MA/Regen Scrapper build for a returning person


LilyCobalt

 

Posted

Hi hi, I am returning to CoH after a two year vacation. I got lost on the way back and jsut found my way home. Anyway I have a 33 MA/Regen Scrapper that I have relearned to play but and wondering about a good build. I haven't found any builds that I like, most are for lvl 50 and so the stam is low on the pole. I have superspeed as my travel set, boxing and fitness. ANy help is appreciated.


 

Posted

Forgot to psot the build I am thinking of going with sorry.
Ainurauco: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Storm Kick -- Acc-I(A), RechRdx-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), EndRdx-I(7)
Level 1: Fast Healing -- Heal-I(A), Heal-I(7), Heal-I(9)
Level 2: Reconstruction -- Heal-I(A), Heal-I(9), Heal-I(11), RechRdx-I(11), RechRdx-I(13), RechRdx-I(13)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(15), EndMod-I(15)
Level 6: Boxing -- Acc-I(A)
Level 8: Crane Kick -- Acc-I(A), RechRdx-I(17), Dmg-I(17), Dmg-I(19), Dmg-I(19), EndRdx-I(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Integration -- Heal-I(A), Heal-I(23), Heal-I(25), EndRdx-I(25)
Level 18: Crippling Axe Kick -- Acc-I(A), RechRdx-I(27), Dmg-I(27), Dmg-I(29), Dmg-I(29), EndRdx-I(31)
Level 20: Dull Pain -- Heal-I(A), Heal-I(31), Heal-I(31), RechRdx-I(33), RechRdx-I(33), RechRdx-I(33)
Level 22: Health -- Heal-I(A), Heal-I(34), Heal-I(34)
Level 24: Focus Chi -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 26: Dragon's Tail -- Acc-I(A), RechRdx-I(36), Dmg-I(36), Dmg-I(37), Dmg-I(37), EndRdx-I(37)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), Heal-I(46), Heal-I(50)
Level 30: Tough -- EndRdx-I(A), ResDam-I(39), ResDam-I(40), ResDam-I(40)
Level 32: Eagles Claw -- Acc-I(A), RechRdx-I(40), Dmg-I(42), Dmg-I(42), Dmg-I(42), EndRdx-I(43)
Level 35: Stamina -- EndMod-I(A), EndMod-I(43), EndMod-I(43)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 41: Caltrops -- Slow-I(A)
Level 44: Targeting Drone -- EndRdx-I(A), ToHit-I(45), ToHit-I(46), ToHit-I(46)
Level 47: Exploding Shuriken -- Acc-I(A), RechRdx-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50), EndRdx-I(50)
Level 49: Resilience -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)

I am worried about taking stam at 35.
Not sure about MoG at 38

Feel free to tear it apart and offer advise, I can use all I can get.


 

Posted

Looks fine from a */Regen standpoint. You will want MoG from level 38. It's awesome.

I don't really have much experience dealing with MA, but it looks like you got the right powers. Storm Kick is incredible DPA, but that's about as much as I know about messing with MA. I would recommend that you think about removing the end redux from your attacks. You've got loads of +recovery in the build so it shouldn't be an issue. Switch them out for a recharge SO and you should be happy.


 

Posted

I'm pretty experienced with MA/Regen and that is a pretty decent build. I can see no real problems with it.

You don't have to worry about Stamina at 35. Regen is pretty end-lite compared to other secondaries, in that it only has one toggle and QR really early. You might not even need it until you get Targeting Drone, which is probably at least twice as endurance-hungry compared to your other toggles.

Yes, get MoG ASAP at level 38. Once you get used to using it regularly, you'll be glad to have it on your tray when you can.

Martial Arts is a little endurance-heavy for its attacks, though not as much as Broadsword. I myself would recommend keeping the EndRedux in your attacks. However, my build has about 4-5 toggles running at the same time with QR and Stamina, compared to the 2-3 that you would have. You might need to experiment to see if you would rather go EndRedux or RechargeRedux, but by the time to get Targeting Drone, I would recommend sticking with one EndRedux into your attacks.


 

Posted

[ QUOTE ]
Martial Arts is a little endurance-heavy for its attacks, though not as much as Broadsword. I myself would recommend keeping the EndRedux in your attacks. However, my build has about 4-5 toggles running at the same time with QR and Stamina, compared to the 2-3 that you would have. You might need to experiment to see if you would rather go EndRedux or RechargeRedux, but by the time to get Targeting Drone, I would recommend sticking with one EndRedux into your attacks.

[/ QUOTE ]

My Ma/Regan usually runs three toggles. She has both QR and Stamina. She has some EndRedux in her build (which unfortunately I can't post right now due to being at work) due to IO sets, though nothing was ever deliberately slotted for EndRedux. She is a complete energizer bunny. The only time she ever needs to stop or slowdown is when I fail to notice that Malta Sapper that's right behind me.

Given that you aren't runny more than 2 or 3 toggles, you could probably achieve the same effect if you desired.


 

Posted

Thansk for the advise guys, it will help alot, good to know I can still count on agreat community if I ahve questions , well off to virtue to respec and try it out.


 

Posted

Ok So the build is working nicely so far and I am running SO's atm. I am wanting to switch them out for IO sets at 50. Besides Doctored Wounds and Touch of Death, which others should I use and in what slots?

Any help is appreciated.


 

Posted

That build is almost exactly the same as my MA/Regen. Even down to the APP power choices. Stamina is good to have. QR, Stamina and EndReds and I still burn outta endurance. I don't have MoG though. I hear it's good, but I haven't bothered to respec into it since they changed it.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

For other sets to use, 5-slotted Crushing Impacts in attacks will net a +5% recharge bonus. Use a couple of those with a couple of 5-slotted Doctored Wounds, and you can almost max out the +5% global recharge bonuses maxed. Put 6-slotted Obliteration into Dragon's Tail for a fifth +5% global recharge bonus (maxing that out) and a much-coveted +3.75 def(melee) bonus.

Slot Fast Healing and Health (and possibly other powers if available) with two- or three-slotted Numina's, as they have nice regen and +HP set bonuses.

6-slot Targeting Drone with Gaussian's; that will get +2.5% def to all positions, if you are looking for more defense on your build.

Anything that can take a defense enhancement should have at least the Luck of the Gambler +Recharge IO, provided you can spare the slots and the influence/merits/tickets to get one. From the build you have above, you can stick one into MoG, and then have level 50 common recharge IO in the other two.

Put 5-slotted Posi's Blast into Exploding Shuriken for another +recharge bonus.

That's my advice regarding what sets to use. Here's also a little personal secret that I use on my own build. For any attacks that use a 5-slotted Crushing Impact, stick a Kinetic Combat KD proc IO into the 6th slot. It's damn useful for keeping mobs off their feet, and you'll be surprised at how often the proc triggers.


 

Posted

Thanks fer the heads up Spider, btw could you post your build so I can where everything goes that you have. Thanks in advance


 

Posted

Definately interested in seeing Spider's build as well. Thanks for the input all! (running off to make a new MA'er on Infinity now!)


 

Posted

Pardon me for using the long form, but it makes it easier for me to read the set names. Here is a build based off an old MA/Regen build that I used back in day since that one most closely resembles what the OP had above. I also added in Stamina into this build since everyone likes to have it (my original build didn't have Stamina and did well without it for the most part).

I have used sets that help get more global recharge, with some +HP, +regen, and +def bonuses to compliment the build.

This should give you a basic idea of what you can get. Use your own judgment and tastes to modify any and all of this build as you see fit. It's not an optimized build, but it will get you started on how to think when making a build.

Good luck with your MA/Regen!


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Sample Build: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Thunder Kick <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Endurance[*] (15) Crushing Impact - Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Recharge[*] (43) Crushing Impact - Accuracy/Damage/Endurance[*] (46) Kinetic Combat - Knockdown Bonus[/list]Level 1: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (21) Numina's Convalescence - Heal/Endurance[*] (23) Numina's Convalescence - Heal/Recharge[*] (27) Regenerative Tissue - +Regeneration[/list]Level 2: Storm Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (15) Touch of Death - Damage/Recharge[*] (37) Touch of Death - Accuracy/Damage/Endurance[*] (43) Touch of Death - Damage/Endurance/Recharge[*] (46) Touch of Death - Chance of Damage(Negative)[/list]Level 4: Reconstruction <ul type="square">[*] (A) Doctored Wounds - Heal[*] (5) Doctored Wounds - Recharge[*] (5) Doctored Wounds - Heal/Endurance[*] (9) Doctored Wounds - Endurance/Recharge[*] (9) Doctored Wounds - Heal/Recharge[/list]Level 6: Quick Recovery <ul type="square">[*] (A) Endurance Modification IO[*] (7) Endurance Modification IO[*] (7) Endurance Modification IO[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (19) Recharge Reduction IO[*] (19) Recharge Reduction IO[/list]Level 10: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (11) Doctored Wounds - Endurance/Recharge[*] (11) Doctored Wounds - Heal/Recharge[*] (21) Doctored Wounds - Heal[*] (23) Doctored Wounds - Recharge[/list]Level 12: Crane Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (13) Touch of Death - Damage/Endurance[*] (13) Touch of Death - Damage/Recharge[*] (36) Touch of Death - Accuracy/Damage/Endurance[*] (40) Touch of Death - Damage/Endurance/Recharge[*] (45) Touch of Death - Chance of Damage(Negative)[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (34) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Integration <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (17) Numina's Convalescence - Endurance/Recharge[*] (17) Numina's Convalescence - Heal/Recharge[*] (29) Numina's Convalescence - Heal/Endurance/Recharge[*] (34) Numina's Convalescence - Heal[*] (48) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 18: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 20: Focus Chi <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (46) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 22: Health <ul type="square">[*] (A) Healing IO[*] (42) Miracle - +Recovery[/list]Level 24: Boxing <ul type="square">[*] (A) Accuracy IO[/list]Level 26: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (27) Aegis - Resistance[*] (31) Aegis - Resistance/Endurance[*] (37) Aegis - Resistance/Endurance/Recharge[/list]Level 28: Instant Healing <ul type="square">[*] (A) Recharge Reduction IO[*] (29) Recharge Reduction IO[/list]Level 30: Dragon's Tail <ul type="square">[*] (A) Obliteration - Damage[*] (31) Obliteration - Accuracy/Recharge[*] (31) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (45) Obliteration - Chance for Smashing Damage[/list]Level 32: Eagles Claw <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (33) Crushing Impact - Damage/Endurance[*] (33) Crushing Impact - Damage/Recharge[*] (36) Crushing Impact - Accuracy/Damage/Recharge[*] (40) Crushing Impact - Accuracy/Damage/Endurance[*] (45) Kinetic Combat - Knockdown Bonus[/list]Level 35: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (43) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 38: Moment of Glory <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (39) Luck of the Gambler - Recharge Speed[/list]Level 41: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (42) Endurance Modification IO[/list]Level 44: Web Grenade <ul type="square">[*] (A) Accuracy IO[/list]Level 47: Caltrops <ul type="square">[*] (A) Slow IO[*] (48) Recharge Reduction IO[/list]Level 49: Exploding Shuriken <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (50) Positron's Blast - Damage/Endurance[*] (50) Positron's Blast - Damage/Recharge[*] (50) Positron's Blast - Accuracy/Damage/Endurance[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit



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