How do you get allies to be more durable?
do they have a defensive powerset?
without a defensive powerset (dark armor, willpower, etc) they will be a squishy
I tried that, and it did help quite a bit. I wanted something stringer than a boss, but weaker than an Elite boss, so I tried an Elite boss with minimal powers and no defensive powers. I didnt think it would make that big a difference.
defensive powers are huge.
if you want a boss who fights well and is tough - typically use dominator assaults for attacks, and a defensive set.
It is usually more interesting to have the lt's be the buffers, debuffers and healers and have the bosses be tough.
My story calls for an ally...but even set to Elite Boss, this ally is a wimp. He cant survive a single fight.
Am I doing something wrong? Is there some way to increase the ally's hitpoints so he can at least survive a few fights? The enemies are not that strong. They con white and yellow to my test character.
I'm having similar issues with the end villain. I want him to be soloable, but even set to elite boss, he seems weak. In my experience, Elite Bosses should be tough to solo, but I am having no problems soloing mine. He doesn't seem to have the hitpoints I see with other Elite Bosses.
Are there different rules for pre-publish than post-publish? Meaning that maybe in this test phase the enemies are deliberately weaker than normal or something. I don't want to inflate these characters power too much if the power levels will change once the story is published.