Cowardly Bosses?


Eva Destruction

 

Posted

I've been noticing this odd trend in both my own and other people's missions, and I'm not sure if it's an MA bug or what.

Very often, Bosses seem to run like hell in the middle of a fight, even if they're not set to run. And even if it doesn't make much sense, like a melee specialist trying to run away from my archer, which is like her ideal fight....


 

Posted

Some things just set off a flight reflex, like using fear or debuff anchors. I have seen several EBs go on a marathon the moment you put Darkest Night on them.


 

Posted

I don't have anything like that, though. Just arrows, trip mines, and caltrops, basically....

I was wondering whether it was some sort of exaggerated reaction to Caltrops, but I've seen it happen when the boss didn't even come near the caltrops or trip mines, too.

Seems like it happens a lot on outdoor maps in particular, not so much in the others.


 

Posted

It's the Caltrops. The boss doesn't think it can get to you and get an attack in within some specified amount of time, so it flees. The AI probably does this due to the 'hover-sniping' defense that was put in soon after the game went Live, even though that's the worst possible thing it could do in your situation.


 

Posted

alot of things have fear effects in them, you could be triggering one and not realize it.


 

Posted

I think it's a bug with AI, one of the many.

I don't think it is anything that you particularly trigger.

For example, I quit this rather promising arc because the EB was possessed with this bug. I couldn't kill him because he kept running all over the place without standing still for a moment. All this because I shot him 2 times from range.
The only way to stop the running is to enter meelee range, but when the opponent is EM elite boss, might as well quit the arc.


 

Posted

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Melee only bosses do seem to be rather chicken if you kite them. Or smart, depending on how you look at it. Although the latest patch to test apparently gave all melee sets a ranged attack, so no more risk-free EB kills for Blasters.

[/ QUOTE ]

Oh, that's good. The typical pattern I encountered with Super Strength bosses is that they run for a good long while, then suddenly do a Hurl ranged attack. I wonder if I was just out-ranging the boss until I got close enough for Hurl range? But then again, don't critters all have ranges that far, far exceed a player character's range?


 

Posted

Someone commented to this effect about my arc, where they said I needed to check the AI on the final EB. This seemed like a nonsense comment at the time, because I have no power over the AI (unless I had purposely told him to run, but didn't). But now I guess it's because I had only tested him either with a melee soloer, or with a team, neither of which triggered him running like mad the way a ranged soloer seemed to do. Helpful thread, reminds me to test arcs with ranged soloers from now on.


 

Posted

[ QUOTE ]
[ QUOTE ]
Melee only bosses do seem to be rather chicken if you kite them. Or smart, depending on how you look at it. Although the latest patch to test apparently gave all melee sets a ranged attack, so no more risk-free EB kills for Blasters.

[/ QUOTE ]

Oh, that's good. The typical pattern I encountered with Super Strength bosses is that they run for a good long while, then suddenly do a Hurl ranged attack. I wonder if I was just out-ranging the boss until I got close enough for Hurl range? But then again, don't critters all have ranges that far, far exceed a player character's range?

[/ QUOTE ]

Hurl has a fairly long recharge, so if it's not recharged he's still going to think "I can't hurt this person" and run. I'm sure the critters will still run when they get their ranged attacks, just not as much.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World