Electric/Electric Brute - Perma Hasten and PS?


ElectroHawk

 

Posted

Since the Rogue announcement I started looking at playing a Brute (to ultimately port over to Blue side).


After looking at the Electrical/Electrical combination it looks like i would be possible to almost pull off Perma Hasten and Perma Power Sink while having Build up on a 27 second cool-down..

On top of that, the character wouldn't really need a travel power and thus wouldn't have it's effective movement suppressed in combat.

Does this look right?

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Damage/Endurance[*] (7) Crushing Impact - Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Recharge[*] (46) Crushing Impact - Accuracy/Damage/Endurance[*] (46) Crushing Impact - Damage/Endurance/Recharge[/list]Level 1: Charged Armor <ul type="square">[*] (A) Titanium Coating - Resistance[*] (3) Titanium Coating - Resistance/Recharge[*] (3) Titanium Coating - Resistance/Endurance[*] (21) Titanium Coating - Endurance[/list]Level 2: Lightning Field <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Recharge[*] (31) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Recharge[*] (37) Obliteration - Damage[*] (43) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 4: Jacobs Ladder <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Recharge[*] (5) Obliteration - Damage/Recharge[*] (5) Obliteration - Accuracy/Recharge[*] (15) Obliteration - Damage[*] (15) Obliteration - Chance for Smashing Damage[*] (46) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[*] (50) Run Speed IO[/list]Level 8: Thunder Strike <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (9) Obliteration - Damage[*] (9) Obliteration - Accuracy/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (36) Obliteration - Damage/Recharge[*] (37) Obliteration - Chance for Smashing Damage[/list]Level 10: Conductive Shield <ul type="square">[*] (A) Impervium Armor - Resistance[*] (11) Impervium Armor - Resistance/Endurance/Recharge[*] (11) Impervium Armor - Resistance/Endurance[*] (13) Impervium Armor - Resistance/Recharge[*] (13) Impervium Armor - Endurance/Recharge[/list]Level 12: Static Shield <ul type="square">[*] (A) Resist Damage IO[/list]Level 14: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (37) Recharge Reduction IO[*] (43) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 16: Grounded <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (17) Aegis - Resistance[*] (17) Aegis - Psionic/Status Resistance[/list]Level 18: Chain Induction <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Recharge[*] (19) Crushing Impact - Damage/Endurance[*] (19) Crushing Impact - Damage/Recharge[*] (40) Crushing Impact - Damage/Endurance/Recharge[*] (45) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 20: Lightning Reflexes <ul type="square">[*] (A) Run Speed IO[/list]Level 22: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (23) Healing IO[*] (23) Healing IO[/list]Level 24: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (25) Endurance Modification IO[*] (25) Endurance Modification IO[/list]Level 26: Lightning Clap <ul type="square">[*] (A) Absolute Amazement - Endurance/Stun[*] (27) Absolute Amazement - Chance for ToHit Debuff[*] (27) Absolute Amazement - Accuracy/Stun/Recharge[*] (42) Absolute Amazement - Stun/Recharge[*] (43) Absolute Amazement - Accuracy/Recharge[/list]Level 28: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 30: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 32: Lightning Rod <ul type="square">[*] (A) Armageddon - Damage/Endurance[*] (33) Armageddon - Damage[*] (33) Armageddon - Damage/Recharge[*] (33) Armageddon - Accuracy/Damage/Recharge[*] (34) Armageddon - Accuracy/Recharge[*] (34) Armageddon - Chance for Fire Damage[/list]Level 35: Power Sink <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 38: Boxing <ul type="square">[*] (A) Hecatomb - Accuracy/Damage/Recharge[*] (39) Hecatomb - Damage/Recharge[*] (39) Hecatomb - Accuracy/Recharge[*] (39) Hecatomb - Damage/Endurance[*] (40) Hecatomb - Damage[/list]Level 41: Tough <ul type="square">[*] (A) Resist Damage IO[*] (42) Resist Damage IO[*] (42) Resist Damage IO[/list]Level 44: Weave <ul type="square">[*] (A) Defense Buff IO[*] (45) Defense Buff IO[*] (45) Defense Buff IO[/list]Level 47: Electrifying Fences <ul type="square">[*] (A) HamiO:Nucleolus Exposure[/list]Level 49: Ball Lightning <ul type="square">[*] (A) HamiO:Nucleolus Exposure[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[*] (21) Celerity - RunSpeed[*] (29) Run Speed IO[*] (29) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]3.75% Defense(Smashing)[*]3.75% Defense(Lethal)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]1.88% Defense(Psionic)[*]7.5% Defense(Melee)[*]1.56% Defense(AoE)[*]2.25% Max End[*]86% Enhancement(Accuracy)[*]55% Enhancement(RechargeTime)[*]56.2 HP (3.75%) HitPoints[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 6.6%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 8.8%[*]14.5% (0.24 End/sec) Recovery[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]5% Resistance(Toxic)[*]4.75% Resistance(Psionic)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Titanium Coating[u]
(Charged Armor)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 22.5 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[/list][u]Obliteration[u]
(Lightning Field)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Jacobs Ladder)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Obliteration[u]
(Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Impervium Armor[u]
(Conductive Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[*] MezResist(Held) 2.75%[/list][u]Aegis[u]
(Grounded)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 2.25% Resistance(Psionic)[/list][u]Crushing Impact[u]
(Chain Induction)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
(Lightning Clap)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Lightning Rod)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[*] 5% Resistance(Toxic)[/list][u]Hecatomb[u]
(Boxing)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Celerity[u]
(Sprint)<ul type="square">[*] MezResist(Immobilize) 2.2%[/list]



Keep in mind that I am sure this isn't the "best" build of this type. It is just something I threw together to see how the recharge reduction and movement speeds could be stacked.


 

Posted

I'm curious what the point is - you can't perma Power Sink (it's an endurance drain/refill power so has a pretty much instantaneous effect) and you can get Hasten perma if you're going to be pushing that many purples by picking up a couple extra defense powers for LotG +recharges.

Yes, the build looks playable, but it's pretty expensive for "playable".


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

[ QUOTE ]
I'm curious what the point is - you can't perma Power Sink (it's an endurance drain/refill power so has a pretty much instantaneous effect) and you can get Hasten perma if you're going to be pushing that many purples by picking up a couple extra defense powers for LotG +recharges.

Yes, the build looks playable, but it's pretty expensive for "playable".

[/ QUOTE ]

Interesting information about Power Sink.

Mids lists it as having a duration of 13.5s so I assumed that it was a DoT vs. End that was being established upon activation.

If that isn't the case and it is basically like "Consume" then it is still beneficial to speed up it's cool down by as much as possibel.


 

Posted

Here is the version of my elec/elec I'm currently working on as a second build. I also tried going for as much recharge I could without sacrificing the damage.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(19)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(5), Aegis-ResDam/EndRdx(39)
Level 2: Lightning Field -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(9), Efficacy-EndMod(9), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(11), Efficacy-EndMod/EndRdx(42)
Level 4: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(5), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx/Rchg(7)
Level 6: Hurdle -- Jump-I(A)
Level 8: Thunder Strike -- Oblit-Acc/Dmg/Rchg(A), Oblit-%Dam(31), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(37), FrcFbk-Rechg%(40)
Level 10: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 14: Super Speed -- Run-I(A)
Level 16: Static Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(19)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), RgnTis-Regen+(27), Mrcl-Rcvry+(43)
Level 20: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 22: Aid Other -- IntRdx-I(A)
Level 24: Grounded -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(25), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27)
Level 26: Lightning Reflexes -- Run-I(A)
Level 28: Lightning Clap -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(39), Amaze-ToHitDeb%(40), FrcFbk-Rechg%(46)
Level 30: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Sciroc-Dmg/Rchg(33), Oblit-Acc/Rchg(34), FrcFbk-Rechg%(37)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/EndRdx(45)
Level 38: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39), ImpArm-ResDam/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(48)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(45), Posi-Dam%(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/EndRdx(50)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Power Surge -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

[ QUOTE ]
[ QUOTE ]
I'm curious what the point is - you can't perma Power Sink (it's an endurance drain/refill power so has a pretty much instantaneous effect) and you can get Hasten perma if you're going to be pushing that many purples by picking up a couple extra defense powers for LotG +recharges.

Yes, the build looks playable, but it's pretty expensive for "playable".

[/ QUOTE ]

Interesting information about Power Sink.

Mids lists it as having a duration of 13.5s so I assumed that is was a DoT vs. End that was being established upon activation.

If that isn't the case and it is basically like "Consume" then it is still beneficial to speed up it's cool down by as much as possibel.

[/ QUOTE ]
It has a taunt effect, that's the duration you're seeing. There's also a small chance (30%) of a 4 second -100% recovery on each target.

Yes, it's good to get the recharge down on it, but it's up fairly often without overslotting recharge in it; with 4 slots you could look into mixing endmod IO sets for a much better effect (2 EndMod/Rech, 2 Acc/EndMod/Rech - the Accuracy is wasted but you'll be fine on EndMod and Rech).


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

&lt;QR&gt;

Unlike consume...power sink is auto-hit in PVE. Very nice little feature that one is.


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