New MM needing some PvP info


JImmay

 

Posted

I'm totally new to MMs, but I decided to invest some influence on my Ninjas/PainDom MM after I had some fun with it on Siren's. So here are my doubts regarding it:

1) Sets
I'd like if you guys could recommend me what sets I should look after, or at least what kind of bonuses. All suggestions are greatly appreciated.

2)Travel Power
As the Henchmen AI is fairly lame, I got no real travel power, only CJ+Hurdle. I could respec something out for a power tho, anyone really recommends it? Case positive, which one?

3)IO Level
As my main PvP interest is Siren's, should I slot all sets as level 33 tops? Or if you use lv 50's it still works there?

Thanks in advance!


- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination

 

Posted

1. Build for +HP, +recovery, +regen, and if you have the resources, a little bit of +rech. +HP is by far the most important for an MM.

2. Super Jump if you can get it.

3. 33 or lower.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

purples work in sirens call so the pets ios are nice for +hp, +recharge and good dmg.

mm techniques are to get the target to you - being a pain dom you'll have plenty of places to put in +hp ios.(miracles, numinas)

tp foe and tp are still great tools for a mm


 

Posted

[ QUOTE ]


tp foe and tp are still great tools for a mm

[/ QUOTE ]

Only against noobs. The 1 second phase that's put on the target makes it impossible to actually TP someone into a trap. They have to actually be standing still when you TP them, and then keep standing still for about 2 seconds after you TP them. Then they will actually start being affected by whatever power you tried to TP them into.

Needless to say, nobody with half a brain will just stand there like an idiot after he gets TP'd into a bunch of MM pets. So in 99% of cases, when you TP someone, all you'll accomplish is like 100 points of damage that your pets manage to do as your target is jumping away.


 

Posted

Thanks a lot on the input guys. Clarifying some thingsnow:
[ QUOTE ]
2. Super Jump if you can get it.

[/ QUOTE ]
Isnt the only use for it running away? I might be wrong but I have the impression that SJ isnt enough to get so far from your henchmen that they'll "pop" near you; meaning if you SJ into a dangerous place, you're screwed because the pets are still taking retarded routes to get to you.

Also, is Assault that great for pvp? I could respec it out to get SJ wondering if it would be worth it.


- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination

 

Posted

SJ is fast enough if you're going far away enough. Sometimes you might have to force the pets to TP by giving them commands. I give them a command to stay, then I start jumping away. After a couple jumps, they TP. Then I give them another command to stay to keep them in place...and so on.


 

Posted

Man, I'm such a mess with Set planning.

Using Mids I notice that, sometimes, the Set enhancements end up giving me a bit less return to the specific power than if I used regular IOs. Will the bonuses make up for that?

And also - Numina is way too expensive, should I spam Miracles all over my heals then? Or even Regenerative Tissues, with an extra regular Heal IO, for budget reasons?


- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination