More Mision Architect stuff


Fleeting Whisper

 

Posted

I've been tampering with the architect and realized that a mission element was missing! You can't plant bombs! Why? I like planting bombs! Sure you could get away with "collecting" them instead, but they aren't hidden when you haven't planted them.

Perhaps there should be another mission element called "Plant", or add a plant element to the collect mission types.

There are a few more things I think should be added for greater mission variety too... I was trying to make a mission where you needed to plant charms on a map to lure in demons, but there's supposed to be a boss on the map you're not allowed to defeat. He's also supposed to be patrolling.

With that said, it would be nice if you could add a mission critical boss where you only complete the mission if the boss is still alive at the end, or in other words, if you defeat said boss, you fail. Also, adding "patrol" into the mission placement would be nice too, or adding in a boss to patrol types and so on. If you don't need to defeat the boss, or you're not meant to defeat the boss, surely it doesn't matter if it's not staying still.

Another thing I noticed with the architect was when I put in 3 bosses that needed defeating in a mission, and I wanted it so that boss 2 only appears when boss 1 is defeated, and boss 3 only appears when boss 2 is defeated, it came up with an error stating that there's some circular goal. What? Where's the circle?

I troubleshooted this by having boss 2 and 3 appear at the front and back of the map, while boss 1 was in the middle... but that's not what I wanted at all. Stalkers will have a field day pulling apart the story element if they find two of the bosses on map at the same time, as well as anyone else who can turn invisible.


 

Posted

/signed for glowies that start as semitransparent
/signed for inverted objectives (Do NOT do X)

The circular objectives error seems to be a bug stemming from the order your objectives are in the list. It seems you can't have Boss B spawn after Boss A is defeated if Boss B is higher in the list of objectives in the mission screen than Boss A is. Try reordering the objectives and see if it solves your problem.


http://www.fimfiction.net/story/36641/My-Little-Exalt