Go-live Known Issues list


Big_Daddy_Vio

 

Posted

No idea. Out in the middle of a big room. I didn't approach in a particularly careful manner even (as I've tried before when testing). I must have gotten lucky and just stopped at EXACTLY the right point or something. It was in one of those big three tiered office rooms with the staircases and the elevator on the third tier at the end (like the Green Fog office only normal). I was actually shocked to see it go off and not follow immediately by the "active" and being attacked.


Dec out.

 

Posted

[ QUOTE ]
Allies set to Melee with melee power sets will often try to attack enemies from outside their melee range. I'm not sure if this was an issue before i14 or not, but if it was, I've never noticed. With all the arcs that include allies with melee attacks, it's definitely a more apparent bug now.

[/ QUOTE ]

That's what I was getting at with the 3rd bullet in the OP.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

[ QUOTE ]
That's what I was getting at with the 3rd bullet in the OP.

[/ QUOTE ]

Hm. Strange, I must've missed the note. At least I know I'm not crazy, and the only one who's noticed that glitch.


 

Posted

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Another big gotcha discovered recently:

If you edit a published mission from another computer from where it was originally published, and you didn't bring custom critter and custom group files to the new system, the edit will erase your custom critters from the mission. This is bad, m'kay? You won't necessarily notice your critters are gone until you playtest.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines