$name Issues


Armsman

 

Posted

I'm having an issue with my $name tags. They work fine everywhere, except for text in a Battle objective, where it just displays, well, $name.

Anyone experienced this?


 

Posted

Have you tried $target?

That might do the trick.


"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.

 

Posted

It's actually for the side of the battle allied to you. They're your minions- I want them to say "For $name!" when they fight, only with the name, and not the dollar sign thingy.


 

Posted

They wouldn't be targeting a player, they'd be targeting the enemies in the other group which wouldn't count as players, so $name gets no value back and just shows up as that. You'll have to imply that they're talking about the player "For our magnificent leader!" 'For the valiant hero!" "For our valiant savior!" so and so forth.


 

Posted

There is a general problem with $name if you aren't "close" enough to the critter when it says that. Apparently it picks a PC relatively close to it to use for $name (and the other things like $archetype, $origin, etc.). But sometimes the trigger to speak text has a longer range than "find a PC close to you to use" distance.

I've had it happen for Boss Inactive, Patrol, Battles, and maybe Destructable Inactive. So I don't use $name for those.


My arcs are constantly shifting, just search for GadgetDon for the latest.
The world beware! I've started a blog
GadgetMania Under Attack: The Digg Lockout

 

Posted

Hmm I thought it was because of stupid html codes or yeah some other character following the tag so I always make sure I have a space after my tags and when it still didn't work I would copy the string to notepad, clean it up and paste it back ... it seemed to work but it may just have been a fluke since your distance theory does make alot of sense.


Arc: A Little RnR (17523) - Poster
Char Site | My DeviantArt
Global=@Thornster

 

Posted

That would explain it why it sometimes works, but mostly doesn't. Thanks, GD. Kind of a shame. I rewrote.

Arc #92560, if anyone wants to test. You get your own faceless minions, lair and world-dominating plot! (/shameless plug)


 

Posted

$name only works correctly when the MOB you have a line assigned to is close enough to have you as a target. Currently, with Battles, any battles items on a given floor/map ALL 'go active' as soon as a PC enters the floor/map.

The result:
------------
1) Any inactive text you have set will never be displayed.

2) Any active text from any moderately spawns will spam the PC all at once.

3) $name, $heshe, $origin variables will rarely pickup the PCs info (unless they are REALLY close to a Battle when it activates).

The only workaround is to be more generic with your Battle dialog, or live with stuff like "$name is here?!" until the Devs decide if this is something they can fix, or come back with a 'working as intended' response; and say - "Hey, don't use any $ variables in your Battle dialogs.

Bugged it, but I'm not sure wether thr Devs consider this as a actual bug since