The Lazarus Arcs


airhead

 

Posted

Changes made to "MacGuffin Delivery Service":
* Redid all mission intros, send offs, and debriefings to be in the 1st-person. It flows a bit better that way. Clues are still in 3rd-person.
* Retitled the arc "The Curse of the Emerald Parakeet" as an experiment to see if the new title helps it get more plays. The original title may have sounded too much like an in-joke to most people.


 

Posted

Changes made to "A Show of Hands":
* Thinned out the spawns in mission 4, damn tech lab spawn-stacking issue.
* Fixed some mixed up ambush triggers, not sure which patch broke those.
* Retitled arc "The St. Martial Shuffle". I never did really like the previous title anyways.

Changes made to critters:
* Nagan Jaeger: Swapped Crippling Axe Kick for Storm Kick.
* Nagan Powerfist: Removed Conductive Shield.
* Nagan Shockfist: Removed Conductive Shield.


 

Posted

Changes made to Void Demons group:
* Shadowman: Removed Siphon Life.
* Render: Removed Gash.
* Soul Eater: Removed Sweeping Strike.
* Lasher: Removed Siphon Life.
* Pain Elemental: Removed Enforced Morale and Soothing Aura.
* Mindskewer (Both versions): Removed Total Domination and Terrify.


 

Posted

Changes made to "The Portal Bandits":
* Mission three has undergone several changes.
** Moved hideout from Medium Abandoned Office to Small Abandoned Warehouse.
** Removed a few filler spawns due to lack of space in new map.
** Vikki and Tami should now spawn together most of the time. Their new dialog before and during battle reflects this.
** Reduced spawn sizes to prevent overcrowding.
** Gave Anna some combat dialog.
** All spawns now have extra dialog.

Changes made to critters:
* Nagan Incinerator: Removed Bonfire, it was simply too annoying when it delay hostage rescues.


 

Posted

Changes made to "The Amulet of J'gara":
* Changes made to mission 5.
** Thinned the spawns a bit, especially at the front door.
** Removed Nomaris and Chris.
** Moved the Avatar of Balance to the front room.
** Added a defendable object (non-required) for flavor.
** Added a battle between Void Demons and "Memories" group for flavor.
** Avatar of Balance: Removed Gravity Distortion.
** Avatar of Balance: Added Healing Aura.
** Avatar of Initiative: Removed Fire Blast.
** Avatar of Strength: Removed Throwing Knives.


 

Posted

Changes made to critters:
* Nagan Archer: Removed Stunning Shot.
* Nagan Assassin: Removed Vengeful Slice.
* Nagan Entropist: Added Greater Ice Sword.
* Nagan Gunslinger: Removed Suppressive Fire.
* Nagan Roboticist: Removed Repair.
* Nagan Talon: Removed Shockwave.
* Nagan Wraith: Added Bullet Rain.


 

Posted

Changes made to "Breaking the Barrier (And Putting it Back Together)":
* Replaced all Aeon Clone Elite Bosses with look-a-like custom Bosses. The EB parade was getting annoying and most of them are pretty damn overpowered really. Plus this lets me add some more clones with more interesting powers.
* Fixed the third mission so that the map is not so overcrowded with enemies. Damn buggy Tech Lab maps.
* Replaced the map in mission 5 with a Longbow Tech map.
* Reduced spawn congestion in mission 5 as well.
* Reduced the number of scientists to rescue in mission 5.
* Added 2 more Aeon clone bosses to mission 5.
* Added extra dialog to all allies.
* Added mission success popup dialog to all missions.
* Added missing mission entry popup dialog to mission 4.
* Reduced the minimum level of all missions to 40.


 

Posted

I'm quickly fixing up my arcs for issue 18.

Changes made to "The Curse of the Emerald Parakeet":
* Fixed the glowie locations in the 3rd mission.

Changes made to "The Amulet of J'gara":
* None Needed

Changes made to "All Consuming":
* Fixed glowie locations in missions 2, 3, and 4.
* Reduced spawn congestion in mission 3.
* Added one captive and two ally Legacy Chain to the back room.

Changes made to "Unfair Trade":
* Fixed glowie locations in mission 2 and 4.

Changes made to "Of Futures Past":
* Fixed glowie locations in missions 1 and 3.
* Fixed some ally locations in mission 1.
* Added a second type of Shocktrooper (Mace/Shield).
* Added capes to the Field Engineer and Ubermensh enemies.

Changes made to "Breaking the Barrier (And Putting it Back Together)":
* Fixed glowie locations in missions 1, 2, 3, 4, and 5.

Changes made to "The Portal Bandits":
* Fixed glowie locations in missions 2, 3, and 4.

Changes made to Nagan Hegemony group:
* Nagan Incinerator demoted from lieutenant to minion and changed to be purely offensive Fire Assault/Fire Melee.
* Nagan Botanist added to LTs (Plant Control/Dual Blades).


 

Posted

New Arc Published!

Arc ID: 440157
Arc Title: A Fistful of Suziku
Factions:Nemesis, Freakshow, Arachnos, Nagans
Morality: Heroic
Length: 5 Missions
Level Range: 40-54
Description: While investigating a Nemesis plot to create new automatons leads to you ending up with a mad duplicate of yourself running wild. Things get even worse when your contact ends up being run through the copier herself, and discovers a nasty side-effect of the process. (Follows arc #347029, "Breaking The Barrier (And Putting It Back Together)")

This arc has taken the slot previously occupied by "The St. Martial Shuffle", which has been retired.


 

Posted

Changes made to "A Fistful of Suziku":
* Fixed numerous grammar and spelling errors.
* Added two more Nagan Automatons to mission 1.
* Added a few more Nemesis spawns to mission 3, it was too underpopulated.
* Added Critical Mass as an optional ally to mission 4.
* Added a couple more details to mission 5.
* Added keywords to the arc.


 

Posted

Changes made to "The Portal Bandits":
* Doc Kryten and the Lab Computer are no longer required objectives in mission 1. It is too easy to miss them and everybody hates forced-backtracking.
* Reduced the size of the ambush squad waiting at the front door during the escape from mission 2. Sometimes they just spawned too many critters.
* Reduced the number of enemies guarding Anna and Iron Samurai in mission 5. The room was already pretty crowded.
* Fixed Naga Obscura's spawn so it isn't made up of stealthed enemies. I don't know when the hell the game rolled back the arc, this was fixed already!
* Reduced the size of Naga Obscura's spawn and ambush.
* Placed a Nagan Bontanist in mission 4.
* Fixed several glowie locations in mission 4, somehow they reverted to "any".


 

Posted

Changes made to "The Amulet of J'gara":
* Removed some powers from the Void Demon minions and lieutenants. Overall difficulty reduction.

Changes made to "All Consuming":
* Updated to include Void Demon changes.

Changes made to "The Portal Bandits":
* Added a few more Rikti spawns to mission 5.
* Removed Nagan Phantasm from mission 2.
* Added optional defendable object to mission 1.
* Added Nagan Shatterfist (Energy Melee/Electric Armor Boss) to the Nagan Hegemony group.
* Changed Nagan Gravitist from Gravity/Kinetics to Gravity/Energy Assault.
* All Skirmisher and Shadow Squad members received a costume upgrade (Overguard set).
* Removed some attacks from all minions.
* Removed some attacks from select lieutenants.
* Removed some attacks from all Ninjitsu Nagans.
* Overall difficulty reduction across entire Nagan Hegemony group.

Changes made to "Of Futures Past":
* Updated to include Nagan Hegemony changes.

Changes made to "Breaking the Barrier (And Putting it Back Together)":
* Updated to include Nagan Hegemony changes.

Changes made to "A Fistful of Suziku":
* Updated to include Nagan Hegemony changes.
* Arachnos Automatons no longer include Mu or Fortunatas.


 

Posted

Changes made to "Breaking the Barrier (And Putting it Back Together)":
* Major revamp of mission 5. Should be more exciting and flow better now.
* Created some Minion and LT versions of the Dr. Aeon Clones.
* Set arc status to "Final".


 

Posted

Changes made to "Unfair Trade":
* Extra clues about Polar Shift and Flambeaux added to mission 2.
* Redesigned mission 4: changed Krylov from an escort to a simple rescue, changed primary objective to destroying the lab equipment as well as wiping out the data so that Longbow cannot use it as evidence, removed ambushes from mission, rewrote dialog for Polar Shift and Flambeaux.
* Rewrote arc description.
* Completely rewrote arc souvenir.


 

Posted

Changes made to "A Fistful of Suziku":
* Overhauled mission 4, I was never quite happy with that mission.
** Removed Critical Mass.
** Removed the Missing Component glowies.
** Changed Arachnos Automatons to be only Bane and Crab spiders.
** Added some Nemesis.
** Dr. Aeon now sends ambushes at you throughout the mission.
** Added the option to call in 2 allies for backup against Nemesis troops and Dr. Aeon.
* Duplicate in mission 5 no longer has random powers. It was sometimes leading to fights that were no fun at all.
* Added Nemesis ambush at 1/4 Duplicate health in mission 5.


 

Posted

Changes made to "Breaking the Barrier (And Putting it Back Together)":
* Replaced the "Challenging" tag with "Solo-Friendly".
* Revised mission 1 to fell like less of a dungeon crawl against the Rularuu and fit the spirit of the arc better.