The 5 NPC mobs you prefer in a MArc?


AnimeWarrior252

 

Posted

I accidentally posted this Thread in another area by mistake, and was told to Re-Post the Thread here, so I'm doing just that, but I'm taking out a whole lot of what was originally in that other post. That said, the main meat of the original post I made with this name is exactly what I'd like to know, basically, and I really would like input from all of you, so I can tweak my 1st ever MArc to make it better. Any help is, as always, appreciated.


Try my 3 MArcs: I.D.#67166:Protect the Artifacts!! I.D.#97724:Level-Up Time. I.D.#243803:Witch War! Salem vs. Croatoa!

 

Posted

I'm pretty tired of the conventional mobs after 5 years, so I tend to gravitate towards custom mobs in missions I choose to play. That being said, for the conventionals:
* Arachnos, Clockwork, Crey, Lost, Snakes = Good.
* Circle of Thorn, Gold Brickers, Red Caps, Rikti, Tsoo = Bad.


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Remember: Guns don't kill people; Meerkats kill people.

 

Posted

I didn't see the other post... do you mean enemy factions? Or what type of custom NPC mobs we like to see?


@Mindshadow

 

Posted

When I solo, it's mostly with a level 50 Electric/Electric blaster, but since I run two computers I occasionally dual-box a variety of characters. Here's my take:

Outcasts provide a good overall challenge at low levels: no one enemy is too tough (like Skulls bosses) and good teamwork will pull you through. The most under-used enemies in the game, I think. The Lead Shocker is the best of the bunch: mobile, challenging, and equipped with Energy attacks (which, for Outcast-level players, aren't part of the standard defensive package).

Tsoo are also fun, and neither too hard for their level (like Vahzilok) nor too bland and easy (like Family). There's a good variety of tactics in there. Best enemy: Tsoo Sorcerer.

Crey are good in the 30s for the variety of tricks they can pull: sleeps, stuns, energy, cold, electric. They're good because there's no single "get that guy first and the rest is easy" target. Best mob: Crey Radiologist. It's the only standard hero-side enemy who uses Radiation. He's not threatening on his own, but if you let yourself get distracted by the big guns (Power Tank, Voltaic Tank, and those EM-wielding lieutenants) the debuff can really start to hurt.


 

Posted

Egos_Shadow, I meant the Non-Custom Mobs, not the Custom Mobs, when I asked this question.


Try my 3 MArcs: I.D.#67166:Protect the Artifacts!! I.D.#97724:Level-Up Time. I.D.#243803:Witch War! Salem vs. Croatoa!

 

Posted

I have a soft spot for the Shadow Shard Reflections, since they sample from basically all of the other enemy groups, you never know what you're going to get in any given spawn.


@Mindshadow

 

Posted

The five conventional mobs I like best are:

1.) Warriors. One of the more interesting gangs, essentially the last pure street gang you face in the game. Their historical and mythical allusions suggest a backstory that could use some filling out.

2.) Skulls. My favorite of the lowbie enemy groups. The lower level enemy groups and their relationships are another area of background that needs filling in. We know that Skulls don't get along with Hellions or Vahzilok, but are ok with Trolls. They have murky connections to higher level groups. That could be filled in.

3.) Mineons of Igneous. Who couldn't love something that says GOLAPO OOG!

4.) Banished Pantheon. Another interesting group that needs to be fronted a bit.

5.) 5th Column, mostly because they vanished very shortly after I started playing.



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Posted

What 5 Non-Custom mobs would some of the rest of you like to see in a MArc?


Try my 3 MArcs: I.D.#67166:Protect the Artifacts!! I.D.#97724:Level-Up Time. I.D.#243803:Witch War! Salem vs. Croatoa!