Live Feedback: Issue 14: Bases
Objective:
There was some confusion as far as who got the "big red star" when this went live, even with the above description, going to the longest registered "leader" instead of the last logged on (who was not the longest only from re-rolling the character early on, losing about two days.) Resolved internally with star transfer.
Objective/Subjective (testable, but opinionated) -
Having a base with one or two racks wasn't a big deal. Having one with multiple racks and storage items got to be tedious. While I agree with having (by default) only the top two ranks able to access storage until permisisons were fixed, having selections that would have set all racks to a chosen default would have been a huge time saver. (For instance - "Set default permissions for salvage racks" would have changed all salvage racks, as well as set any new ones that would be placed. Same for Enhancements and Inspirations.)
Subjective (related to above) :
That said, I like the finer degree of control.
Base storage is still insecure because even though there is a log of which character took what item, there is no log to know what character promoted them into a position to access that storage bin (or even who invited them to the SG), or know which character changed the bin's permission to make it accessible.
In short: We still need more logging features. This would allow us to audit our own SGs, and would probably keep more people honest if they know they're being logged.
The general problem is that there are very few tools for a SG leader to actually use to help them lead. This problem is highlighted by this issues focus on supreme leadership. I've said enough elsewhere about what some of those tools should be, I won't ramble on here.
We need to go back to two types of salvage. people do not like to give up there invention salvage for the base.
I agree with Medic. Between the awesome 'unlockables' you get for your base, and IO'ing your toon, you're spending way too much in influence/infamy for that singular rare you need. Seriously, 4 mil, easily for a Pangean Soil on Freedom, when the cost to upgrade your base was that of some base salvage that dropped all the time, back in the day.
Plus, I don't like the fact that salvage racks can only hold 30 items, when they used to be able to hold 999 or 1000 (can't remember). Kind of a step down to only be able to hold 30 items in an item rack. If we're going to have to contribute our invention salvage, up the storage rack holding numbers so we don't have to have 9 or 10 salvage racks. It may not cost much prestiege to have them, but it certainly costs in the end when you're running a realitively small base, and have to get the biggest storage room to accomodate.
[Admin] Anti-Matter: I was in ur dimenshun, killin ur d00ds.
[Admin] Emperor Marcus Cole: Good job, Anti-Matter. Troll them.
Freedom, Virtue, Exalted
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I agree with Medic. Between the awesome 'unlockables' you get for your base, and IO'ing your toon, you're spending way too much in influence/infamy for that singular rare you need. Seriously, 4 mil, easily for a Pangean Soil on Freedom, when the cost to upgrade your base was that of some base salvage that dropped all the time, back in the day.
Plus, I don't like the fact that salvage racks can only hold 30 items, when they used to be able to hold 999 or 1000 (can't remember). Kind of a step down to only be able to hold 30 items in an item rack. If we're going to have to contribute our invention salvage, up the storage rack holding numbers so we don't have to have 9 or 10 salvage racks. It may not cost much prestiege to have them, but it certainly costs in the end when you're running a realitively small base, and have to get the biggest storage room to accomodate.
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Just suggesting this: Mission Architect Ticket Vendors. You can now purchase Rare and Uncommon salvage there it shows you exactly what you want. Also there are Rolls for Tech/Arcane Common salvage. at the MA Ticket Vendors.
If you can't purchase these yourself, ask your SG to have a Ticket night/hour whatever you need. You team together until you all have enough tickets to purchase exactly what you need for Salvage for your base. At the ticket vendor. Then they give them to you, you go craft and voila' stick it in your base so they can see what all your combined efforts did for the base.
This may help you with finding what you need for common salvage level rolls, I also use paragon wiki to help find out what I need. http://boards.cityofheroes.com/showflat.php?Cat=0&Board=Issue9&Number=808 8229
http://tiny.cc/ArcaneDefenseItems
This is a bug, nothing more. Please put away the tin-foil hats, there's nothing sinister going on here.-Protea
http://tiny.cc/WhatBeatsADragon
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I agree with Medic. Between the awesome 'unlockables' you get for your base, and IO'ing your toon, you're spending way too much in influence/infamy for that singular rare you need. Seriously, 4 mil, easily for a Pangean Soil on Freedom, when the cost to upgrade your base was that of some base salvage that dropped all the time, back in the day.
Plus, I don't like the fact that salvage racks can only hold 30 items, when they used to be able to hold 999 or 1000 (can't remember). Kind of a step down to only be able to hold 30 items in an item rack. If we're going to have to contribute our invention salvage, up the storage rack holding numbers so we don't have to have 9 or 10 salvage racks. It may not cost much prestiege to have them, but it certainly costs in the end when you're running a realitively small base, and have to get the biggest storage room to accomodate.
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This would be good feedback for Issue 13.
Unfortunately, this thread is for feedback for Issue 14.
Back to I14.
It was a bit bizarre. The posting of the new red star went as described, no problems.
But 1 of 6 bases disappeared. The disappearance was the same as most of the others, as far as I can tell. The bizarre part is that our base didn't disappear until over a week after I14 released. And we hadn't done anything in that base differently from how we worked with the other 5 bases. All 6 bases are on different servers, but we didn't edit or anything else like that except remove our IO stashes once we heard of the prblem - but again we did the same for all of the 6 bases.
Very annoying.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
[ QUOTE ]
The general problem is that there are very few tools for a SG leader to actually use to help them lead. This problem is highlighted by this issues focus on supreme leadership.
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i completly agree with this. more tools to help leaders flesh out thier rolls is always a plus....... <---subjective
The validity of your statment does not increase in direct proportion with the frequency and volume at which you speak it.
I would love to see bases get some more attention. Even a purchasable base item pack, since I can't imagine it would take a designer very long to flesh out a few hundred new base items, I mean even re-skinning some of the existing ones would be better than what we've seen, which is essentially nothing.
I also agree that base salvage needs to come back. I still have no idea why it was removed in the first place, it was interesting and a fun way to add depth to the game in the form of another drop...since there's so few drops to look forward to anyway. Especially now that the market is in chaos making new base structures from invention salvage is outrageously expensive.
They need SG missions. Were the leadership of the Sg gives bonuses to the party when they are involved in the SG based missions.
It's taken me a little bit of time to collect our feedback. Some of it is "in character" from our RPers, others is clinical, but these are all Base things...
First, our group:
2 long-time vets (Launch and Issue 2)
2 Total Newbs (less than 3 months)
2 Moderately experienced. (1 year-18 months)
Multiple bases, with multiple SG's and VG's scattered through the servers.
I asked everyone to hand in questions and comments, for submission.
So, feedback:
Positive
<ul type="square">[*]The bases are pretty customizable. Even if it has zero game functionality, it sure is pretty and kind of fun to hang out in and BS and catch up on each other's lives.[*]Huh, I didn't explode in flames when I zoned in... Way to go.[*]The base stabilization errors were fixed pretty quick. Bummer about all those IO's, but hey, it's life. We just chalked it up to a Rikti Monkey raid. Those Rikti Monkeys... there oughta be a law...[*]Having a superbase makes it feel like "we are on our way" and makes it feel like a superhero game. When do we get our helicopters or flying car or hovercraft or... What?[*]This is way cool! When do I get a mannequin that looks like my character's costume to put up?[/list]
Neutral
<ul type="square">[*]That entry portal. Isn't there a way to make it look different. It's ugly and annoying, but I guess it can stay. (AE looks cooler)[*]Lots of tile sets for appearance, but can we get some different ones in the same vein?[*]Any way we can get pictures of our characters? As in the ID Photo on a small or large picture, put in our personal item slots and able to be hung up? It's kind of an ego thing.[*]The salvage tables don't hold enough.[*]What's the use in having multiple medical transports? Is there a cooldown time on each one? (No)[*]Hey, how come we had those keepsakes if we can't hang them up in the base? And shouldn't Citadel need his brain?[*]Same stuff for the base as at SG launch. Now they just make us spend useful salvage on things instead of the junk that dropped. *yawn*[*] ^^Big help, huh? OK, how about some new tilesets. I'd like to see some carpet types. If it's basically like the Sims and The Sims 2 skinning, someone should be able to do it on the clock. How about some more pictures? How about an option to craft a picture from a screenshot?[*]Doom 2 had multilevel maps, when are bases? I'd like to put the living quarters on a separate floor from the workshop. I don't know what Jethro Powers is over there mixing, for all I know it's going to either destroy Colonel Victory or melt my testicles. Make him do that stuff in the basement.[*]Prison Cells: Hey, maybe we could have a prison cell section, and when we complete a task force or get a badge (above the current kill 100 badge) we have a prisoner in the cells of that type of enemy. If I'm a villain, I'd like to be able to turn on the electricity and watch them thrash and scream.[*]Why are tables staged? Can't I just buy or build add-ons to make the table more adaptable? Can't I just buy the basic table and add on parts to make it an Advanced or Elite table?[*]How do I get some add-ons to make it so the med-bay brings you back at more health?[*]I want to be able to put a car or a motorcycle in the base as a trophy! Oooh! I want trophies! None of this vet-reward crap either! I want trophies from missions I've been on![*]Can we have like a wall painting with our character's ID pictures on it and their names underneath? That would be cool and ego stroking![*]Are we going to be able to pick a faction of bad-guys as our enemies and maybe sometimes zone into the base to find a raiding party waiting for us? That'd be pretty cool! Can we pick a VG for our eternal enemies that lets them hide in our base and jump us, like in the old comics?[/list]
Negative
<ul type="square">[*]Why aren't the Raid Teleporters working? Our VG/SG has a rivalry with another group, and IT REQUIRES BLOOD TO SETTLE! We can still buy them, then it sits there like a 50K paperweight. I've already got a paperweight in the base, it's called the Dark/Dark Tanker.[*]The energy/control balance is out of whack. What still has energy left over after a single big generator uses up the control from the Mainframe and 2 Databases. What's up with that? Admit it, you broke it, Rusty![*]When some things are placed, if the floor is raised, it falls through. I personally blame Rusty.[*]What's with this "Item of Power" thing? I bought it, it just sits there looking stupid. I have something in the base that looks stupid, it's that Brute over there who can't outfight a paperbag.[*]How come we have to use good salvage now? Can't we just go back to the crap drops? Or at least don't use the salvage for the basic stuff be super-rare. I don't want to grind tickets to get the proper salvage for something that it turns out I don't need.[*]I put in some IO's, and the enhancement table ate them! What's up with that, huh Rusty?[*]How about some Supergroup Missions? That can only be accessed from the Computer in the base? We have the stupid Oroubos stone, how about a mission computer?[/list]
There you go. Week one.
"If you build it, they will run you over with it."-RPG Designers Mantra
Working on: YotZ Legends: Even Heroes Die (First Round Edit)
Nice feedback in the last post. Is anyone working on the developement team working on fixing base raiding? Cathedral of Pain or some other SG mish? Base raiding is the best PvP in the game, and the only true team PvP. I miss it much.
Protectors of Neverland: #1 Supergroup in City of Heroes
Sooooooo.....Are We EVER going to get some answers to the questions about bases?
Are base raids coming back or not. I think we have all waited long enough, and although some may think that having the option of pink imps is what makes this game fun, intresting, and keeps people coming back, I know that a ton of us out here are wanting PVP, Base Raiding, CoP trial, And the OLD HAMI RAIDS !!!!
Give us back that which made the game the most fun plz!!!!!
Devs.... how about at least a response on these topics?
I have been a "customer" of this game for 5 years, currrently have 13 accts active, 121 lvl 50 toons (118 hero- 3 villians)
I will be attending hero con with the sole purpose of getting some answers to THESE questions. It seems like the devs feel if they pretend these are not issues or concerns, they will simply go away.
Not likely
DEAR CHAMPION, DEAR CHAMPION, II Protectors of Neverland
"8 years Guys....What a Ride"
224 LvL 50's
Use the following topic to discuss Live Feedback: Issue 14: Bases
Bases<ul type="square">[*] Added individual permissions for each storage container in a supergroup base. These are accessible under the "Permissions" tab in the item window when editing the base.[*] Added a window to display base storage bin permissions when accessing the bin to add or remove items. This allows players without base edit permissions to view and change storage bin permissions.[/list]In an effort to bring more supergroup management powers to players, we have recently developed a new Super Group Rank #6, named 'Super Leader'.
Here is a list of what Super Leader can do:
<ul type="square">[*] Super Leader has all permissions available to leaders.
[*] Super Leader can modify permissions of leaders, and can demote or promote any rank.
[*] Super Leader can promote another leader to their position, and self demote themselves back to Leader rank.
[*] Super Leader position can be named to be in line with SG/VG tastes and motif.
[*] Super Leader position will always be filled by an active user and Rank 5 leaders will no longer be demoted unless the SL designates.
[*] Super Leader will be auto-demoted if inactivity period set by permissions is reached.
[*] The highest ranking member with the most recent log-in time will be auto-promoted once Super Leader position is vacated.
[*] Super Leader can pass leadership to a Rank 5 Leader at any time as long they are online, this transfer of leadership occurs in the SG/VG screen.
[*] There is a confirmation screen before this transaction occurs to eliminate errors.
[*] Customer Service can promote any on-line player to the Super Leader position, if the petition warrants such action
[*] There is only one Super Leader.[/list]We understand there may be some general concern over this new rank, how leaders will be selected, and how and what our Customer Supports role is within the SG/VG setting. Due to these concerns we are announcing this feature now and will be giving some advanced notice to the community on the launch date for Issue 14: Architect.
Just like any shared leader position, the SG/VG as a group can determine how this position should be used and what rules apply, outside of permissions. That way if the current player in the position violates those rules, they can voluntarily give the rank to someone else, or the case can be made to CS to resolve as needed.
The position is affected by auto demotion, and it is the only rank now affected by this design. When that occurs, it will pass to the next highest rank member that has logged in most recently. Any player that has been logged out for longer then the auto demotion time is not eligible to be promoted, regardless of rank.
Also note, there has been a change to the auto-promotion process:
<ul type="square">[*] The Last leader to log out will be promoted when I14 goes live.
[*] There is a 24 hour tie-breaker, if multiple leaders log out at the same time.
[*] If multiple leaders log out within 24 hours of each other, the leader with the earliest join date will be promoted.[/list]This allows players to better choose which leader will get promoted. We will give advance notice of the approximate live date for I14, in order for SG members to determine which leader should log in before that time.
If the wrong person does get promoted, there are 2 options: The current super-leader can promote the correct person using the Super Group Screen and they will then be moved back to leader rank. Otherwise, petition a GM. They can review the case and take appropriate actions to resolve and possibly put the correct player in the position.
We are encouraging you as the player base to work to resolve any conflicts over leadership within your group first, before resulting to Customer Support.
If you do find that you need to contact Customer Support, be aware that they are only going to be reviewing cases where possible violations may be occurring. Customer Support will not intervene to settle issues in which supergroup members disagree with the current leadership.
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Feedback is important to our development process, there are two types of feedback and both are helpful although some give us more insight and are more easily adapted into game changes.
Objective Feedback: Objective feedback is based upon what you as a user see or experience that other users may also see and experience. This feedback usually can be replicated easily as it involves facts and unbiased opinions. Example: When using the base editor items are sometimes getting caught in columns or pillars.
Subjective Feedback: Subjective feedback is based upon how you feel or experience the game as yourself. This experience may not necessarily be replicated because it is based on feeling and emotion. Subjective feedback is important to us but it is usually helpful if more information is present to describe what and why you feel the way you do. Example: I like the way the graphics look on my shield animation it gives me the feeling of being truly super-powered.
Are you reporting a bug from Issue 14? Please use the Issue 14: Architect: BUGS! thread to report bugs, there is a format in the OP that you can follow to help you in your reporting.