficacy Adaptor - EndMod/Endurance: Level 50
(34) Efficacy Adaptor - EndMod/Accuracy: Level 50
(34) Efficacy Adaptor - EndMod: Level 50
(34) Efficacy Adaptor - EndMod/Recharge: Level 50
(36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(36) Efficacy Adaptor - Accuracy/Recharge: Level 50

Level 22: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed: Level 50

Level 24: Tough
(A) Reactive Armor - Resistance/Recharge: Level 40
(36) Reactive Armor - Resistance/Endurance: Level 40
(37) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(37) Reactive Armor - Endurance: Level 40
(37) Reactive Armor - Resistance: Level 40

Level 26: Soul Drain
(A) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(39) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50

Level 28: Hasten
(A) Recharge Reduction IO: Level 50
(50) Recharge Reduction IO: Level 50

Level 30: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(46) Red Fortune - Defense: Level 50
(46) Red Fortune - Endurance: Level 50
(48) Red Fortune - Defense/Endurance: Level 50
(48) Red Fortune - Defense/Recharge: Level 50
(48) Red Fortune - Defense/Endurance/Recharge: Level 50

Level 32: Midnight Grasp
(A) Hecatomb - Chance of Damage(Negative): Level 50
(43) Hecatomb - Damage/Endurance: Level 50
(45) Hecatomb - Damage: Level 50
(45) Hecatomb - Damage/Recharge: Level 50
(45) Hecatomb - Accuracy/Damage/Recharge: Level 50
(46) Hecatomb - Accuracy/Recharge: Level 50

Level 35: Shield Charge
(A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Obliteration - Damage: Level 50
(42) Obliteration - Chance for Smashing Damage: Level 50
(42) Obliteration - Accuracy/Recharge: Level 50
(43) Obliteration - Damage/Recharge: Level 50
(43) Obliteration - Accuracy/Damage/Recharge: Level 50

Level 38: One with the Shield
(A) Steadfast Protection - Resistance/+Def 3%: Level 30

Level 41: Combat Jumping
(A) Kismet - Accuracy +6%: Level 30
(42) Luck of the Gambler - Recharge Speed: Level 50

Level 44: Super Jump
(A) Springfoot - Jumping: Level 50

Level 47: Torrent
(A) Siphon Insight - Chance for +ToHit: Level 50

Level 49: Shadow Maul
(A) Obliteration - Chance for Smashing Damage: Level 50
(50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(50) Obliteration - Accuracy/Damage/Recharge: Level 50

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Recharge Reduction IO: Level 50

Level 1: Critical Hit
------------
Set Bonus Totals:
23% DamageBuff(Smashing)
23% DamageBuff(Lethal)
23% DamageBuff(Fire)
23% DamageBuff(Cold)
23% DamageBuff(Energy)
23% DamageBuff(Negative)
23% DamageBuff(Toxic)
23% DamageBuff(Psionic)
7.38% Defense(Smashing)
7.38% Defense(Lethal)
5.81% Defense(Fire)
5.81% Defense(Cold)
11.1% Defense(Energy)
11.1% Defense(Negative)
3% Defense(Psionic)
9.88% Defense(Melee)
17.4% Defense(Ranged)
8.63% Defense(AoE)
11% Enhancement(Heal)
82.5% Enhancement(RechargeTime)
39% Enhancement(Accuracy)
5% FlySpeed
130.5 HP (9.75%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 9.9%
MezResist(Immobilize) 14.3%
MezResist(Stun) 4.4%
14.5% (0.24 End/sec) Recovery
22% (1.23 HP/sec) Regeneration
8.82% Resistance(Fire)
8.82% Resistance(Cold)
10% Resistance(Toxic)
5% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Smite)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Luck of the Gambler
(Deflection)
7.5% Enhancement(RechargeTime)

Red Fortune
(Deflection)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)

Luck of the Gambler
(Battle Agility)
7.5% Enhancement(RechargeTime)

Red Fortune
(Battle Agility)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)

Numina's Convalescence
(True Grit)
12% (0.67 HP/sec) Regeneration
25.1 HP (1.87%) HitPoints
6% Enhancement(Heal)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Mako's Bite
(Siphon Life)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Miracle
(Health)
2.5% (0.04 End/sec) Recovery
25.1 HP (1.87%) HitPoints
5% Enhancement(Heal)
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)

Armageddon
(Dark Consumption)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)

Efficacy Adaptor
(Stamina)
15.1 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.56 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)

Luck of the Gambler
(Phalanx Fighting)
7.5% Enhancement(RechargeTime)

Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)

Gaussian's Synchronized Fire-Control
(Soul Drain)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Luck of the Gambler
(Weave)
7.5% Enhancement(RechargeTime)

Red Fortune
(Weave)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)

Hecatomb
(Midnight Grasp)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)

Obliteration
(Shield Charge)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Steadfast Protection
(One with the Shield)
3% Defense(All)

Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)

Obliteration
(Shadow Maul)
MezResist(Stun) 2.2%
3% DamageBuff(All)

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Posted

Forgot to ask with 82.5% recharge do I even need hasten to run the smite,SL, MG chain. If not I can throw in manuevers and assult for me def and damage.


 

Posted

Any suggestion would be grateful if anyone has thoughts


 

Posted

[ QUOTE ]
Forgot to ask with 82.5% recharge do I even need hasten to run the smite,SL, MG chain. If not I can throw in manuevers and assult for me def and damage.

[/ QUOTE ]

Do you mean Smite>MG>Smite>Siphon? If you do, then yes, you will need more recharge. To get MG (which is the most recharge intensive power in that chain, Smite is a close second), you need 235% +recharge in MG. Considering optimal slotting (95%), you'd still be short 57.5% +recharge. Hasten would close that gap easily.


 

Posted

smite-SL-smite_MG looks possible while Hasten is up,
(it won't be all the time though, and would definitely be worth finding the extra slot for)

More importantly though, you're not yet softcapped for positional defense, most importantly melee. Mid's automatically assumes one ally in range, which NEVER happens, and this leaves you under 40% for melee defense, and getting hit a LOT!

Oh, and it's worth mentioning that Shield Charge is currently bugged, if you put a proc in it, it will not dmg enemies, but instead dmg YOU,


 

Posted

They fixed that bug long ago.


 

Posted

I was still noticing this, very specificallly with Shield Charge, a month ago. I know it had been the case for other powers, that have been fixed, but I'm not sure Shield Charge has been yet.


 

Posted

[ QUOTE ]
Forgot to ask with 82.5% recharge do I even need hasten to run the smite,SL, MG chain. If not I can throw in manuevers and assult for me def and damage.

[/ QUOTE ]
If you can get MG's recharge under 4.488 without hasten then go for it, but I doubt it's possible for SD. Smite needs to be under 2.112.

like was said above, you will want to softcap your defense.
I'd also recommend grant cover for the debuff resistance, since DM doesn't have access to Parry to help prevent cascading failures.

Here's a build I've been kicking around for something to compare yours too.

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