Smash and Stuff Stone Melee/Willpower Brute


flabajaba2213

 

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I. Introduction
II. Expectations
III. The Powers
a. Stone Melee
b. Willpower
c. Power Pools
IV. Leveling Tips
V. Sample Build
VI. Conclusion


[u]I. Introduction[u]

Hello one and all, ladies and gentlemen, boys and girls, people of all ages! Welcome to my guide on the Stone Melee /Willpower Brute! I’m happy that you’ve taken the time to read what I am about to say, and I hope that you will be delighted, dazzled, dawned upon, and other “d” words that I don’t even know! I have so much fun running my little Brutey Booty through the levels, I wanted to share my experiences with the world…or at least the members of our villainous community. First off, as you can probably tell, I prefer to write as if I am speaking to you, the reader. Keep in mind, I do have ADD and OCD and probably other acronyms, so I’ll do my very best to keep things understandable and not get sidetracked ooh a butterfly! Second, I used to go to law school, so things will be organized by section, although there may be some crossover. Consider it organized chaos. Third, I am writing this from a mostly soloing standpoint. Also, I am not a fan of PvP, so no help there. As in all advice given, your mileage may vary. I would like to thanks Mids, which is where I’ll be pulling my numbers from, so that you know I am not pulling them out of my aforementioned Brutey Booty. I would also like to thank The Protomen, whose music is simply awesome and made writing this much more enjoyable. I mean, seriously, it’s a freakin’ Mega Man rock opera! Finally, I would like to thank the Magic Hat brewery for creating the Magic Hat #9 “Not Quite Pale Ale”, which has been a constant companion on many a gaming night, and will be helping me write this guide. So, with that out of the way, let’s get started!

[u]II. Expectations[u]

Here’s what you can expect from this power combo. The way the powers progress, you may never have to spend a respec, since all of the powers that you take are useful, even in the later levels. You are going to be smashing things with big stone hammers. You will be wading into large crowds of mobs, laughing maniacally, which my SO has asked me to stop doing while she is trying to sleep. Rikti will fall before you. Lost will be tossed aside like yesterdays newspaper. Freakshow, Circle of Thorns, Carnies, and Longbow will be blown away like leaves in the breeze. You will sometimes just jump into a large spawn and stand there, just to see if they can take you down. You may sometimes jump into a large spawn, go out for a smoke break, and come back to see you are still alive. You will watch your health and endurance regenerate at insane rates, which gives you one less thing to worry about while you smash the skull of another Council Vampyri. I guess the power combo can be best described in one sentence.

You will break bones and laugh.


 

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[u]III. The Powers[u]
A. Stone Melee
Ah, Stone Melee, how I love thee. This is composed of hard hitting single target melee attacks and two AoE’s. It also has a self buff, and even a ranged attack. The set is very fast activating, with some medium to slow recharging powers. I think the set goes great with Willpower, since you want to keep some enemies around you to get the fullest potential of the WP effects. Also, most of your attacks have a chance to cause knockup (I’m going to be saying knockup a lot, so get all of your jokes and giggles out now), with the rest having a chance to disorient. The knockup will be part of your damage mitigation. Now, the attacks come with a base accuracy of 75%, so accuracy slotting will be necessary to hit the broadside of Countess Crey’s forehead, they do smashing damage which is resisted quite a bit, and the endurance costs can be high, but these are small prices to pay for the sheer awesomeness of the set. One of my favorite things about Stone Melee are the animations and sound effects. There are lots of punches, and you swing stone hammers! The sounds are great booming crashes, with screen shakes! It really feels like a brutish attack set. So, on to the attacks!

Stone Fist
End Cost: 5.2
Recharge: 4 s
Cast: 0.83 s
Secondary: Stun (mag 2)

Stone fist, your first power. Unlike other first attacks, this one does moderate damage with a fast recharge. This is going to be part one of your attack chain, so get used to it! You envelop your fist in stone, and smash the enemy in their face! The chance to stun isn’t reliable, but it’s nice when it does happen.

Worth: 5/5
Suggested Slotting: 2 Acc, 1 End Redux, 2 Recharge Redux

Stone Mallet
End Cost: 8.53
Recharge: 8 s
Cast: 1.61 s
Secondary: KB (0.67)

It’s Hammer Time! (yeah, corny, but needed to be said). You swing your mallet upwards, hitting your enemy in the jaw! High damage with a moderate recharge, the knockup happens fairly regularly. As with the following attacks that have knockup, you will knockback enemies that are green or lower, so be aware of that. This is part two of your attack chain.

Worth: 5/5
Suggested Slotting: 2 Acc, 2 End Redux, 2 Recharge Redux

Heavy Mallet
End Cost: 11.9
Recharge: 12 s
Cast: 1.63 s
Secondary: KB (0.67)

Your big hammer, which you swing down on top of the enemies skull! Superior damage and a slow recharge, this is the third part of your attack chain. The first time you use Stone mallet then heavy mallet right after it, you will be hooked on the set.

Worth: 5/5
Suggested Slotting: 2 Acc, 2 End Redux, 2 Recharge Redux

Build Up
End Cost: 5.2
Recharge: 90 s
Cast: 1.17 s

Your self damage and accuracy buff! Out of the box, you get a 20% accuracy buff and an 80% damage buff for 10 seconds. 10 seconds. It doesn’t sound long, but it is perfect. Since Stone Melee animates so quickly, you can get off your entire ultimate attack chain in the time the buff is running. If you have your fury up, you can do some serious damage, sometimes enough to take out a red con boss in one Built Up Attack Chain of Awesomeness! While it is an awesome power, I took it later in my life, since I believed that there were other powers that were more necessary for playing.

Worth: 4/5
Suggested Slotting: 3 Recharge Redux

Fault
End Cost: 10.2
Recharge: 20 s
Cast: 2.1
Secondary: Stun (mag 2) + KB (0.67)

Fault, your “utility” AoE. This is a targeted AoE, which causes the target and all enemies within 20 feet of the target, to be knockup up into the air. Then, when they stand, they are stunned. However, this guy has a 60% accuracy, so you need to get so accuracy in it to be reliable, and it does NO damage. That’s right, no damage. I love this power. I like to think of it as my “uh oh” power. If, lets say, I am down to 50% health, and I have decent fury, I’ll use this to send the minions, lt’s, and bosses around me into the air, then let them be stunned for a little bit. Lets my health regen a bit.

Worth: 4/5
Suggested Slotting: 3 Acc, 2 Rcharge Redux, 1 Disorient Duration

Taunt

You’re not a tanker. While it can be useful in groups, I’ve never missed not having it.

Worth: 0/5

Seismic Smash
End Cost: 18.5
Recharge: 20 s
Cast: 1.5 s
Secondary: Hold (mag 4)

WHOA NELLY! This is it, the final attack in you Ultimate Attack Chain of Awesomeness! This sucker does extreme damage, and will hold your enemy. It’s a mag 4 hold, so this will usually affect bosses as well! This guy also has an accuracy of 90%. The end cost is a bit high, so I usually leave this beast out of my normal attack chain, and save it for bosses and annoying lts. I took it a bit late, because I felt other powers were better suited for my survivability at the time.

Worth: 5/5
Suggested Slotting: 2 Acc, 2 End Redux, 2 Recharge

Hurl Boulder
End Cost: 9.36
Recharge: 8 s
Cast: 2.5
Secondary: Fly (-100%)

Yeah…I had this for a while, then I got a freakin’ clue. The ranged attack is highly situational, and the cast time (in relation to the rest of the set) is high. While it is nice to knock down fleeing enemies, I’ll just turn my attention to the other mobs. The fleeing enemy will come back. They just can’t resist your magnetic charm.

Worth: 1/5
Suggested Slotting: Seriously?

Tremor
End Cost: 13.5
Recharge: 14 s
Cast: 3.3 s
Secondary: KB (0.67)

Our Tier 9…is is like looking into the fridge for another beer and all you see is the back wall. Disappointing. This is basically the same thing as fault with a 15 foot radius, damage, and lacking the disorient effect that makes fault so yummy. I never took this power, because I felt that an AoE attack with only moderate damage didn’t really fit with the play style of the character, especially since you don’t get this until level 32. With the Willpower secondary, I don’t want to kill all of those minions around me. You’ll see why later. But, I can see it being useful by others, it just doesn’t fit into my play style.

Worth: 2/5
Suggested Slotting: 2 Acc, 2 End Redux, 2 Recharge Redux


 

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b. Willpower

Ahhh, Willpower! I love this secondary! With a decent mix of resistance, defense, and regen, you are a survivable son of a gun indeed! Not only do you get a health regeneration power that stacks with health from the fitness pool, you get an endurance recovery power that stacks with stamina! You also get defense to Psionic damage, resistance to mez’s, and resistance to every damage type under the sun! It is truly a marvelous set. The drawbacks are that you have a lot of toggles, and while with sets is is possible to max out resistances or defense, you have to give up a lot to do so. Also, because the set is so awesome-sauce, you will probably want most, if not all, of the powers, which can leave slots for power pool powers tight. So, on to the powers!


High Pain Tolerance
Auto Power
Effects: + Resistance (all 5.63%), + Max Health (20%)

You are required to take this power. However, even if you weren’t required, you’d be thick in the skull to not want it! Resistance to all damage types (5.63% base), and + max health (20%), it is all that and a bag of chips!

Worth: 5/5
Suggested Slotting: 3 Health, 3 Resistance

Mind Over Body
End: Toggle (0.21 s)
Recharge: 2s
Cast: 0.67 s
Effects: Resistance (Smash, Lethal, Psionics)

The base resistance is 16.9%, which is nothing to sneeze at. Plus, psionic damage is always a pain in the posterior, and smashing and lethal are the most common damage types. This power is tasty.

Worth: 5/5
Suggested Slotting: 3 Resistance


Fast Healing
Auto Power
Effects: + Regeneration (75%)

The base is 75%, which os nothing to sneeze at. 3 slotted, and with a 3 slotted Health from the fitness pool, you regen health crazy fast.

Worth: 5/5
Suggested Slotting: 3 Health


Indomitable Will
End: Toggle (0.21 s)
Recharge: 4 s
Cast: 0.73 s
Effects: + Resistance (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback), + Def Psionic

This power is awesome. No longer will you fear fighting those Lost Anathemas…or however they are spelled. Get this as soon as possible.

Worth: 5/5
Suggested Slotting: 3 Def


Rise to the Challenge
End Cost: Toggle (0.21 s)
Recharge: 10 s
Cast: 3 s
Effects: Regen 26%, To Hit Debuff 3.75% (up to 10 targets)

This power is the reason you can stand in the midst of a huge spawn and win. Every enemy within range (8 feet) contributes to your regen bonus, and they have a small accuracy debuff. When fighting tough enemies like bosses, this is why you keep 4 or 5 minions around, just to contribute to your already good regen.

Worth: 5/5
Suggested Slotting: 3 Health


Quick Recovery
Auto Power
Effects: + Recovery (30%)

You want this. You like Stamina? This is like Stamina on steroids…on crack…on PCP…on Pay Per View! Get this as soon as it’s available.

Worth: 5/5
Suggested Slotting: 3 Endurance Mod (maybe more if you want a set bonus)


Heightened Senses
End: Toggle (0.21 s)
Recharge: 2 s
Cast: 2.03 s
Effects: + Def (Smash, Lethal, Fire, Cold, Energy, Negative), + Perception

This is the power that lets you stand in the middle of Skull bosses asking when they are going to attack. This is the power that makes you smile maniacally when you come on 4 red con Behemoth Overlords. Not absolutely necessary, but well worth the power slot. You will like it.

Worth: 4/5
Suggested Slotting: 3 Resistance


Resurgence
Cast: 1.5 s
Duration: 90 s
Recharge: 300 s
Effects: Healing +80%, Endurance Recovery + 50%

Your self rez. You are protected from XP debt for the first 20 seconds, for the first 90 seconds your damage, attack rate, endurance recovery, and accuracy will be boosted. After that, for 45 seconds your damage and accuracy is diminished. While it can be handy, I personally never liked self rezzes much. Especially with Willpower, you have plenty of time to know if you aren’t going to make it. I very rarely get killed off an alpha, so if I die, I’ve probably burned through most of my inspirations, and if something actually killed me, I’ll probably need some inspirations to finish the job. But, there are some people who like self rezzes, I’m just not one of them.

Worth: 3/5
Suggested Slotting: Meh


Strength of Will
End: 2.6
Recharge: 300 s
Duration: 120 s
Cast: 3.1 s
Effects: + Resistance (Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All Damage) 18.8%, + Recovery (30%)

Your Tier 9. After the 2 minutes, you have an endurance crash. While it is useful in certain situations, it is a highly situational power.

Worth: 3/5
Suggested Slotting: 3 Resistance


 

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C. Power Pools
Here are my personal opinions.

Flight
Air Superiority

This attack, I feel, is vital to the Stone Melee/Willpower Brute! With a few slots, you can have a mob kept up in the air almost indefinitely. Ok damage, but the real benefit is the knockup effect. I use this as a big part of my attack chain, especially against bosses. They can’t hit you if they are up in the air most of the time, and it fits in with the knockup effects of your other attacks!
Suggessted Slotting: 2 Acc, 2 Recharge Redux

Fitness

Health and Stamina, I feel, are really nice to have. Not necessary, but they really do help, especially in long battles with several groups of mobs or EB’s. 3 slot both, and be happy.

Speed

Hasten is a good power, but I like to get it later, when more EB’s start showing up (mid to late 30’s). 3 slot it with Recharge Redux’s, and you are good to go.

IV. Leveling Tips

- In the early levels, slot for accuracy and endurance reduction. As a brute, endurance will be the biggest obstacle until you get QR at lvl 20 and Stamina and 22. Once they are both 3 slotted, you will be awesome.

- Also in the early levels, you should have at least one Endurance Redux in each of your toggles, just to keep things manageable. Once you have QR and Stamina, you can leave out the End Redux's entirely.

- Seismic Smash is an attack best left for bit groups. Even slotted, the endurance is a lot, so save it for high fury/tough enemies.

- Your basic attack chain will be Brawl on Auto attack, with Stone Fist, Stone Mallet, and Air Superiority. Once your fury is up, you can use Heavy Mallet. Once you have QR and Stamina, and some endurance reductions in Heavy Mallet, you can add that in to the regular attack chain.

- Fault is good when you need a moment to regen, without enemies wailing on you. Make sure you have some good fury first, though, since the enemies not hitting you will hurt your fury building.

- You will hate certain enemies, not because they are hard, but because they are annoying. Wailers (love to be outside of RttC range), Carnie Bosses (sappers), CoT Earth Casters (they run...pansies), and a few others.

- I upped myself to Malicious difficulty at level 10, when I got Indomitable Will. I upped it to Ruthless at 26 or so, then Relentless at 32. YMMV, but I am a safe leveler.

- Your early inspiration loadout with likely be green and blues. After QR and Stamina, 3 blues should be enough, unless you are expecting Carnie bosses. Around lvl 34, start carrying reds and purples, since this is the level range that you will likely encounter Longbow Ballista EB’s. Tanker types, who take a lot of punishment to bring down.


 

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V. Sample Build
Here is a sample build. You can add slots where you need them, because everyone plays differently. I found more endurance reducers were necessary in the early levels, but someone else may find accuracy or recharge better. That's why I left the slots blank. =P


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Brick-Break: Level 43 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Stone Fist -- Empty(A)
Level 1: High Pain Tolerance -- Empty(A)
Level 2: Stone Mallet -- Empty(A)
Level 4: Mind Over Body -- Empty(A)
Level 6: Air Superiority -- Empty(A)
Level 8: Fast Healing -- Empty(A)
Level 10: Indomitable Will -- Empty(A)
Level 12: Heavy Mallet -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Swift -- Empty(A)
Level 18: Rise to the Challenge -- Empty(A)
Level 20: Quick Recovery -- Empty(A)
Level 22: Health -- Empty(A)
Level 24: Stamina -- Empty(A)
Level 26: Fault -- Empty(A)
Level 28: Seismic Smash -- Empty(A)
Level 30: Heightened Senses -- Empty(A)
Level 32: Build Up -- Empty(A)
Level 35: Hasten -- Empty(A)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- Empty(A)
Level 44: Strength of Will -- Empty(A)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


And here is a build with some lvl 50 SO's in it. Ignore the slotting, I just put them in. Just wanted to give an idea.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Brick-Break: Level 50 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Fist -- Acc(A), EndRdx(3), Acc(17), RechRdx(33), RechRdx(39), EndRdx(43)
Level 1: High Pain Tolerance -- Heal(A), Heal(5), ResDam(5), ResDam(17), Heal(31), ResDam(37)
Level 2: Stone Mallet -- Acc(A), EndRdx(3), Acc(15), RechRdx(34), RechRdx(39), EndRdx(42)
Level 4: Mind Over Body -- ResDam(A), ResDam(7), ResDam(7)
Level 6: Heavy Mallet -- Acc(A), EndRdx(9), Acc(9), RechRdx(34), RechRdx(39), EndRdx(40)
Level 8: Fast Healing -- Heal(A), Heal(11), Heal(11)
Level 10: Indomitable Will -- DefBuff(A), DefBuff(13), DefBuff(13)
Level 12: Air Superiority -- Acc(A), Acc(15), RechRdx(40), EndRdx(40), RechRdx(46)
Level 14: Fly -- Flight(A)
Level 16: Swift -- Run(A)
Level 18: Health -- Heal(A), Heal(19), Heal(19)
Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Rise to the Challenge -- Heal(A), Heal(25), Heal(25)
Level 26: Fault -- Acc(A), Acc(27), EndRdx(27), EndRdx(34), RechRdx(37), RechRdx(46)
Level 28: Seismic Smash -- Acc(A), Acc(29), EndRdx(29), EndRdx(36), RechRdx(37), RechRdx(46)
Level 30: Heightened Senses -- DefBuff(A), DefBuff(31), DefBuff(31)
Level 32: Build Up -- RechRdx(A), RechRdx(33), RechRdx(33)
Level 35: Hasten -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: Boxing -- Acc(A), Acc(43)
Level 41: Tough -- ResDam(A), ResDam(42), ResDam(42), EndRdx(43)
Level 44: Weave -- DefBuff(A), DefBuff(45), DefBuff(45), EndRdx(45)
Level 47: Gloom -- Acc(A), Acc(48), EndRdx(48), RechRdx(48)
Level 49: Darkest Night -- EndRdx(A), ToHitDeb(50), ToHitDeb(50), ToHitDeb(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]------------
[u]Set Bonuses:[u]






 

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VI. Conclusion
I want to thank you for making it this far! Also, thank you for reading! Enjoy your Brutish Tendencies, and proper etiquette be damned!

Time for another drink? Don’t mind if I do!

Also, this guide was written in one sitting. Much beer was consumed, so I apologize for and wonky-ness.

I'll update this as it needs it.


 

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Forgot to code it for html. =P

All the stuff should be looking better now.


 

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Current build, starting to work on some sets. I came into possession of 4 of the Performance Shifter recipes through chance (with thanks to Manticore, Numina, and Positron, to name a few). Same thing with Freebird, and Crushing Impact. Once again, ignore the slotting levels, I just out them in.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Brick-Break: Level 48 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Fist <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Endurance[*] (17) Crushing Impact - Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage/Recharge[*] (39) Crushing Impact - Accuracy/Damage/Endurance[*] (43) Recharge Reduction[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Healing[*] (5) Healing[*] (5) Resist Damage[*] (17) Resist Damage[*] (31) Healing[*] (37) Resist Damage[/list]Level 2: Stone Mallet <ul type="square">[*] (A) Accuracy[*] (3) Endurance Reduction[*] (15) Accuracy[*] (34) Recharge Reduction[*] (39) Recharge Reduction[*] (42) Endurance Reduction[/list]Level 4: Mind Over Body <ul type="square">[*] (A) Resist Damage[*] (7) Resist Damage[*] (7) Resist Damage[/list]Level 6: Heavy Mallet <ul type="square">[*] (A) Accuracy[*] (9) Endurance Reduction[*] (9) Accuracy[*] (34) Recharge Reduction[*] (39) Recharge Reduction[*] (40) Endurance Reduction[/list]Level 8: Fast Healing <ul type="square">[*] (A) Healing[*] (11) Healing[*] (11) Healing[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Defense Buff[*] (13) Defense Buff[*] (13) Defense Buff[/list]Level 12: Air Superiority <ul type="square">[*] (A) Accuracy[*] (15) Accuracy[*] (40) Recharge Reduction[*] (40) Endurance Reduction[*] (46) Recharge Reduction[/list]Level 14: Fly <ul type="square">[*] (A) Freebird - Endurance[*] (45) Freebird - FlySpeed[*] (45) Freebird - +Stealth[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed[/list]Level 18: Health <ul type="square">[*] (A) Healing[*] (19) Healing[*] (19) Healing[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Endurance Modification[*] (21) Endurance Modification[*] (21) Endurance Modification[*] (45) Performance Shifter - Chance for +End[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (23) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Recharge[*] (48) Performance Shifter - EndMod/Accuracy[/list]Level 24: Rise to the Challenge <ul type="square">[*] (A) Healing[*] (25) Healing[*] (25) Healing[/list]Level 26: Fault <ul type="square">[*] (A) Accuracy[*] (27) Accuracy[*] (27) Endurance Reduction[*] (34) Endurance Reduction[*] (37) Recharge Reduction[*] (46) Recharge Reduction[/list]Level 28: Seismic Smash <ul type="square">[*] (A) Accuracy[*] (29) Accuracy[*] (29) Endurance Reduction[*] (36) Endurance Reduction[*] (37) Recharge Reduction[*] (46) Recharge Reduction[/list]Level 30: Heightened Senses <ul type="square">[*] (A) Defense Buff[*] (31) Defense Buff[*] (31) Defense Buff[/list]Level 32: Build Up <ul type="square">[*] (A) Recharge Reduction[*] (33) Recharge Reduction[*] (33) Recharge Reduction[/list]Level 35: Hasten <ul type="square">[*] (A) Recharge Reduction[*] (36) Recharge Reduction[*] (36) Recharge Reduction[/list]Level 38: Boxing <ul type="square">[*] (A) Accuracy[*] (43) Accuracy[/list]Level 41: Tough <ul type="square">[*] (A) Resist Damage[*] (42) Resist Damage[*] (42) Resist Damage[*] (43) Endurance Reduction[/list]Level 44: Gloom <ul type="square">[*] (A) Endurance Reduction[*] (48) Accuracy[*] (48) Empty[/list]Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]7% Enhancement(Accuracy)[*]5% Enhancement(RechargeTime)[*]5% FlySpeed[*]67.5 HP (4.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 2.2%[*]2.5% (0.04 End/sec) Recovery[*]8% (0.5 HP/sec) Regeneration[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Stone Fist)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Freebird[u]
(Fly)<ul type="square">[*] 8% (0.5 HP/sec) Regeneration[*] 22.5 HP (1.5%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 28.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list]
Not a bad start, if I do say so myself! On my Brute, HP and Regen are what I am finding I needed a bit more of, which is why I am going to route I am. As always, YMMV. I put in crushing Impact because it is a good set, and I already got 2 recipes, one from a drop, the second from a SG mate.

Also, I am level 46 now, so the level at the top of Mids is wrong. =P


 

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[ QUOTE ]
Nice job! I'm loving a WP/Stone tank atm and I will be rolling up a Brute sometime during the 2nd half of the year.

I'll probably shoot for a bit of +rech and major +hp.

[/ QUOTE ]

Thank you! Yeah, that is what I am eventually going to go for with my sets. +HP, +Regeneration, and +Recovery are my top three, with recharge after that, since I have some good recharge already.

I managed to get 2 Apocalypse recipes tonight (thank you Dr. Aeon and Devoured Earth Pyriss), along with a Ragnarok (thanks to a Malta Boss), I made some decent headway into my final build. I sold the Ragnarok, and I am going to 5 slot Gloom with Apocalypse for the set bonuses, if I can afford it. =P


 

Posted

First off, I like the guide - I found it by following the link in your sig.

One thing that I did see, and it's minor, is that you have the animations for Stone Mallet and Heavy Mallet mixed. Stone Mallet is the overhead smash, Heavy Mallet is the uppercut swing.

My build (which hasn't been changed since the animation time for the mallets was increased) uses Tough and Weave, and since I was planning on doing this from the start I skipped Stone Fist and replaced it with Boxing.

For set bonuses, I went with +recharge over +hp/+regeneration; I still have great survivability and have a faster offensive punch - with Gloom I can skip Boxing entirely and just use the Mallets, Gloom, and Seismic Smash to fill the attack chain (hitting BU when none of those is recharged, which will happen after a few cycles).

Here is the current live build (including IO levels) for Hapless Schoolgirl; were I to make changes I would drop the FF +rech in Fault - it was placed when it fired 100% of the time, replace Stone Mallet with Stone Fist, and I'm still torn over whether or not I'd replace Strength of Will with Darkest Night; due to the fairly low +res values it's better in pretty much every way except the high endurance cost, and the tohit debuff being practically useless against AVs (with the -dam still working fine).

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Hapless Schoolgirl: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Mallet -- Mako-Acc/Dmg/EndRdx/Rchg:34(A), C'ngImp-Acc/Dmg:38(3), C'ngImp-Dmg/EndRdx:38(5), C'ngImp-Acc/Dmg/Rchg:36(11), C'ngImp-Acc/Dmg/EndRdx:37(15), C'ngImp-Dmg/EndRdx/Rchg:38(31)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+:30(A), Heal-I:50(36), Heal-I:50(43), Heal-I:45(48)
Level 2: Heavy Mallet -- Mako-Acc/Dmg/EndRdx/Rchg:34(A), C'ngImp-Acc/Dmg:38(3), C'ngImp-Dmg/EndRdx:40(5), C'ngImp-Acc/Dmg/Rchg:36(13), C'ngImp-Acc/Dmg/EndRdx:37(19), C'ngImp-Dmg/EndRdx/Rchg:40(31)
Level 4: Fast Healing -- Numna-Heal:38(A), Numna-Regen/Rcvry+:35(36), Heal-I:50(37), Heal-I:50(43)
Level 6: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg:32(A), C'ngImp-Acc/Dmg:36(7), C'ngImp-Dmg/EndRdx:36(7), C'ngImp-Acc/Dmg/Rchg:38(11), C'ngImp-Acc/Dmg/EndRdx:35(15), C'ngImp-Dmg/EndRdx/Rchg:34(31)
Level 8: Fault -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(9), Amaze-Acc/Stun/Rchg:50(9), Amaze-Acc/Rchg:50(13), Amaze-EndRdx/Stun:50(19), FrcFbk-Rechg%:50(48)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:38(A), LkGmblr-Def/EndRdx/Rchg:34(36), LkGmblr-Def:39(46), LkGmblr-Rchg+:25(46)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(27)
Level 14: Hurdle -- Jump-I:45(A)
Level 16: Rise to the Challenge -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal/EndRdx/Rchg:40(17), Numna-Heal:37(17), Numna-Heal/Rchg:30(29)
Level 18: Super Speed -- Run-I:50(A)
Level 20: Quick Recovery -- EndMod-I:50(A), P'Shift-EndMod:41(21), P'Shift-End%:25(29)
Level 22: Seismic Smash -- Mako-Acc/Dmg/EndRdx/Rchg:35(A), C'ngImp-Acc/Dmg:39(23), C'ngImp-Dmg/EndRdx:42(23), C'ngImp-Acc/Dmg/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:39(25), C'ngImp-Dmg/EndRdx/Rchg:40(40)
Level 24: Combat Jumping -- LkGmblr-Rchg+:25(A), Ksmt-ToHit+:11(50)
Level 26: Mind Over Body -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:39(34)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:26(A), LkGmblr-Def/EndRdx/Rchg:33(33), LkGmblr-Def:42(33), LkGmblr-Rchg+:25(34)
Level 30: Health -- Heal-I:45(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx:39(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 35: Stamina -- EndMod-I:50(A), EndMod-I:50(40)
Level 38: Weave -- RedFtn-Def/EndRdx:38(A), RedFtn-Def/Rchg:41(39), RedFtn-Def/EndRdx/Rchg:38(39), RedFtn-Def:42(39), RedFtn-EndRdx:41(40), LkGmblr-Rchg+:31(48)
Level 41: Gloom -- Decim-Acc/Dmg:37(A), Decim-Dmg/EndRdx:26(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:32(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Knock%:50(46)
Level 47: Build Up -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Strength of Will -- ResDam-I:45(A), ResDam-I:45(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:28(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]5.5% Defense(Smashing)[*]5.5% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]5.5% Defense(Energy)[*]5.5% Defense(Negative)[*]3% Defense(Psionic)[*]4.25% Defense(Melee)[*]4.25% Defense(Ranged)[*]3% Defense(AoE)[*]2.25% Max End[*]81.3% Enhancement(RechargeTime)[*]76% Enhancement(Accuracy)[*]5% FlySpeed[*]84.3 HP (5.63%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 16%[*]10.5% (0.18 End/sec) Recovery[*]44% (2.75 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]5% RunSpeed[/list]


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Thank you for reading!

Yeah, once I got back in game and saw that I mixed the animations, it was too late to edit my post. =P

Normally, boxing doesn't get used (I just stuck an ACC in there because I don't like empty slots). I use gloom quite a bit once my fury is up (oh those Malta hate it =D ), and I use Air Superiority as a big part of my attack chain. It recharges about as fast as brawl, so I can use it for mitigation (knock up) and some damage.

Yeah, I'm not a huge fan of SoW either, which is why I don't have it on my primary build. Maybe it's really good slotted up, but after putting 3 more slots in it on my second build, I still wasn't impressed.

Also, I'm not really planning to do a whole lot of end game stuff with this guy, since most of my SG is playing LoTRO, so I'm not going to go wild purpling him out. If I get some stuff, cool beans. If not, I'm not going to drop a couple hundred million on them. =P


 

Posted

Something I forgot to add into the leveling tips section, and this can be applied to pretty much any archetype.

When people play with me, they are amazed that I am always popping off inspirations. They ask me why I keep doing it.

Well, here's a tip. Always keep an inspiration slot open. Especially when you are fighting those orange and red Lt's and red and purple bosses, they will usually drop medium inspirations, and sometimes large ones. So, by always keeping a lot open, you can get the drop. So, if I get any small inspiration, I use it right after I get it. If I get a medium, I may keep it if I need that type (greens, reds, purples, or blues). Otherwise, I use it. If I get a big one (green, red, purple, or blue), I replace a medium of the same color with the big one, and use the medium. If it isn't one of the ones I use, I may save it to sell on the black market, if I have space.

Using this technique, I usually have one or two large inspirations of the 4 types I regularly use, and the rest are mediums. I usually don't need inspirations except for some rare situations, so having some mediums available means that when I do need them, I have them, and they will be more effective, so I don't need to use as many.

My load out is usually 2 columns of Greens, a column of Reds, a column of Purples, and a column of Blues.


 

Posted

Wonderful guide.

Really appreciated the work you did on this.