Controlling clue order?
Clue order is determined by the goal-creation order. Put simply, Goal1's clue will appear above Goal2's clue, so set up the goals in the orders you want their clues to be revealed.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Ah, thanks.
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Clue order is determined by the goal-creation order. Put simply, Goal1's clue will appear above Goal2's clue, so set up the goals in the orders you want their clues to be revealed.
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I hope they put a way in i15 to reorder the objectives or clues without having to delete and remake the objectives all over again whenever you want to change the order. Especially in an arc already published before you knew about this caveat, so you cannot simply edit the file to reorder them.
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Clue order is determined by the goal-creation order. Put simply, Goal1's clue will appear above Goal2's clue, so set up the goals in the orders you want their clues to be revealed.
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I hope they put a way in i15 to reorder the objectives or clues without having to delete and remake the objectives all over again whenever you want to change the order. Especially in an arc already published before you knew about this caveat, so you cannot simply edit the file to reorder them.
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this
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Clue order is determined by the goal-creation order. Put simply, Goal1's clue will appear above Goal2's clue, so set up the goals in the orders you want their clues to be revealed.
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I hope they put a way in i15 to reorder the objectives or clues without having to delete and remake the objectives all over again whenever you want to change the order. Especially in an arc already published before you knew about this caveat, so you cannot simply edit the file to reorder them.
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Why not simply have each different objective trigger off of a previous one?
Objective 1 - give clue, spawn Objective 2
Objective 2 - give clue, spawn Objective 3
Objective 3 - give clue, spawn Objective 4
Et cetera.
In my experience, doing this will give you the circular reference error a lot of the time, even when there isn't one, and then the only way to clear it is to delete the objectives and start again. Even if it works, it forces players to search areas of map they've previously cleared over and over again.
Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse
I posted this bug in the Bugs thread a week or so ago:
Getting false circular dependency warning when goals created in a certain order.
Repro:
1) Create a mission.
2) Add an ally goal, name it A
3) Add an ally goal, name it B
4) Add an ally goal, name it C
5) Have goal B only appear when A is complete.
6) Have goal C only appear when B is complete.
Now change the goals so B appears after C, and A appears after B.
Actual behavior:
In the second set of goals, there is a warning about circular dependency.
Expected behavior:
Circular dependency warning only appears when it is valid, and order of goal creation has no impact on how events are chained.
I thought that the clues showed up in the list based on when they were completed in the mish, not in the order they were created in the mission... at least that's how it appears to be for the arcs I've written.
Or am I just subconsciously completing in the order I wrote them?
Janrith
Triumph Heroes:
=============
Saunik: lvl 50 Mutant Sonic/Electric Blaster
Photaun: lvl 50 Peacebringer
Taukezo Kensei: lvl 50 Natural Willpower/Dual Blades Tank
Published Arcs:
7326 Avenging the Dead
135096 Superhero Downtime
Per some excellent advice from experienced MA architects on this board, I am trying to ensure that my story does not rely on the mission dialogue text to make sense. In other words, I want all of the vital elements explained via in-mission text, so that even people who are not the team leader will have some idea what is happening.
Towards this end, I am trying to make heavy use of objective completion clues to explain elements of the plot. The one snag I'm hitting is that when the clues appear, I can't seem to make sense of how they're being ordered in the player's "clues" menu. Ideally, the most recently acquired clue will be at the top, so they don't have to hunt through a list of every clue received thus far to find the one they just got.
Can anyone help me out?