Any way to prevent a NPC's level from showing?


Doctor_Gemini

 

Posted

Here's the deal: I have an NPC that appears as a non-combat ally (though simply being a captive to rescue would also be acceptable if it gets the job done) in an early mission, and then appears as a boss to fight in a later mission. I'd prefer that this NPC not give away the fact that they are going to be a a boss later by displaying 'Elite Boss' or 'Archvillain' when they're selected. Compounding the problem is that even when I have them set as a non-combat ally, they still turn on their buffs which have visual indicators of the powers being used. Is there some way I can conceal this without resorting to making two versions of the same character? Making a 'person' version and a 'boss' version works, but come on- space is tight.


 

Posted

Unfortunately, no. Only method to kill rank and toggle powers is to remake them, as noted, which eats space.


Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!

 

Posted

The simple answer is no.

However, if you're trying to surprise the players by the fact that this NPC is actually an AV-class later on, that is generally a bad idea. People don't seem to like surprise EBs.


@Doctor Gemini

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