Add Changeable Distance to Teleport
If you teleport along the ground (or any surface, really) you can already do this.
This also seems very unlikely to be programmable. Range is baked into powers, I believe.
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Castle has said he would love to add this, but it is not possible without a huge recoding effort.
All of the other travel powers are more manageable in terms of direction and distance control. Teleport only works on a fixed distance (unless you hit an object or wall). There have been many times that teleport has gotten me into trouble (aggroing mobs that weren't formerly in my range of view). There have also been many times I've had to TP two or three times just to get exactly where I'd like to be, when it was actually <100 yds away (target distance overshoots desired location, for example). I'm sure I'm not alone on these frustrations.
My suggestion is to give players the option of manually adjusting teleport distance. A player could control it via scroll wheel, or two different keys (zoom target towards or away from character). For players that have this option activated, the target will appear in front of them at the default TP distance, so that they can still "speed TP" from one mission to the next, or wherever.
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