Ideas for making a "captive" more noticeable?
Try one of the captive animations that creates a pillar of light...easy to see from a distance, more so at night.
Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse
Well. he's not really a captive persay... It's more like a villain within a villain group who has set up a meeting with you at the expense of his fellow mages kind of deal. Perhaps I can make it to where they discovered his true intentions... *Gears start turning*
I have a few captives in my arcs
some are in the green captive glow so they float
some have the captors doing the pantheon casting - so they glow
some are in the red fire cage
you can also have the captors be a different type then the others
so I have GraveDigger Initiates roaming around, but the ones holding the captives are Summoner Zombies. So if you see a summoner, you know they are with a captive.
Give him a really bright noticable aura in his costume?
Give him a powerset that makes him glow like a disco ball?
Or /ff or sonics with the big dispersion bubble. (That might be a little too laughably noticable though )
Invictus Est Level 50 Invul/Fire Tank
Malentis Level 50 Ice/Energy/Leviathan Dom (Freedom)
Black Jeremiah Level 50 Fire/Fire/Mu Dom
Sejanna Level 50 Dark/Dark/Elec Def (Virtue)
Arc #119664 - The MiniMech Cometh - Hess TF Mini-Sequel
Ok, so in my arc I have been getting complaints about an outdoor Graveyard 2 CoT mission. The issues isn't the CoT, but it's a silent captive that, because AE is still rather buggy, does not:
A) Say any inactive text until aggroed
B) Front, Middle, and Back placement aren't working properly either (though I don't know what that would do in an outdoor map)
The problem is, it needs to be in a graveyard for the sake of the story. Sometimes I can find him in an instant and other times he doesn't appear to even be on the map. Anyone have any ideas? I already tried:
1) Magical Rune Casting making large explosions and lots of noise.
2) I changing the map to the slightly smaller Graveyard 1 outdoor map.
Should I just forego the story for the moment and put it in and indoor map until AE becomes more advanced or is there a way for me to make it like "You Are Here, He is there"?