MA tutorial 201: Add an Ally
How do I make my ally a "buffer"?
I have 10 Ice blast/kinetics defenders and 10 ice blast/pain corrupters. When I get low on health, the pain corrupter MIGHT heal me. The kinetics defenders wont SB me, they haven't used their heal, and they used Siphon Power ONCE. They are on Boss setting, but solo they are spawning as Lieutenants. Can you help me?
It seems to help (haven't tested extensively, but so far, so good) if they have very few attack powers alongside their buff set.
For example, Captain Squirrel is an Elec/Kin defender (yes, I know, sets are "backwards", but thats how they get filled in on the MA). I set his elec powers to Easy and his Kin powers to Hard. Then I set him to Fight Defensive. On test, at least, he was SBing everything friendly - myself, the other allies I rescued and my pets, anyway. Haven't seen what happens yet with other teammates.
That said, I'd have appreciated a fair bit more transfusion and transference, but he did actually buff stuff.
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How do I make my ally a "buffer"?
I have 10 Ice blast/kinetics defenders and 10 ice blast/pain corrupters. When I get low on health, the pain corrupter MIGHT heal me. The kinetics defenders wont SB me, they haven't used their heal, and they used Siphon Power ONCE. They are on Boss setting, but solo they are spawning as Lieutenants. Can you help me?
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If you have more than one buffing ally, only one will take the role of buffer.
Basically it's to prevent farming abuse. It would be way too easy if players could just get 20 healing/buffing allies that make them totally invincible and make it trivial to complete any content while still getting rewards.
If you want to use healers/buffers, just use one or two. I think this also applies to units who summon pets. Although, there is a small workaround (not sure if it's intended), but if you have more than one player, they only seem to pay attention to how many allies that person has. So if each player has their own healer ally, both will heal.
You can also try checking out my guide (link in sig) which explains a few reasons why a unit might not be healing/buffing and ways to fix it.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I have Ice blast on standerd and Kin on extreme...I think I solved the problem. Also: I found an AV that is psi blast/kinetics that will use buffs no matter what. May make new custom allies or use that AV.
Thanks for the help
Mission Architect Tutorial
200 series - Advanced goals
201 - Add an Ally
Purpose and setup
As mentioned in the 200 - Advanced Mission Goals topic, we'll be examining each advanced mission goal in a walkthrough on its own. This one covers "Adding an ally." You should have your basic framework (200 tutorial) mission available - open it up, save it as 201 - Ally. On page 1, Mission Introduction Dialog, add "201 - Add an Ally." Click on page 2 or "Mission 1 details," and click on Add an Ally.
While there are sections in the mission marked as "Optional" (and listed as such here,) we will be going through them.
What is an ally?
The typical example will be someone you rescue who fights by your side - think of Flower Knight or Jenkins from the hero and villain tutorials. You cannot have them betray you (that's an escort,) but you can set their behaviour - or just have them run away. You can use standard or custom critters.
"Fights by your side," of course, doesn't mean they have to fight. If you want a buffer following you, a la Amy's Ward, you can do that, too.
ALLY
Ally Name - This is the name of the NPC you'll be rescuing. Let's go rescue Tutti o'Reale.
Ally Type - Again, you can pick Standard or Custom, depending on if you want a custom NPC or not. Since we don't have any created for this tutorial, we'll pick Standard.
Ally Grup - You can rescue a "traitor" and pick your ally from the same group. For the sake of having it visually different, we won't. We're going to scroll down a ways and pick Vanguard Sward (35-54).
Pay attention to those levels in the brackets! If you'll notice, up at the top, we no longer see "Mission 1 (1-54) but Mission 1 (35-54.) Critters are what affect your arc's level range! Anyone can still run them - a level 1 will be auto-SK'd up, for instance - but that range can change with each minion through an arc... and affect what you have available to work with!
Character - With a name like Tutti... let's pick Vanguard Colonel (Boss 35-54.)
There's that level again. Yes, even if you have a 1-54 group, the individual critter can affect the mission levels!
Settings (Optional)
Required for mission completion - Since this is our only goal, this should remain selected. You can have non-required allies, of course.
This mission goal is created when... - The only option you have is none.
This is where you set triggers. Create all of your events first. If you want the Ally to appear only after you find a clue on Computer 2, once Computer 2 is created, you'll pick it here. Setting it to "None" means it will always be there.
Quantity - 1. Multiple ally rescues can be done, yes - just be sure, if you're not using generic NPCs, that they make sense (you're rescuing 5 clones of Tutti, for instance.) They will inherit ALL settings!
Enemy group - None. We're just going to walk up and get Tutti, and kick butt with her throughout the mission. Yes, you can select a different enemy group from the main group if you want! If your story calls for your custom group to be using the Freaks for a smokescreen? Set the Freakshow as the main group - and your custom grup guarding the ally you're rescuing.
Ally Placement - Consider this in your arcs. Do you want help throughout, or someone to run across and rescue? Since we want help throughout, select "Front."
Enemy group difficulty - Well, we don't have an enemy group. This, however, would affect the group around the ally - default (easy,) with more of the higher ranked critters showing up around him or her as you go up.
Options are Easy, Medium, Hard, or Single. What is Single? You find only the ally.
Ally behavior - This controls what the ally does when you rescue them. We'll set this to Follow.
Your options:
<ul type="square">[*]Follow - they follow you[*]Run to nearest door - just what it says.[*]Run Away - again, just what it says[*]Wander - they stroll around regardless of what you do.[*]Nothing - they just stay there.[/list]
This can lead to interesting combinations with the next option
Combat Abilities - set to Aggressive. We want this ally to fight!
Your options:
<ul type="square">[*]Non Combat - They won't fight enemies, and they won't be attacked. Most hostages (and "Lead to X") are set this way in game.[*]Pacifist - They won't fight enemies, but can be attacked. [*]Fight Defensive - Your ally will fight enemies, but will try to stick by you.[*]Fight Aggressive - Your ally is a berserker! They'll run off to fight enemies, even being separated from you to do so! [/list]
For every option besides Non Combat, your ally CAN BE DEFEATED! If you use them, strongly consider putting in a Return Fail message if they're important to your story!
Ally Text and Dialog (Optional)
While not required, this dialog can add some life to your ally encounter - especially if they're surrounded by enemies.
Ally Description - This is their bio. By default, it will inherit the bio of whatever critter you use - in this case, a generic description of Vanguard. That's boring. Delete it. Notice the little button ("Default") that came up? If you screw up, or decide you really want that bio - click that, and it will restore the default bio.
We don't want that. Delete what's in there. Type in Tutti fights empowered with Ice Cream and Bailey's! (or whatever else you want.)
Navigation text (singular/plural) - Use the appropriate one. If you're rescuing five Tuttis, or five allies of different types, use Plural. We'll use singular - Meet Tutti.
Ally Completed Text - This shows up in the chat window when you rescue your ally. TYpe in "You found Tutti!"
Enemy Unaware dialog - If we had enemies around Tutti, this is where they'd be threatening her or some such before they see you. ("We'll make you talk!" or the like.) Leave blank.
Enemy Attack Dialog - Again, leave blank. This is what they'll say when they aggro on you.
Ally Inactive Dialog - What the ally says before seeing you. Use "Where are they?"
Ally Active dialog - What the ally says when they see you. "Get me out of here!" for instance. Use "Hey, glad you could make it!"
Ally Rescued dialog - What the ally says when you finish off their surrounding group. We'll put in "Let's go fight stuff already, I'm bored."
Ally Stranded dialog - This is what the ally will say if you lose them. Put in "Where did you go?" Keep it short. This can get annoying.
Ally Reacquired Dialog - And what they'll say when you pick them up again. "Welcome back."
Save your mission before continuing. (Get into the habit. Really.)
Animations (optional)
Enemy starting group animation - All enemies in the group will be doing this animation, if they can. Not every enemy can do every animation. If it doesn't work, pick another one. Since we have no enemies, leave as "Default."
Ally Starting Animation - By default, none. Often you'll want them cowering, or in an energy field or some such. We're going to use "Waiting."
Ally Rescue Animation - "None," by default. This is what they do when you free them from the group or come into range. Select "Big Wave."
Ally Stranded Animation - "None" by default. This is what they do when they get lost. We'll leave it at none.
Ally Rescued Clue (optional)
If you want to give more information to move a story along, and it's information that wouldn't make sense in a bio - use this.
Clue name - The title of your clue. We'll call it Finding Ms. Tutti.
Clue Description - the body of your clue. We'll just leave it at "She's a little bit odd."
Save your mission, and test it out.
Testing the mission
What happened? Very likely, you saw some dialog and the mission completed right away.
Let's give her some guards.
Surrounding group - 5th column
Enemy group difficulty - Easy
Enemy Attack Dialog - "Get them!"
Enemy Inactive dialog - "I told you before, we don't have any donuts!"
Save and test.