Stock AVs and Allies busting my level range


AmazingMOO

 

Posted

I recently published a new arc (ID: 150765, 'The Once and Future Freak') that contains no custom enemies and variations on 2 custom critters for hostages and an ally. The rest of the arc contains stock enemies including Freaks, Arachnos, Longbow, and a handful of Council and Nemesis. That means that the narrowest level range in the arc, Nemesis, is 30-54. Everything else goes 1-54, except the freaks who go 20-54.

This would make for a fairly wide player level range for my arc. Most players can handle all of the above at level 20 or 30. Unfortunately, the effective level range is much narrower due to the presence of stock allies and the single AV/EB at the end of the arc.

The story calls for the presence of Synapse, Sirocco, Ghost Widow, and Mako in various places. Mako is the only one you ever fight against in the arc. However, because they are in the arc, the minimum level range is narrowed from 20 or 30 up to 40 since the AV/Hero characters all have a range of 40-54.

The devs would be doing me and those who play my arc quite a favor if they adjusted the AVs so that they functioned well at lower levels.


 

Posted

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The devs would be doing me and those who play my arc quite a favor if they adjusted the AVs so that they functioned well at lower levels.

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They are unlikely to do so for the sake of your arc. The fact is that some mobs simply aren't designed to be available at lower levels, particularly when you're talking about unique bosses and AVs. Some of the level-based issues with arcs should be remedied with the ability to forcibly set level ranges for arcs, but you're unlikely (but it is possible, who knows) to see a scenario where you can spawn a level 20 Lord Recluse. Unless it was some sort of time travel mission to an era where he wasn't as powerful, I would find that a little off-putting, personally.


 

Posted

Honestly, rather then making some enemies available at lower levels. For the sake of the MA I'd like to see some enemies that stop at level 45-47 be able to go up to 54 in MA missions. I want high level Succubuses and Possessed Duke Mordrogor.


 

Posted

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Honestly, rather then making some enemies available at lower levels. For the sake of the MA I'd like to see some enemies that stop at level 45-47 be able to go up to 54 in MA missions. I want high level Succubuses and Possessed Duke Mordrogor.

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I'm inclined to agree with this. It'd also be nice if they'd fill in the gaps in some groups, such as where Family can spawn at 1-35 or40-50 (or whatever the actual level ranges are). It's kind of frustrating when one of my arcs should work at levels 1-50, but becomes 40+ the moment I decide to include Family.

On the subject of NPCs messing up level ranges, I'm really hoping that eventually "Rescue" and non-combat "Escort" and "Ally" NPCs are made not to have an effect on mission level ranges. There've been several occasions when I've wanted to put a certain NPC in for the player to rescue, but that NPC would necessarily pull down the mission's level cap, even though they would never attack or be attacked by anything.