Need opinions on my WP/EM build


Flame_Strike

 

Posted

I wanted to make a new tank and really like the idea of a WP/EM build. Due to a hectic schedule I am usually on at random, odd times and therefore end up soloing most of the time (hence the lack of taunt until level 50). Also, I know many people will say to take Hurdle instead of Swift, however, I like Swift as Hurdle is of little use indoors.
Other than those two things I'd really like to get some feedback on anything I should work on or change.

Archetype: Tanker
Primary: Willpower
Secondary: Energy Melee
+---------------------------------------------
01 => Barrage ==> 1xAcc,2xEndCost,3xDam
01 => High Pain Tolerance ==> 3xDamRes
02 => Mind Over Body ==> 1xEndCost,3xDamRes
04 => Bone Smasher ==> 1xAcc,2xEndCost,3xDam
06 => Boxing ==> 1xAcc,2xEndCost,3xDam
08 => Rise to the Challenge ==> 3xHeal,3xToHitDebuffs
10 => Combat Jumping ==> 1xDefBuff
12 => Quick Recovery ==> 3xEndMod
14 => Super Jump ==> 1xJump
16 => Swift ==> 1xRunSpd
18 => Indomitable Will ==> 1xEndCost,3xDefBuff
20 => Health ==> 3xHeal
22 => Stamina ==> 3xEndMod
24 => Whirling Hands ==> 1xAcc,2xEndCost,3xDam
26 => Heightened Senses ==> 1xEndCost,3xDefenseBuffs
28 => Build Up ==> 3xRech
30 => Hasten ==> 3xRech
32 => Strength of Will ==> 1xEndCost,3xDamRes
35 => Energy Transfer ==> 1xAcc,2xEndCost,3xDam
38 => Total Focus ==> 1xAcc,2xEndCost,3xDam
41 => Tough ==> 1xEndCost,3xDamRes
44 => Weave ==> 1xEndCost,3xDefBuff
47 => Fast Healing ==> 3xHeal
49 => Taunt ==> 1xRech
+---------------------------------------------
01 => Sprint ==> 1xRunSpd
01 => Brawl ==> 1xAcc
02 => Rest ==> 1xRech


 

Posted

ok here what I came up with your build it more like Common IOs well here it is:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed

Hero Profile:
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(3), ResDam-I(3)
Level 1: Barrage -- Acc-I(A), EndRdx-I(7), EndRdx-I(9), Dmg-I(9), Dmg-I(11), Dmg-I(11)
Level 2: Mind Over Body -- EndRdx-I(A), ResDam-I(5), ResDam-I(5), ResDam-I(7)
Level 4: Bone Smasher -- Acc-I(A), EndRdx-I(13), EndRdx-I(13), Dmg-I(15), Dmg-I(15), Dmg-I(21)
Level 6: Boxing -- Acc-I(A)
Level 8: Rise to the Challenge -- Heal-I(A), Heal-I(17), Heal-I(17), ToHitDeb-I(19), ToHitDeb-I(19), ToHitDeb-I(34)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 14: Super Jump -- Jump-I(A), Jump-I(23), EndRdx-I(25)
Level 16: Swift -- Run-I(A), Run-I(25), Run-I(27)
Level 18: Indomitable Will -- EndRdx-I(A), DefBuff-I(27), DefBuff-I(29), DefBuff-I(29)
Level 20: Health -- Heal-I(A), Heal-I(31), Heal-I(31)
Level 22: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(33)
Level 24: Whirling Hands -- Acc-I(A), EndRdx-I(46), EndRdx-I(48), Dmg-I(50), Dmg-I(50), Dmg-I(50)
Level 26: Heightened Senses -- EndRdx-I(A), DefBuff-I(33), DefBuff-I(33), DefBuff-I(34)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 32: Strength of Will -- EndRdx-I(A), EndRdx-I(34), ResDam-I(37), ResDam-I(37), ResDam-I(39)
Level 35: Energy Transfer -- Acc-I(A), EndRdx-I(39), EndRdx-I(39), Dmg-I(40), Dmg-I(40), Dmg-I(40)
Level 38: Total Focus -- Acc-I(A), EndRdx-I(42), EndRdx-I(42), Dmg-I(42), Dmg-I(43), Dmg-I(43)
Level 41: Tough -- EndRdx-I(A), ResDam-I(43), ResDam-I(45), ResDam-I(46)
Level 44: Weave -- EndRdx-I(A), DefBuff-I(45), DefBuff-I(45), DefBuff-I(46)
Level 47: Fast Healing -- Heal-I(A), Heal-I(48), Heal-I(48)
Level 49: Taunt -- Range-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]


Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker

 

Posted

this obviously looks like a respec build, and honestly, at that point a WP/EM tank needs almost nothing to be a ST monster. when mine got to the upper 40's i dropped WH, i found i rarely used it any more, taunt taking it's place as the main aggro grabber, then focusing on SMASHING a single target until it's "defeated" and moving on. honestly, i don't think you can do much wrong with a WP/EM at this point, it's just that good.


Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.

screw your joke, i want "FREEM"