The HERO PORTRAIT STUDIO Relaunch
Frozen,
Thank you for de-jargoning the tech stuff. I rarely think to do that.
Guys,
On behalf of the HPS crew, thank you for all the positive feedback!
While we're all gamers in some way, four of us are rabid CoH/V players, and have been for a little while. So this game is like home...
We will work hard to be worthy of your kind words!
Thank you for giving us a shot.
Welcome to the Coh Fanart forums HPS and Uziel
this thread kinda reminds me of that scene from Finding Nemo
"Mine?"
"Mine?"
"Mine mine mine mine mine mine mine mine mine?"
@MrsAlphaOne
Member of the [url="http://www.guildportal.com/Guild.aspx?GuildID=171543&TabID=1451954"]RIMC[/url]
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[color=red]Official Beer Wench of PWNZ[/color] Arc 452196 When Madness Reigns over Reason. Play it and PM me your constructive criticism on what I can tweak before Oct 20th. <3 U all
How are you on flame effects?
My pyromaniac namesake might take a visit to this studio.
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FireBrandi - Champions lvl 50 Fire/Fire/Fire Blaster - Tier 4 Alpha
Kim Paler - lvl 50 Crab Spider - Tier 3 Alpha
My DA page
Hmm....
Look at that status page...
*dances*
FireBrandi - Champions lvl 50 Fire/Fire/Fire Blaster - Tier 4 Alpha
Kim Paler - lvl 50 Crab Spider - Tier 3 Alpha
My DA page
Well... I think I'm pretty good! :-)
Tell you what, though... hold for a bit; I'm working on one right now with a bit of a bonfire in it for this forum's own beloved TA. Take a look at that, then YOU decide! :-)
Have a great weekend!
-U21
Don't know if you've seen the 2nd WIP, TA... I JUST NOW uploaded it.
You'll note that is is cropped like crazy. That's because the rest of it came out so good, I wanted to save it as a surprise, but still update you.
I think it is pretty much EXACTLY what we talked about. :-)
Building your NemStaff this weekend (*cracks his knuckles and glares at Hexagon), so wish me luck!
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Don't know if you've seen the 2nd WIP, TA... I JUST NOW uploaded it.
You'll note that is is cropped like crazy. That's because the rest of it came out so good, I wanted to save it as a surprise, but still update you.
I think it is pretty much EXACTLY what we talked about. :-)
Building your NemStaff this weekend (*cracks his knuckles and glares at Hexagon), so wish me luck!
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wow i just saw it. Thanks fo the update without giving the whole piece away too. It's coming out great! Love seeing all the details! Like his hood. Man i can't wait to see this one!
Oh yeah, good luck on that NemStaff lol, Doug complained about that as well hahaha. Have a great weekend man and i'll talk to ya on Monday!
Impressive update though for sure.
Looks fantastic so far. The grittiness of it is fantastic. His expression, the busted visor, everyhting!
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I understood about 5% of the technical stuff....
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Ambient occlusion and image based lighting are basically workarounds to simulate radiosity (light that bounces and reflects the way it does in the real world. ).
Subsurface scattering refers to the way light enters into certain materials and is redirected causing a glow effect. Like the way your ear turns red when there is a light behind you.
I take the optimized morphs thing to mean they use stock figures that are tweaked to approximate individual characters.
"Photo-real multi-level translucent core texture maps"
Generally when you texture something in 3d, the information is broken down into channels. So you have a color channel, diffuse channel, specular channel, luminosity channel, bump channel, gloss channel, etc. So you make all these different textures that go into each channel to precisely control each attribute. Then when you render, all this information is combined into the final look.
There are lots of solutions out there for these things, the real catch is the technical prowess and artistic vision to pull it off. Welcome guys, best of luck!
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