Demo edit problem! Help plz! :)
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Okay so I am demo editing this shot of Manticore firing a Ranged Shot type sniper thing. The problem is his bow will not appear.
I am thinking the problem is in the FX but still I cant figure out the correct code to have manticore standing there pulling back on his bow ready to let the arrow go flying.
Can anyone familiar with this please help me?
Thank you.
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We'd need to see your actual democode, to be honest.
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Know of a place i should upload it so you guys can see it?
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Know of a place i should upload it so you guys can see it?
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Just cut and paste the lines for Manti into here, from his initial load then the lines for the actions. We dont need to see his POS or PYR entries. (Zloth's editor has a nice feature for auto filtering for an object)
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In this case it may be more helpful to see the demo as a whole. As for where to go, there are plenty of places that offer free uploads/downloads. Filefront works pretty well, though you have to create an account in order to upload your stuff.
here. I uploaded it to my website.
http://justiceknights.net/comic/i4p24f3EDITED3.cohdemo
Is the direct url. You can also type www.justiceknights.net/comic to see it in the list of files.
Its titled that because this is for a fan made comic book and thats the issue, page and frame reference numbers I gave it.
I am a novice when it comes to demo editing so I am unsure about what the exact codes I need to give you guys. So if you can check that out and then let me know what codes were needed for me to share so I know next time, that woudl be great.
The thing I am trying to do is have a shot of Manticore pulling back on his bow, ready to shoot the character way down there.
I believe Manticore's ref number is 84. I could be mistaken.
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You need to assign a unique FX ID for the bow. If you change the bow FX line from this:
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166 84 FX Maintained V_COV/ENEMYPOWERS/SIGNATUREHEROES/MANTICORE/MANTICORE_BOW.FX
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to this:
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166 84 FX Maintained 31566 V_COV/ENEMYPOWERS/SIGNATUREHEROES/MANTICORE/MANTICORE_BOW.FX 0
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That should fix it. 31566 is just what I randomly picked for an FX ID. Can be pretty much any number (+ integer) as long as it's unique to that FX.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
K, that got the bow to appear but there is still another problem.
How do I get Manticore to hold in that pose? I need manticore to hold that snipe pose for pretty much the entire demo. That way I can get different angles for the comic.
Any idea how I do that?
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I'm not sure there is a specific pose like that, but I could be wrong. Since it's still images you're after you could always replay the animation while changing the camera angle.
I'm not somewhere that I can actual test it, but I think you might want to try using one of the bow sniper wind-up MOVs rather than the shoot MOV.
The shoot MOV is probably an animation sequence with a start/end, not one that will just "hold pose". The wind-ups might be another story, though, and perhaps worth a shot (like maybe MOV 1ST_BOW_SNIPERWINDUP, MOV 1ST_BOW_SNIPERWINDUP_PRE, MOV BOW_SNIPERWINDUP_PRE, or MOV BOW_SNIPERWINDUP, I'd start with the non-PREs). I'm not sure that it will hold the wind-up indefinitely, but those'd be the ones I'd pin my hope on.
Also, if you want to hold a specific MOV/pose, be sure to remove any MOVs for that model that come after the one you're trying to hold (or at least delay them in the time sequence for how long you need). Otherwise the subsequent MOV commands will take over when they come up in the time sequence.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
Maybe (now I'm going out on a limb here 'cause DR an' Scuzz had ta fix MY demo records, which mind you Scuzz I have a third one I made but I think I can fix that myself thanks ta you. Teach a man ta fish and all that ) find when each of the bow animations end, and have Manti do the animation again. So you have this minute long video of Manti just animating.
Okay, i am still trying to figure out the last demo but I took two tohers, they are pretty much the same and have the same basis problem that I cant figure out.
In both, i have many gathered aroudn a hero, that hero is SUPOSE to be Manticore. For some reason he isnt rendering. What am I missing or doing wrong in both?
http://justiceknights.net/comic/i4p11f2EDITED1.cohdemo
http://justiceknights.net/comic/i4p11f5EDITED1.cohdemo
Also, a side thing, how do I remove everyones names above there heads?
-Sin
Need help making your own CoH comics or read other's comics at cohcomicindex.com
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Storylines:
Introductions, Obey,
Okay, nevermind. I am stupid.
When it comes to getting rid of the names, how do I do it? Do I have to individually go through each one and delete or is there another easier way?
Need help making your own CoH comics or read other's comics at cohcomicindex.com
www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,
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Okay, nevermind. I am stupid.
When it comes to getting rid of the names, how do I do it? Do I have to individually go through each one and delete or is there another easier way?
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If you're using Zloth's demo launcher, simply check the box that says "hide text". That is, if you don't mind getting rid of all of the other text too (chat bubbles, floating damage, etc.). If you still want chat bubbles and such to show up, then yeah, you'll have to go in and do it manually.
AH, cool, thank you.
Need help making your own CoH comics or read other's comics at cohcomicindex.com
www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,
Okay so I am demo editing this shot of Manticore firing a Ranged Shot type sniper thing. The problem is his bow will not appear.
I am thinking the problem is in the FX but still I cant figure out the correct code to have manticore standing there pulling back on his bow ready to let the arrow go flying.
Can anyone familiar with this please help me?
Thank you.
Need help making your own CoH comics or read other's comics at cohcomicindex.com
www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,