Live Feedback: Issue 14: City of Villains(Redside)
Subjective Feedback
I'd just like to request that the AE buildings in the Isles get a bit more grunge than they have. The sleek and shiney look is perfect for Aeon City and St Martial, but it doesn't fit in the other zones.
Hello, I would like to praise and reproach issue 14,
first off I think that this is a great addition to City of game inviorment alot of fine missions and story archs have been created. However, it comes to mind that with all of these new missions that have been created, the chances that the one or ones you have created, most likely will never be played, so your chances of becomeing an AE notable is virtually zip. I have 3 excellent storyarcs publised and several more that aren't. I belive that my hopes of being an AE notable will not come to pass. But then thems the breaks I reckon. Anyway I still think the AE is a wonderful addition. Ok I have a small complaint about our base we baselovers have I don't know if anyone has noted it but all of the SG specific items that have a patterns on them e.i. most notably banners, tables, podiums no longer have those patterns on them. They are just a flat grey background with the SG logo on it. Was this intentional or just a bug that came with the base corruption issue.
Use the following topic to discuss Live Feedback: Issue 14: City of Villains (Redside).
CITY of VILLAINS
Powers
Arachnos Soldiers
<ul type="square">[*] Wolf Spider / Single Shot - This power's short help will now state that it has a -Defense component.[/list]Dominators
<ul type="square">[*] Soul Mastery/Soul Drain: Increased this power's recharge from 120 to 240 seconds.[/list]Mastermind
<ul type="square">[*] Mastermind/Thugs/Call Bruiser àThe Bruiser's Hand Clap power was using the wrong table for Knockdown, so it was still doing Knockback. This has been corrected, and he should always do Knock 'DOWN'.
[*] Ninjas / Call of Jonin - Jonin henchmen, when fully upgraded, are now always in Hide, except for immediately after attacking.
[*] Mercenaries / Spec-Ops - Spec-Ops henchmen, when fully upgraded, are now always stealthed, except for immediately after attacking.[/list]Stalkers
<ul type="square">[*] Stalker/Dual Blades/Thousand Cuts: Increased this power's range from 7 to 10.[/list]Widows
<ul type="square">[*] Widow Training - Strike incorrectly had a X2 damage multiplier on its stealth critical in both PvP and PvE. Now fixed.[/list]PVP
<ul type="square">[*] Brute Practiced Brawler now correctly grants status resistance instead of status protection in PvP.[/list]Badges
<ul type="square">[*] Fixed a bug that allowed villains to get a progress bar for the Spellbinding badge[/list]---------------------------------------------------------------------------------
Feedback is important to our development process, there are two types of feedback and both are helpful although some give us more insight and are more easily adapted into game changes.
Objective Feedback: Objective feedback is based upon what you as a user see or experience that other users may also see and experience. This feedback usually can be replicated easily as it involves facts and unbiased opinions. Example: When using the base editor items are sometimes getting caught in columns or pillars.
Subjective Feedback: Subjective feedback is based upon how you feel or experience the game as yourself. This experience may not necessarily be replicated because it is based on feeling and emotion. Subjective feedback is important to us but it is usually helpful if more information is present to describe what and why you feel the way you do. Example: I like the way the graphics look on my shield animation it gives me the feeling of being truly super-powered.
Are you reporting a bug from Issue 14? Please use the Issue 14: Architect: BUGS! thread to report bugs, there is a format in the OP that you can follow to help you in your reporting.