Scrapper question


Anilo

 

Posted

I just started playing again, and I want to make a Scrapper for mainly pvp.

my question is which of these choices would work good together in pvp?

kat/ma/sr/regen/wp


 

Posted

Even the best boxer in the world loses to a gun. (Range is king in PvP)

But if you really want to bring a scrapper, SR is the one to bring. It used to get laughed at a lot in the old pvp.....nowadays, not as much.

I don't really know how that new pvp is, you'd have to see for yourself I suppose.


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Posted

Basically, you want Spines/ as your primary if you're going to go with a scrapper. They have the most potential for ranged damage, and it even comes with a slow and DoT.


Paragon Studios, thanks for all you've done. You've made this a great game, and a great community. I see this as six years well-spent. NCSoft, I'm seriously disappointed in you. This is not how you get or keep customers.

 

Posted

spines/SR or spines/regen.

Can't be bet.


 

Posted

anything not spines is garbage.

even if you roll with /sr. without a strong offensive and no inherent resists, a strong offensive will wreck even through the most powerful secondary.


 

Posted

Well technically fire is really good, since it's really good damage. But being pure melee, it's at a huge disadvantage.


 

Posted

[ QUOTE ]
I just started playing again, and I want to make a Scrapper for mainly pvp.

my question is which of these choices would work good together in pvp?

kat/ma/sr/regen/wp

[/ QUOTE ]

I have a 50 MA/SR, the MA and SR both got some buffing in I13 so my 50 is loads of fun to PvP with Elude up. When it's down well RUN!

With the announced I14 changes I think you'll find Spines is going to be a bit less effective with the change to the ranged powers of melee toons. This means that the "Spike of Death" will be a bit less powerful.

In all honesty you didn't list one of the most brutal scrapper primaries in your choices. BS, Broad Sword coupled with SR does mighty damage, I've seen plenty of villians fall by the wayside of a good BS build. And with the Quickness in SR you can often joust villians much better than any of the other secondaries.

I would suggest that you slot one of the alternate damage type IOs in any non-spine build attack you can. The effect will be to do more overall damage similar to how a spine does both toxic and lethal. If you can do dual damage this increase your chance of wearing down the villians.


"It is that balance, the ground between EB and AV, where the PvP struggle should exist. Where a 1v1 becomes a struggle of equals, and 1vMany gives the benefit to the 1."

Freedom: Fireocity, Electro Imp, Gotya
Infinity: Meteor Storm, Mutai Kid, General Bot, Da Smasher

 

Posted

Yeeeeeeeah, except BS has no ranged attacks. At all. Zero. So it doesn't matter how much Big Orange Number you can crank out, because you'll still have to chase your target down. The damage nerf to melee ranged attacks isn't as severe as some people are making it out to be - on live Impale does around 160 damage, on test it does around 130.

Quickness doesn't do jack [censored] in PvP anymore other than a small recharge bonus (subject to DR, of course) because there's no such thing as unsuppressed movement.

Procs are still useful for slotting into any attack for any set, provided you can find the slots. The more procs you've got, the more chance they'll go off and the enemy will find themselves suddenly taking more damage than they should have.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Doesn't quickness still also provide slow resistance?


 

Posted

Yes but so does Practiced Brawler now (all melee mez protection/resistance clicks/toggles provide basic debuff resistance in PvP).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
Yeeeeeeeah, except BS has no ranged attacks. At all. Zero. So it doesn't matter how much Big Orange Number you can crank out, because you'll still have to chase your target down. The damage nerf to melee ranged attacks isn't as severe as some people are making it out to be - on live Impale does around 160 damage, on test it does around 130.

Quickness doesn't do jack [censored] in PvP anymore other than a small recharge bonus (subject to DR, of course) because there's no such thing as unsuppressed movement.

Procs are still useful for slotting into any attack for any set, provided you can find the slots. The more procs you've got, the more chance they'll go off and the enemy will find themselves suddenly taking more damage than they should have.

[/ QUOTE ]

Since I have both a Nemesis Staff and Blackwand, I have ranged attacks. And really if you're depending on the ranged attacks on a melee toon for your bread and butter I suggest you go build something else.

I'm actually suprised that the Devs haven't totally removed the ranged attacks totally from the melee ATs. Or better, why they have allowed them to have as much damage as we see. Their purpose, rather than resulting in critical hits was originally intended as taunt-loaded powers to pull or draw aggro.

A melee toon's biggest weapons should always be up close, that means if you want to reach the ranged attackers you have to close the distance, but you already have the benefit of better defenses/resistances than ranged based builds, therefore you can close the distance in time to land attacks.

Broadsword gives you the nice high damage you can use when you do close the distance on a target, just as it should be for Melee ATs. It's time for those spines and hurling boulders to have the proper place in combat instead of the over-used role they've had up to now.

That's one of the reasons I suggest MA and BS, for those who want to be true scrappers in PvP, not needing a crutch to feel Uber. A nice MA/SR in RV with Elude up is indeed a beautiful thing, able to close distances and land very nice kicks on anything in the zone. No crutches necessary!


"It is that balance, the ground between EB and AV, where the PvP struggle should exist. Where a 1v1 becomes a struggle of equals, and 1vMany gives the benefit to the 1."

Freedom: Fireocity, Electro Imp, Gotya
Infinity: Meteor Storm, Mutai Kid, General Bot, Da Smasher

 

Posted

[ QUOTE ]
Doesn't quickness still also provide slow resistance?

[/ QUOTE ]

Yeeeap.


"It is that balance, the ground between EB and AV, where the PvP struggle should exist. Where a 1v1 becomes a struggle of equals, and 1vMany gives the benefit to the 1."

Freedom: Fireocity, Electro Imp, Gotya
Infinity: Meteor Storm, Mutai Kid, General Bot, Da Smasher

 

Posted

[ QUOTE ]
Since I have both a Nemesis Staff and Blackwand, I have ranged attacks. And really if you're depending on the ranged attacks on a melee toon for your bread and butter I suggest you go build something else.

[/ QUOTE ]
Depending on ranged attacks as a melee AT says more about the way PvP is balanced than it does your particular build. What are the top sets for melee ATs these days? Super Strength and Spines. It's not just a coincidence that those sets have at least one powerful ranged attack. It's also not coincidence that for virtually any melee AT PvP build, people will insist you pick up ranged attacks (i.e. Fossilize, Shuriken, Spirit Shark) from your APP/PPP pools. I don't really consider the Nemesis Staff and Blackwand to be reliable ranged attacks because they are completely unenhanceable which means you won't have much of a chance of hitting defense-based enemies with them.

[ QUOTE ]
I'm actually suprised that the Devs haven't totally removed the ranged attacks totally from the melee ATs. Or better, why they have allowed them to have as much damage as we see. Their purpose, rather than resulting in critical hits was originally intended as taunt-loaded powers to pull or draw aggro.

[/ QUOTE ]
Thank $deity they haven't listened to you then. Complete removal of ranged attacks from melee ATs would make them worthless, because in a game where everyone and their mother has ranged attacks, if you don't have any, you can't compete. They did nerf the damage most of those ranged attacks do with I14 though (something like a 10-20% reduction depending on the attack) so you got part of your wish. I'm not sure you understand the purpose of ranged attacks on melee ATs though - they are there for flavor and balance, really. They all predate PvP, too.

[ QUOTE ]
A melee toon's biggest weapons should always be up close, that means if you want to reach the ranged attackers you have to close the distance, but you already have the benefit of better defenses/resistances than ranged based builds, therefore you can close the distance in time to land attacks.

[/ QUOTE ]
*cough* A melee AT's biggest hitters are usually their melee attacks. Doesn't change the fact that in order to be competitive you need to have ranged attacks, whether they be used to finish off a runner or suppress someone so you can get in closer to actually use those melee attacks. If you're fighting a competent ranged player, odds aren't great you will be able to close that distance because - get this - they're trying to stay away from you too!

[ QUOTE ]
Broadsword gives you the nice high damage you can use when you do close the distance on a target, just as it should be for Melee ATs. It's time for those spines and hurling boulders to have the proper place in combat instead of the over-used role they've had up to now.

[/ QUOTE ]
Over-used role? You mean getting kills on a melee AT that would have been otherwise impossible because you wouldn't've been able to kill those Blasters or Corruptors? And get this - even with the ranged attack damage nerfs, Spines and Super Strength are still the best picks. Good luck getting those kills on the runners when you have no way to attack them outside of melee range.

[ QUOTE ]
That's one of the reasons I suggest MA and BS, for those who want to be true scrappers in PvP, not needing a crutch to feel Uber. A nice MA/SR in RV with Elude up is indeed a beautiful thing, able to close distances and land very nice kicks on anything in the zone. No crutches necessary!

[/ QUOTE ]
lol@u for suggesting ranged attacks on melee ATs are crutches. Why do you continue to post in this section of the boards when everyone has called you out on your (at best) complete lack of knowledge of PvP mechanics? Bringing a character into RV with no ranged attacks is like bringing a knife to a gunfight and expecting to compete.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."