MA tutorial 205: Add a Battle
Thanks again for the information. This will be a cool feature for a death match of my minion Iimpa Limpas.
...Hey bill couldn't you have put this all into one thread instead of making 17 separate threads...
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...Hey bill couldn't you have put this all into one thread instead of making 17 separate threads...
[/ QUOTE ]
No, this is much easier to find the desired info. Thanks Bill!
Mission Architect Tutorial
200 series - Advanced goals
205 - Add a Battle
Preparation
Open up your tutorial 204 - Patrol or 203 - Escort. Battles are another item that cannot be used as an objective on their own. Save it as 205 - Battle. Also under Mission Settings, Write Text, write "Number 205 - Battles" under Introduction Dialog.
Battles
Another way to add "life" to the NPCs is to have battles. These, when triggered, will result in two groups of NPCs - with one as an ally to you if you choose, or both hostile - fighting it out. Yes, they can (and will) defeat each other. A prime example of this is the three-AV fight (no, we can't do three like that right now) at the end of Agent G's Faultline arc.
All right, let's fill one in. Go to mission 1's objectives, select Advanced Mission Goals and Add a battle.
Battle name - Your players won't see this label, so use something reasonably descriptive or meaningful to you. We'll call it simply The Brawls.
Next we pick our groups. We'll make them somewhat distinct, so if they smack each other down before you get to them, you can see where they were.
Enemy Group One Type - use Arachnos (1-54.)
Enemy Group Two Type - use Hydra (1-54.) I'm not sure this is a fair fight.
Settings (optional)
This Mission Goal is Created When... again lets you set a trigger for when this will appear. Pick "None."
Quantity - Let's make this 2. If we miss one, we can catch the other.
Battle Placement - pick Front. Again, we want to catch this before it ends.
Battle Difficulty - Affects the rank of the critters. We'll pick Easy
Battle Alignment - if you want one group or the other to be your ally, set it here. The default is Both Groups are Enemy.
Battle Dialog (optional)
This is similar to what we've seen in other Dialog choices - Inactive and Active dialog. The main thing to pay attention to here is getting the right dialog to the right group - you don't want the group you have "invading" another group to say something about protecting the leader they're hunting or whatnot.
Enemy Group One Inactive Dialog - "You call that a punch? OOF!"
Enemy Group One Active Dialog - "Not the face, not the - Hey, a hero!"
Enemy Group Two Inactive Dialog - "Yes, I do. Try another one."
Enemy Group Two Active Dialog - "Good, a real fight!"
Save and test.