Arc: 2085 - "In Her Own Image"
Mission 1:
Check your spelling on that acronym - "Fundamental". Also the clue mentions the system designed by a Dr. Dreadskoff, where your contact calls him Dreadnot.
The "jeering" animation loop involves a phase where the mob playing it jumps up and down like a monkey. Somehow that doesn't seem very Knivesy.
Knives are a bit annoying in MA since any objective involving defeating them doesn't actually complete until their caltrops fade away.
Mission 2:
A fast-flying AV with what appears to be some form of boosted perception and fantastically high defense right in the entrance. Um... k. If that's what you want go for it. At least it's a warehouse map so he doesn't have a direct line of sight to start shredding you while the loading screen's on.
Mission 3:
Sixty Second Man has no description and runs the risk of slaughtering his guards with his lightning field before you even get there.
Also, looks like the old P0 bug popped up on success there.
Also also, this is where things started to grate a little. I don't play this game to be some other supergroup's cleanup squad, but this is how I started to feel.
Lastly also, the fake names aren't consistent across clues.
Mission 4:
Check the clue you get from the computer, please? It looks like your keyboard got stuck while you were typing it. Too many letters mashed together.
Tier 9 defensive sets on elite bosses are a terrible, terrible idea. It's like 4 minutes of powerlessness. I actually thought I was going to be looking at a floored to-hit chance outside of build-up until it suddenly dropped. Even though Instant Healing isn't a tier 9, still a bad idea - though me and my pet green glowy couldn't even dent her regen, until it dropped.
Mission 5:
Rage and an autohit endurance drain. Yyyyyyeah. Not finishing this one.
This isn't solo friendly. Don't sell it as such.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
I was able to successfully solo this on my regen scrapper. I appreciate your feedback on the matter however. I will take it into consideration
A few remarks
The end AV is meant to be a pain. Recluse is a pain. Bobcat is a pain. An AV shouldn't a push over unless I'm missing the concept of AV
The mission clues keep reappearing despite what I try to do locally and remotely. I'm trying to fiugure this out. Some of them are left over from the first story overhaul.
Dr. Richard Dreadskoff IS Dreadnot. VirtueVerse.
Sixty's bio has been placed in 2 times already and uploaded. I'll have a look again. <scratches head>
Every other contact in the game makes you clean up the messes they come across. Task Forces are the same essentially.
That AV in mission 2 IS entirely optional if you want the infamy. He is NOT an required objective. Don't fight him if you don't want to It's not listed as being required.
If you have a better idea on who'd be breaking in at that level, I'm all ears. The animation is default and I don't know why you'd be seeing jeering o.@
The spell checker I'm using is from MWods 8.5, it claims it's fine. I will drop everything in there again. Of course, I've noticed the grammar is shadey in it's database, so I may need to figure out if there's a way to get an updated Spell checker program.
Again, I appreciate it, if you read through the patch notes there's been quite a few revisions on the AV's and EB's, it's a work in progress.
Regards,
-C.A.
Rebalance posted as version 2.93. Achieved Patch notes can be found HERE Current are below:
[u]In Her Own Image[u]
Ver 2.93
[u]
Critters[u]
<ul type="square">[*]Dropped Final AV to Standard/Extreme, she was spitting out blasters in one hit. Balance act resumes.[*]Re-balance on Optional AV in second mission to be less annoying in battle.[/list]
[u]UI / Text[u]<ul type="square">[*]Added a clue near 3rd mission to clarify who Opposing Force WAS.[*]3rd mission success pop up needed to be worded. [*]3rd mission success dialogue was broken up with word break commands. Sounded like Amazing had too much coffee.[*]Fixed typos pointed out in clues.[*]Added clue to Optional AV in 2nd mission to clear up what they are doing there and that they teleported out.[/list][u]
Known Issues[u]
<ul type="square">[*]Sixty STILL doesnt have bio, gotta find it. (Author also requests that Sixty have disclaimer in bio stating it is not authors character)[*]Typos exist, still havent re run it through word.[/list]
Thank you EVERYONE whose helped out so far with positive feedback! I would like to thank Pohsyb for he is my hero!
-C.A.
[ QUOTE ]
That AV in mission 2 IS entirely optional if you want the infamy. He is NOT an required objective. Don't fight him if you don't want to It's not listed as being required.
[/ QUOTE ]
He's a boosted perception fast-flying AV who spawns right inside a mission full of Malta.
Exactly what are my options here? 1) fight 2) run blindly into Sapper + ops officer, get grenaded and end drained, FIGHT ANYWAY.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
[ QUOTE ]
[ QUOTE ]
That AV in mission 2 IS entirely optional if you want the infamy. He is NOT an required objective. Don't fight him if you don't want to It's not listed as being required.
[/ QUOTE ]
He's a boosted perception fast-flying AV who spawns right inside a mission full of Malta.
Exactly what are my options here? 1) fight 2) run blindly into Sapper + ops officer, get grenaded and end drained, FIGHT ANYWAY.
[/ QUOTE ]
As the notes reflect he's been adjusted he's a push over now from what everyone last night was telling me ^^
Regards,
-C.A.
[ QUOTE ]
I was able to successfully solo this on my regen scrapper.
[/ QUOTE ]I'm going to leave this sentence here until you've read it a few times.
[ QUOTE ]
[ QUOTE ]
I was able to successfully solo this on my regen scrapper.
[/ QUOTE ]I'm going to leave this sentence here until you've read it a few times.
[/ QUOTE ]
I don't think that's necessarily, nor appropriate. As the patch notes reflect, after feedback I've turned it down to be a pushover even on heroic ^^
Thank you however for your feedback!
-C.A.
The point being that your testing spectrum is inappropriate. Just because a regen scrapper can solo it doesn't mean lots of other people can.
This much is certain, after talking with several others on balance in the channels, I'm working on finding a middle ground.
Thank you however
-C.A.
Aye, I don't mean to sound like I'm a stuck record. Hence why I just highlighted the sentence.
Re-balance posted as version 3.0. Achieved Patch notes can be found HERE Current are below:
After a rather lengthy and somewhat depressing review by one of the heads of the Forum Cartel/Legends, I've added some fixes. I'm confident this will work to appease them and the general populace! I've also received numerous feedback on the difficulty and adjusted them to be a bit more pleasant to fight.
[u]In Her Own Image[u]
Ver 3.0
[u]Critters[u]<ul type="square">[*]Coded [u]OPTIONAL[u] EB to Flee at threshold near beginning. (Too many complaints they were a pain to deal with. Clue added to emphasize they were simply in the wrong place at the wrong time.)[*]Dropped minions in mission 3 to standard and converted to willpower secondary. (General response was that Super Reflexes are something to never put on a critter.)[*]Dropped Lts to hard/hard from extreme/extreme. (Reports of them being too powerful to support class characters to solo.)[/color][*]Dropped 4th missions Plot Related characters down to boss level in response to horrid reviews of them being to hard. Boss Status of standard/hard and standard/standard.[*]Final AV dropped down to standard / Hard from standard Extreme, (Reports of her being too hard also. Apparently there are some laws about AVs I have to read, I'm missing something :P)[/list]
[u]UI/Text[u]<ul type="square">[*] Sixty Now has a bio [*]More typos fixed. Thanks everyone![/list]
-C.A.
[ QUOTE ]
Aye, I don't mean to sound like I'm a stuck record. Hence why I just highlighted the sentence.
[/ QUOTE ]
Not a problem. Thank you for the feedback, this next patch should be helpful to support classes being able to solo..
-C.A.
[ QUOTE ]
The mission clues keep reappearing despite what I try to do locally and remotely. I'm trying to fiugure this out. Some of them are left over from the first story overhaul.
[/ QUOTE ]
This is a problem I encounter with editing a live mission. After you republish, wait a bit, go back into the editor with that mission, verify that the changed occured. If it did not, close the editor, wait, and go back in. The change should be reflected then.
Do not make any updates to your arc if you last update isn't reflected though, you will overwrite your previous update doing that.
And a sidenote, just because something is 'optional' doesn't make it effectively optional. Without spawn controls, you may literally have to walk past the optional AV .
Let's Dance!
In Her Own Image
V 3.1
[u]General[u]
<ul type="square">[*]Removed optional AV from Mission 2. (received too many complaints it was out of place)[*]Removed all Defeat alls. (public and private feedback, including the lead-ins from the top four reviewers on the site including Venture, leads me to believe defeat alls can never be used.)[/list][u]Critters[u]<ul type="square">[*]Added an additional critter since I now have space after losing AV in mission 2. Secondary minion for mission 4.[*]Rebalanced minion powers to remove all defensive sets from minions. (Too many complaints of them being too hard)[/list][u]UI/Text[u]<ul type="square">[*]Fixed another round of typos (Much thanks to @shadow Flame, again!)[*]Reformatted with new colors to help stand things out objective wise.[/list][u]Known Issues[u]<ul type="square">[*]Unable to edit Souvenir text due to glitching in the system. Once bug is fixed or work around is possible or presented, will update. My apologies.[/list]
Thanks for all the feedback everyone!
-C.A.
[ QUOTE ]
[u]Known Issues[u]<ul type="square">[*]Unable to edit Souvenir text due to glitching in the system. Once bug is fixed or work around is possible or presented, will update. My apologies.[/list]
[/ QUOTE ]
What I was able to do is a couple step thing.
1) Have what you intend to put into the Souvenir written out to be copy/paste.
2) It'll take several trys, but you can Shift+Ctrl+End, then delete through the Souvenir field to clear it.
3) Copy/paste the new text into the Souvenir field.
Not the best fix, but it can work.
Thank you for the time...
Alright, it's been fixed, I didn't find ANYTHING wrong with it, but republishing seemed to fix it o.@
Thanks to the person who notified me!
-C.A.
In Her Own Image
V 3.15
[u]General[u]
<ul type="square">[*]Revamped first mission with new custom group of Maltas. Took out Knives, solo they were irritating but in a five person group they became an issue. (This should make it easier for player to solo through and team through.)[/list]
[u]Critters[u]<ul type="square">[*]Created new Custom Group Malta Espionage Squad. Distinct difference being no sappers or higher technology gear. Meant to display their inability to deal with full on attacks and strictly in stealth objectives.[/list]
[u]UI / Text[u]<ul type="square">[*] Corrected and renamed all text referring to previous Knives in mission.[/list]
[u]Known Issues[u]<ul type="square">[*] Still cant edit the souvenir text, trying my best![/list]
Thanks again, everyone for the feedback!
-C.A.
In Her Own Image
V 3.20
[u]General[u]
<ul type="square">[*]Mission One's Objective has been corrected. It was still referring to Jenna from prior builds, successfully confusing players.
Mission Two's dialogue has been corrected to refer to Felix properly and leave no doubt in people's mind's about the gender of the previous boss :P[/list][u]Critters[u]<ul type="square">[*]Final AV is should not properly display group name instead of "All Custom Characters"[/list][u]UI / Text[u]<ul type="square">[*] Corrected and renamed even MORE of the text referring to previous Knives in mission.[*]MANY Typos fixed thanks to all feedback! (A special thanks to Coulomb2 from the boards [/list]
[u]Known Issues[u]<ul type="square">[*] Still cant edit the souvenir text, trying my best![/list]
Thanks again, everyone for the feedback! I now know the pain of the devs, at least a sample of it. After a while of reading your own stuff, you get tunnel vision to errors o_@
-C.A.
In Her Own Image
V 3.21
[u]General[u]
<ul type="square">[*]Removed remaining Knives, had totally forgotten they were a node by themselves when surrounding a rescue objective :P[/list]
[u]Known Issues[u]<ul type="square">[*] Still cant edit the souvenir text. Bug is fixed on Test, will update when live.[/list]
MANY QoL fixes coming, Gator's getting a stylish re color, patch notes already being made for next round when our new publish goes live Thanks for all the hints and tips everyone so far!
-C.A.
In Her Own Image
V 3.30
[u]General[u]
<ul type="square">[*]Flagged story with three (3) keywords and upgraded to Looking for Feedback status. Any feedback on if the keywords were proper is welcome![/list]
[u]Critters[u]<ul type="square">[*]Re colored Malta Espionage Squad members to black with minor highlights. They still have no sappers! [*]Agent Gator now has a wonderful Paul Hogan like look to him![*]Added A boss character to the Catalina Series (thanks for the room!)[*]Final AV no longer has knock out blow / Rage / Handclap thanks to custom powers[/list]
[u]Missions[u]<ul type="square">[*]Adjusted Mission 3,4, & 5 to scale to 41-54 finally![/list]
[u]UI/Text[u]<ul type="square">[*]Finally fixed Catalinas Sunglasses Souvenir you get, thank you devs o_o[/list]
Thanks for all the feedback everyone!
-C.A.
[u]In Her Own Image[u]
V 3.35
[u]Critters[u]<ul type="square">[*]Adjusted the coloring on the Boss and his Mob on Mission One (1)[*]Adjusted Dead-Eye Eagle to [u]EliteBoss[u] mode, incoming swarms on 4+ teams were eating him too fast.[*]Adjusted critters around Dead-Eye and Boss to reflect Custom Malta, they were spawning sappers and Titans, not a very welcoming first mission.[*]Adjusted spawn size from medium to small on ambush in first mission, team of four or more were liquidized within minutes of trigger event. [*]Final AV should now have [u]Power Surge[u][/list]
[u]UI/Text[u]<ul type="square">[*]Fixed Catalinas Sunglasses Souvenir with more formatting and colors to the limitations I have in the character field. [/list]
[u]Known Issues[u]<ul type="square">[*]Final AV STILL isn't firing [u]Power Surge[u] proper, possible coding issue, will wait on coding to fix. *puts up Pohsyb Flag*[/list]
Thats it for this round!
-C.A.
Arc Name: In Her Own Image
Arc ID: 2085
Faction:Hero
Creator Global/Forum Name: @cap'tain Amazing / CaptainAmazing
Difficulty Level: solo friendly but bring a friend towards the end.
Synopsis: A story driven 5 mission arc concerning a potential invasion of Paragon. ((The intent is for a full fleshed story despite the limitation of 100K space.)
Estimated Time to Play: under 1 hour solo
Link to More Details or Feedback: Patch Notes / Feedback can be found at this Link