How about music cues?


Kong_Fuu

 

Posted

Wouldn't it be neat if you could attach music cues to various events in your mission? Like start regular music when you enter the mission, then switch to the fast tempo "danger music" when you trigger an ambush, switching back when the ambush is over. You could even switch to boss music when you aggro the boss.

I know the devs have pretty much ignored the in-game music since beta, but it seems like it shouldn't be that hard to add something like this to the system. CoH has a lot of different music tracks already, players could work out which ones are reasonably close for various events.


 

Posted

I'd love this, but the problem is that the in-game music only comes in two forms.

A) Neighborhood transitions between zones.
B) Looping sound effects positioned right at the door of the mission. Walk away from the door, music fades away; walk back, music returns.

There doesn't seem to be a genuine "Background Music" system in the game's engine itself. Don't get me wrong, I'd LOVE to see this added, just not sure the event hooks are in place to allow it.


Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!

 

Posted

There's "Map Zone" music where you get a soundtrack for specific portions of a map (usually the door, but some sewer maps have it in several places.) The Carnie outdoor maps have calliope music around the tents.

Ultimate dream which will never happen cos it'd immediately break the 100K arc limit, not to mention invite all sorts of copyright abuse? Allow arc writers to upload their own music along with the arc and attach it.

But being able to tap into the existing soundtrack - good idea.



"City of Heroes. April 27, 2004 - August 31, 2012. Obliterated not with a weapon of mass destruction, not by an all-powerful supervillain... but by a cold-hearted and cowardly corporate suck-up."