Elec / Shield Guide Posted (elec/sd)


Airhammer

 

Posted

[ QUOTE ]
Shields in general is rough going before adding Tough/Weave and IOs into the mix. It doesn't help that the oft-faced enemies redside have nasty tricks up their sleeves (50 levels of Longbow gets old after a while).

[/ QUOTE ]

Well, I have to say that simply slotting SO's helped a ton, I knew it would help some but I'm already feeling a lot better about the build. I'm doing a little franken-slotting to boost a few of the numbers, I'm pretty poor red-side so I won't be buying any full sets for a long time. I've got my DM/Shield Scrapper at 39% Melee/34% Ranged (no Weave yet) and he already feels godly mainly just because he kills so fast.

With regard to the other poster asking about boosting defense, the little things really add up. Combat Jumping with an SO adds 2.25%, Phalanx gives 2.7%, the Steadfast unique gives 3%... without Sets, there's almost 9% extra with maybe 1 additional slot. With defense-based sets, every little bit really does count.


 

Posted

Yes I found especially with Brutes I had to use IO's and IO sets more to get the results I wanted. Tough and Weave help a lot with a shield based toon as well. Here is my final build. Took a while to earn the infamy and sets to complete. It works sweet though.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Rede Furashi: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/Rchg(43)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def/Rchg(3), LkGmblr-Def(5), ResDam-I(15), ResDam-I(23)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(9), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 4: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 6: True Grit -- ResDam-I(A), ResDam-I(7), ResDam-I(7), Heal-I(9), Heal-I(15), Heal-I(17)
Level 8: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(46)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(17)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(40), Heal-I(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(23)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(29), C'ngImp-Dmg/EndRdx(50)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Kick -- Acc-I(A)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42), S'fstPrt-ResDam/Def+(43), RctvArm-EndRdx(43)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Phalanx Fighting -- DefBuff-I(A)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8.5% DamageBuff(Smashing)[*]8.5% DamageBuff(Lethal)[*]8.5% DamageBuff(Fire)[*]8.5% DamageBuff(Cold)[*]8.5% DamageBuff(Energy)[*]8.5% DamageBuff(Negative)[*]8.5% DamageBuff(Toxic)[*]8.5% DamageBuff(Psionic)[*]10.2% Defense(Smashing)[*]10.2% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]7.06% Defense(Energy)[*]7.06% Defense(Negative)[*]3% Defense(Psionic)[*]15.5% Defense(Melee)[*]9.25% Defense(Ranged)[*]11.8% Defense(AoE)[*]47.5% Enhancement(RechargeTime)[*]66% Enhancement(Accuracy)[*]5% FlySpeed[*]112.4 HP (7.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 7.7%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 6.05%[*]2.5% (0.04 End/sec) Recovery[*]30% (1.88 HP/sec) Regeneration[*]0.95% Resistance(Fire)[*]0.95% Resistance(Cold)[*]5% Resistance(Psionic)[*]5% RunSpeed[/list]


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The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Nice build I modified it slightly for more melee defense, more damage and more HP.

Here are my modifications to it:

------------
Set Bonus Totals:
16.5% DamageBuff(Smashing)
16.5% DamageBuff(Lethal)
16.5% DamageBuff(Fire)
16.5% DamageBuff(Cold)
16.5% DamageBuff(Energy)
16.5% DamageBuff(Negative)
16.5% DamageBuff(Toxic)
16.5% DamageBuff(Psionic)
15.8% Defense(Smashing)
15.8% Defense(Lethal)
7.38% Defense(Fire)
7.38% Defense(Cold)
7.06% Defense(Energy)
7.06% Defense(Negative)
3% Defense(Psionic)
26.8% Defense(Melee)
9.25% Defense(Ranged)
11.8% Defense(AoE)
45% Enhancement(RechargeTime)
45% Enhancement(Accuracy)
5% FlySpeed
219.3 HP (14.6%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 5.5%
MezResist(Immobilize) 6.6%
MezResist(Sleep) 8.25%
MezResist(Stun) 8.25%
2.5% (0.04 End/sec) Recovery
42% (2.63 HP/sec) Regeneration
0.95% Resistance(Fire)
0.95% Resistance(Cold)
5% RunSpeed



------------
Set Bonuses:
Touch of Death
(Charged Brawl)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Luck of the Gambler
(Deflection)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)


Titanium Coating
(Deflection)
MezResist(Sleep) 2.2%
22.5 HP (1.5%) HitPoints


Luck of the Gambler
(Battle Agility)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Obliteration
(Jacobs Ladder)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Titanium Coating
(True Grit)
MezResist(Sleep) 2.2%
22.5 HP (1.5%) HitPoints


Numina's Convalescence
(True Grit)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints


Multi Strike
(Thunder Strike)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)


Touch of Death
(Chain Induction)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)


Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Obliteration
(Shield Charge)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Titanium Coating
(One with the Shield)
MezResist(Sleep) 2.2%
22.5 HP (1.5%) HitPoints


Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


Steadfast Protection
(Tough)
3% Defense(All)


Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)

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Posted

I built this out minus the numi, miracle and lotg uniques. Instead of 56% melee defense I have around 53.

Anyway it performs well. After playing for several hours yesterday I only encountered critical defense failure 2 or 3 times. Once against Arachnos and twice against Romans.

It's not the best brute in the world but does better than average.