Hostage issue


Siergen

 

Posted

Okay, the first mission in my arc, I wanted something simple and paper-ish-ly easy, so I wanted one boss to hold one hostage at the end of the mission.

My problem is getting that one boss. I'd even be satisfied with a group of a boss and minions or lieutenants, like at the end of the papers. You get the boss and a group.

Starting with just the boss in the custom faction on easy mode running on Relentless spawns three bosses. Four with medium, five with hard

Adding minions and lieuts into the faction seperately or all together gives me three through five of either (or both) and no boss

Bumping the boss up to an AV or EB gives me three through five (three EB's is an EASY encounter?!)

The "Single" option auto-completes the mission since no members of that faction spawn, and the hostage is doing the capture emote on its own.

I'd like the dialogue with the boss casting the CoT-ish spell on the hostage, but is it just that I'm going to have to rewrite until the tech catches up, or am I doing something wrong?


 

Posted

If I recall, there's no exact way to do what you want.

You could have both a boss and the hostage, and if you set them both to "back," they will usually be in the same room. On some maps the "back" area is small enough that they will have to spawn very near each other.

This is definitely a feature the devs should add, if there is a way and I just don't know it either.



That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.

 

Posted

That's what I was thinking for a quick fix, just add the boss objective and have her call the dialogue from that same room--just have the minions casting the spell say something brainless, the captive and the boss say their own story-advancing pieces.

Then my only issue would be proximity, which I can't fix.


 

Posted

[ QUOTE ]
That's what I was thinking for a quick fix, just add the boss objective and have her call the dialogue from that same room--just have the minions casting the spell say something brainless, the captive and the boss say their own story-advancing pieces.

Then my only issue would be proximity, which I can't fix.

[/ QUOTE ]
Not necessarily. Some maps have "back" defined as a single small room, so both spawns would be overlapping each other. One of the Longbow maps I use is like that - two spawn points right next to each other in the "back" in a very small room.