Respeccing my Crabmind
What is this you say... "too many attacks." I never hear of such thing.
Having almost 50% global recharge means that youre probably also having a channelgun->channelgun attack chain. Thats why you think you have too many.
I have 2 chains on my crabmind. One for single-target DPS, and one for AoE.
Single Target Chain: Channelgun->Longfang->Channelgun->Mu Lightning->Channelgun->Longfang etc...
AoE Chain: Venom Grenade->Surpression->Frag Grenade->Electrifying Fences->Venom Grenade etc.
Both of these are going on while my pets are out constantly.
[ QUOTE ]
Having almost 50% global recharge means that youre probably also having a channelgun->channelgun attack chain. Thats why you think you have too many.
I have 2 chains on my crabmind. One for single-target DPS, and one for AoE.
Single Target Chain: Channelgun->Longfang->Channelgun->Mu Lightning->Channelgun->Longfang etc...
AoE Chain: Venom Grenade->Surpression->Frag Grenade->Electrifying Fences->Venom Grenade etc.
Both of these are going on while my pets are out constantly.
[/ QUOTE ]
Would you mind posting your build?
Adjust to suit!
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Vorpal Wolf: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Channelgun -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(7), DefDeb-I(9), RechRdx-I(11)
Level 1: Crab Spider Armor Upgrade -- ResDam-I(A)
Level 2: Longfang -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(7), DefDeb-I(9), RechRdx-I(11)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Suppression -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(19)
Level 10: Swift -- Run-I(A)
Level 12: Venom Grenade -- Acc-I(A), Dmg-I(15), Dmg-I(15), Dmg-I(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Frag Grenade -- Acc-I(A), Dmg-I(23), Dmg-I(23), Dmg-I(40)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- ResDam-I(A), ResDam-I(25), ResDam-I(25), EndRdx-I(29), EndRdx-I(34)
Level 26: Tactical Training: Maneuvers -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27), EndRdx-I(29), EndRdx-I(34)
Level 28: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 30: Tactical Training: Leadership -- ToHit-I(A), ToHit-I(31), ToHit-I(31), EndRdx-I(31), EndRdx-I(37)
Level 32: Omega Maneuver -- Dmg-I(A), RechRdx-I(33), RechRdx-I(33), RechRdx-I(33), Dmg-I(43), Dmg-I(46)
Level 35: Summon Spiderlings -- Acc-I(A), Dmg-I(36), Dmg-I(36), RechRdx-I(36), RechRdx-I(37), RechRdx-I(37)
Level 38: Call Reinforcements -- Acc-I(A), Dmg-I(39), Dmg-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Electrifying Fences -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42), Immob-I(43), Immob-I(43)
Level 44: Mu Lightning -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(45)
Level 47: Summon Striker -- Acc-I(A), Dmg-I(48), Dmg-I(48), RechRdx-I(48), RechRdx-I(50), RechRdx-I(50)
Level 49: Ball Lightning -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
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So Right now my build has the Black Scorpion patron and kick.
Obviously I'm not sure why I took kick since I'm level 50 and took nothing else from fighting so I'm trying to make a better build.
Here's the build I'm looking at:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7)
Level 2: Longfang -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 4: Combat Training: Defensive -- DefBuff-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19), Achilles-ResDeb%(19)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(15), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Det'tn-Acc/Dmg/EndRdx(27)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(31), P'Shift-End%(31)
Level 22: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(43)
Level 24: Fortification -- TtmC'tng-ResDam(A), Aegis-ResDam/EndRdx(31), TtmC'tng-EndRdx(33), TtmC'tng-ResDam/EndRdx(45)
Level 26: Mental Training -- Run-I(A)
Level 28: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal(36), Dct'dW-Rchg(36)
Level 30: Super Speed -- EndRdx-I(A)
Level 32: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Rope-Acc/Rchg(37), Posi-Acc/Dmg/EndRdx(37)
Level 35: Summon Spiderlings -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(39), C'Arms-Acc/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Dmg/Rchg(42)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-+Res(Pets)(42)
Level 41: Electrifying Fences -- HO:Perox(A), HO:Perox(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Rchg(45)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rng(46)
Level 47: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]7% DamageBuff(Smashing)[*]7% DamageBuff(Lethal)[*]7% DamageBuff(Fire)[*]7% DamageBuff(Cold)[*]7% DamageBuff(Energy)[*]7% DamageBuff(Negative)[*]7% DamageBuff(Toxic)[*]7% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]14.9% Defense(Energy)[*]14.9% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]19.3% Defense(Ranged)[*]3% Defense(AoE)[*]2.25% Max End[*]59% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]46.3% Enhancement(RechargeTime)[*]3% Enhancement(Immobilize)[*]8% FlySpeed[*]44.2 HP (4.12%) HitPoints[*]8% JumpHeight[*]8% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 7.45%[*]MezResist(Sleep) 4.7%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 4.7%[*]18% (0.32 End/sec) Recovery[*]10% (0.54 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]18.8% Resistance(Fire)[*]18.8% Resistance(Cold)[*]11.3% Resistance(Energy)[*]11.3% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]8% RunSpeed[/list]
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I went to test and respecced into a similar build (unenhanced) and found that I seemed to have too many attacks for a decent chain. I'm not sure what I want to do about that. This build caps my ranged defense since I plan to be a hover-crab blasting from the sky. I don't actually want flight as my travel pool though so I still have hurdle and super speed for ground movement.
I can easily afford this and in fact have most if not all of the expensive parts already.
Suggestions/comments would be welcome before I go and confuse the heck out of myself respeccing into a different build.
-Thanks