Bad nav text! BAD!


Co3O4

 

Posted

I have three bosses in a mission, all spawned when the player enters the map, each spawned in a separate location. All three bosses are required for mission complete, but they aren't spawned or required to defeat in any particular order.

The only nav text assigned to the bosses is "marauders to stop", in the plural text for all three. No singular text, no clues, just that one line in plural nav text.

The problem: regardless of which bosses you defeat, regardless of the order of defeat, one specific boss' name always comes up in the nav text. It's always the same boss, and it always comes up even if it's the first boss you defeat.

Example: The map spawns Chill Drill, Electron Girl and Lily of the Valley. The nav text states "3 marauders to stop". I find and defeat Lily of the Valley, now the nav text states "2 marauders to stop". I find and defeat Chill Drill... and now the nav text states "Lily of the Valley".

That's what it's doing. Doesn't matter which bosses I fight, "Lily of the Valley" is always listed when there's only one boss left, even when it's not Lily of the Valley.

Any ideas? Or do I have to rip all three boss fights out and rebuild them from the ground up? *twitch*


 

Posted

Put something in the Singular text input area. Make it the same for all three.


 

Posted

[ QUOTE ]
Put something in the Singular text input area. Make it the same for all three.

[/ QUOTE ]

this


 

Posted

Excellent. Thank you all very much. Going to do it now, before I go to work.


 

Posted

This works even if the two events are different types, as well. You can make a mission to display:

2 secret agents to rescue
...
Rescue the last agent
...

and it works even if there's only one NPC to rescue, and the second instance is actually attached to the glowie Pile of Bones.

Bad nav text is GOOD, though. One of these days I am going to make a mission with a boss or clickie whose nav text is "Defeat 10 Skulls".



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