Or at least I think I did as it was not one of the numbers you mention in your thread. But it had your name on it, so I assumed it was yours.
I am sorry to say that I did not like it much. The dialogue were a bit shortish and the lack of details in clues etc made following the story harder then needed. Let me dissect it per mission.
Mission 1 was great. A small briefing, an emergency and a horde of space marines to follow you around until you hit the monster. A nice little things happening on your first day thing. I liked the pop up with the real mission and the clue halfway. Fun and original.
Mission 2 is were things go wrong. A defeat all in an annoying map where finding everybody is a bit challenging. Plus an NPC who is not needed to defeat them. Big problem was of disbelief. The map used is not a spaceport. It is not the right map for the mission. Only reason I could think about was that this was the spaceport after extensive bombardment but the text tells me nothing. Even a pop up could help out here. Another thing is that there is not much variety in the enemies. Drone MM's and bigger Drone MM's. Of course with 4 fractions around, I understand that you don't have much choice here.
Mission 3 is another annoying map where I pick up two npc's that are once more not needed for the mission. Perhaps you can make picking them up optional? The custom group here being bugs. Not much variety in them either.
In Mission 4 the plot thickens and insect appear in another big map where the freedom fighters are supposed to be. Eventually miss bad insect spawns and after tunning all over the map twice I find her. She proved a tough opponent and this time the npc's helped me out nicely.
In Mission 5 we assault the fort or palace or something. Its a dump. No idea why you used that map to be honest. I cannot see why a tyrant would use a derelict building to dwell in. Perhaps there is a good reason for that but you did not mention it anywhere in the text. Maybe she had fled to a remote halfbuild fortification after the palace burned down? I got my NPC and started to fight the queen. Unless she suddenly spawned loads of npc's with end draining powers. Even as SS/WP brute I went down in moments.
Right then, I was unwilling to go back in. To big a map, to annoying the npc's. So I quit the arc.
Sorry to be be so critical about this, but I think that your arc could use a bit more decorating. I also like to advise you to check out some sides about marine talk. I am no expert, but the lady's 'marinese' did not sound right.
I played adventures of space marines 1.
Or at least I think I did as it was not one of the numbers you mention in your thread. But it had your name on it, so I assumed it was yours.
I am sorry to say that I did not like it much. The dialogue were a bit shortish and the lack of details in clues etc made following the story harder then needed. Let me dissect it per mission.
Mission 1 was great. A small briefing, an emergency and a horde of space marines to follow you around until you hit the monster. A nice little things happening on your first day thing. I liked the pop up with the real mission and the clue halfway. Fun and original.
Mission 2 is were things go wrong. A defeat all in an annoying map where finding everybody is a bit challenging. Plus an NPC who is not needed to defeat them. Big problem was of disbelief. The map used is not a spaceport. It is not the right map for the mission. Only reason I could think about was that this was the spaceport after extensive bombardment but the text tells me nothing. Even a pop up could help out here. Another thing is that there is not much variety in the enemies. Drone MM's and bigger Drone MM's. Of course with 4 fractions around, I understand that you don't have much choice here.
Mission 3 is another annoying map where I pick up two npc's that are once more not needed for the mission. Perhaps you can make picking them up optional? The custom group here being bugs. Not much variety in them either.
In Mission 4 the plot thickens and insect appear in another big map where the freedom fighters are supposed to be. Eventually miss bad insect spawns and after tunning all over the map twice I find her. She proved a tough opponent and this time the npc's helped me out nicely.
In Mission 5 we assault the fort or palace or something. Its a dump. No idea why you used that map to be honest. I cannot see why a tyrant would use a derelict building to dwell in. Perhaps there is a good reason for that but you did not mention it anywhere in the text. Maybe she had fled to a remote halfbuild fortification after the palace burned down? I got my NPC and started to fight the queen. Unless she suddenly spawned loads of npc's with end draining powers. Even as SS/WP brute I went down in moments.
Right then, I was unwilling to go back in. To big a map, to annoying the npc's. So I quit the arc.
Sorry to be be so critical about this, but I think that your arc could use a bit more decorating. I also like to advise you to check out some sides about marine talk. I am no expert, but the lady's 'marinese' did not sound right.