MA building questions


AddamsFamily

 

Posted

1) Is a missions difficulty based off of the mission diff slider or is it set within the architect system?

2) How does one go about only allowing for a glowing end the mission as opposed to having to clear the stage?

3) Does adding more AV/Boss/EB's increase mission bonuses and tickets awarded?

4) Is there an award for doing long arcs versus single missions?

5) Is there a delay when a mission is edited to the time its published/republished or is it just server dependent?

Thanks


 

Posted

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1) Is a missions difficulty based off of the mission diff slider or is it set within the architect system?

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Mission holder difficulty. Although there is a setting within the MA where individual missions in an arc can have "sliding difficulty" where the difficulty can ramp upward from the front to the back of the mission. But that would be centered on the leader's difficulty setting regardless.


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2) How does one go about only allowing for a glowing end the mission as opposed to having to clear the stage?

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When you create missions you designate which objectives are required for mission complete, and which ones are not. To make a mission a "Defeat all" or a "Defeat everything in last room" explicitly requires adding those objectives. Also, all missions require having at least one required objective, or the mission will generate an error and be unplayable.


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3) Does adding more AV/Boss/EB's increase mission bonuses and tickets awarded?

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No, except insofar as tickets are awarded for defeating things: the more things you defeat the more tickets you can earn (ticket are awarded randomly, with each defeat potentially worth a certain amount of tickets per defeat, much like random drops except tickets drop much more frequently). At the end of each mission, you get a ticket bonus based on the number of tickets you earned during play for defeats.


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4) Is there an award for doing long arcs versus single missions?

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The end of mission bonus increases slightly for missions deeper in an arc than earlier in the arc, although the difference is small.


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5) Is there a delay when a mission is edited to the time its published/republished or is it just server dependent?

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You have to explicitly publish missions: they do not automatically update when you edit them. When you do, missions are typically published (or republished if you are editing an already published mission) within a minute or two. Server load can affect this.


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Posted

1) Mission difficulty slider

2) You can have various mission objectives, and select them to be necessary to complete or optional. If you have a mission objective (collect object) set to mandatory for completion you can avoid having to make the mission a complete all.

3) Mission bonuses are based on the number of tickets awarded durin the mission. You do get more tickets for Bosses, but the reward is somewhat random and it can take longer to defeat Bosses/EB/AV.

4) Ticket bonuses for mission completion is greater for the last mission in a 5 mission arc than for the first mission (or one mission story.) The ticket reward for first mission is equal to the number rewarded during the mission. The reward for the fifth mission in 1.2*Tickets Rewarded.

5) Probably just the server.


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