fire/dark, is it worth it?


ArchLight

 

Posted

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Theft of Essence: +End. This proc is *the* answer to Dark Regen's end cost. On average it breaks even, in big groups it makes Dark Regen an end recovery tool.

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OH OH OH!!! So does this have a chance to hit against every enemy? Niiice, I will definitely pick this up then.


 

Posted

[ QUOTE ]
[ QUOTE ]
Theft of Essence: +End. This proc is *the* answer to Dark Regen's end cost. On average it breaks even, in big groups it makes Dark Regen an end recovery tool.

[/ QUOTE ]

OH OH OH!!! So does this have a chance to hit against every enemy? Niiice, I will definitely pick this up then.

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Yes. Personally, I suspect it was created it with Dark Regen in mind. I'd been bugging Castle off and on for some way to mitigate that cost.


 

Posted

Its got a 20% chance for 10% end.
1:5 chance for +11 end.
or 2.2 end recovered per target on average.
Even with end cost reduced to 18.4, you would need to hit 8-9 targets to "break even". As I recall the max targets for a PbAoE is 10 so you pretty much have to have a "large group" for this to pay off reliably.


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

Posted

[ QUOTE ]
Its got a 20% chance for 10% end.
1:5 chance for +11 end.
or 2.2 end recovered per target on average.
Even with end cost reduced to 18.4, you would need to hit 8-9 targets to "break even". As I recall the max targets for a PbAoE is 10 so you pretty much have to have a "large group" for this to pay off reliably.

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Hmmm so it wouldn't be a chance for +10 end against every guy you hit with the proc? So lets say you hit 3 guys with the proc, it wouldn't restore 30 end yielding a net of 12 (30 - 18)?


 

Posted

[ QUOTE ]
Its got a 20% chance for 10% end.
1:5 chance for +11 end.
or 2.2 end recovered per target on average.
Even with end cost reduced to 18.4, you would need to hit 8-9 targets to "break even". As I recall the max targets for a PbAoE is 10 so you pretty much have to have a "large group" for this to pay off reliably.

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Your numbers appear to be correct. Of course, with team-sized spawns "large groups" are average.

Perhaps I should have added a qualifier that I always use DR on as big a group as possible to leverage this. In any case - even solo it provides significant endurance mitigation.

And for the record - 'average' and 'reliable' are not the same. A description of overall average behavior is not a claim that random procs are reliable in individual occurences.


 

Posted

[ QUOTE ]
[ QUOTE ]
Its got a 20% chance for 10% end.
1:5 chance for +11 end.
or 2.2 end recovered per target on average.
Even with end cost reduced to 18.4, you would need to hit 8-9 targets to "break even". As I recall the max targets for a PbAoE is 10 so you pretty much have to have a "large group" for this to pay off reliably.

[/ QUOTE ]

Hmmm so it wouldn't be a chance for +10 end against every guy you hit with the proc? So lets say you hit 3 guys with the proc, it wouldn't restore 30 end yielding a net of 12 (30 - 18)?

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If you hit 3 with DR, you would have three separate* 20% chances to regain 10% end. Netminder is talking about overall average numbers. So yes, the numbers you give above are possible, if you won each of the 3 20% rolls (which is unlikely - it does happen in groups bigger than 3 though).

* I'm assuming the code is written to keep these chances statistically independent because it makes sense, but no, I haven't seen the code.


 

Posted

Since I'm weird and I like probabilities, I pulled up Excel and did some embarrassingly brute-force calculations:

# of enemies hit with DR - % chance of at least one proc

1 - 20%
2 - 36%
3 - 49%
4 - 59%
5 - 67%
6 - 74%
7 - 79%
8 - 83%
9 - 87%
10 - 89%


 

Posted

Just alittle more dumpster diving on this one:
Streakbreaker : http://wiki.cohtitan.com/wiki/Streak...Streak_Breaker
With a 20% chance to hit, you are allowed no more than 8 misses in a row, so with 9 targets, you will get at least 1 hit.

Still is it long term better than say a Golgi in there... YMMV. My Fire/DA is slotted well enough to last a long time in fights without tapping out. Certainly could be useful if you can keep large groups around you.


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."